Files
meshtastic_firmware/src/mesh/PhoneAPI.cpp
T

2151 lines
93 KiB
C++

#include "configuration.h"
#if !MESHTASTIC_EXCLUDE_GPS
#include "GPS.h"
#endif
#ifdef MESHTASTIC_ENCRYPTED_STORAGE
#include "security/EncryptedStorage.h"
#endif
#ifdef MESHTASTIC_LOCKDOWN
#include "security/LockdownDisplay.h"
#endif
#include "Channels.h"
#include "Default.h"
#include "FSCommon.h"
#include "MeshRadio.h"
#include "MeshService.h"
#include "NodeDB.h"
#include "PacketHistory.h"
#include "PhoneAPI.h"
#include "PowerFSM.h"
#include "RadioInterface.h"
#include "Router.h"
#include "SPILock.h"
#include "TypeConversions.h"
#include "concurrency/LockGuard.h"
#include "main.h"
#include "modules/NodeInfoModule.h"
#include "xmodem.h"
#if FromRadio_size > MAX_TO_FROM_RADIO_SIZE
#error FromRadio is too big
#endif
#if ToRadio_size > MAX_TO_FROM_RADIO_SIZE
#error ToRadio is too big
#endif
#if !MESHTASTIC_EXCLUDE_MQTT
#include "mqtt/MQTT.h"
#endif
#include "Throttle.h"
#include "gps/RTC.h"
namespace
{
constexpr uint8_t FILES_MANIFEST_LEVELS = 3;
constexpr size_t FILES_MANIFEST_MAX_COUNT = 64;
void releaseFilesManifest(std::vector<meshtastic_FileInfo> &filesManifest)
{
std::vector<meshtastic_FileInfo>().swap(filesManifest);
}
} // namespace
// Flag to indicate a heartbeat was received and we should send queue status
bool heartbeatReceived = false;
#ifdef MESHTASTIC_PHONEAPI_ACCESS_CONTROL
// Auth-slot table and status-slot table are both sized to the typical
// SerialConsole + BluetoothPhoneAPI footprint plus room for WiFi/TCP
// transports. Sized together so both tables are keyed identically.
static constexpr size_t MAX_AUTH_SLOTS = 6;
// Per-PhoneAPI pending LockdownStatus. One slot per connection so a
// status produced for connection A (e.g. UNLOCKED with the active TTL,
// or UNLOCK_FAILED with a backoff) cannot be drained by connection B,
// which would otherwise learn that A just authenticated or just failed
// - a real information leak across local clients.
//
// File-scope rather than a per-PhoneAPI member because adding any
// non-trivial state directly to PhoneAPI broke USB-CDC enumeration on
// the current nRF52 framework; the auth-slot table next door uses the
// same workaround. Lifecycle is tied to the auth slot table - both are
// keyed by PhoneAPI*, both are cleared together in clearAuthSlot_LH,
// and both share g_authSlotsMutex.
struct PendingStatusSlot {
PhoneAPI *who = nullptr;
meshtastic_LockdownStatus status = {};
bool hasPending = false;
// True between a successful passphrase verify and the main-loop
// reloadFromDisk that follows. While set, the connection is NOT
// yet authorized and no UNLOCKED status has been emitted - the
// client still sees LOCKED, and any admin op it tries is dropped
// by the existing unauth gates. Cleared either way by
// completePendingUnlocks once reload finishes.
bool pendingUnlockAfterReload = false;
};
static PendingStatusSlot g_statusSlots[MAX_AUTH_SLOTS];
// Lock-held helpers ---------------------------------------------------------
static PendingStatusSlot *findOrAllocStatusSlot_LH(PhoneAPI *p)
{
if (!p)
return nullptr;
for (auto &s : g_statusSlots)
if (s.who == p)
return &s;
for (auto &s : g_statusSlots) {
if (s.who == nullptr) {
s.who = p;
s.hasPending = false;
s.pendingUnlockAfterReload = false;
memset(&s.status, 0, sizeof(s.status));
return &s;
}
}
// Mirror the auth-slot eviction policy: stale slots can be reused.
// A connection that lost its auth slot has nothing meaningful to be
// told via a pending status anyway. Never evict a slot mid-unlock
// (pendingUnlockAfterReload set) - completing that flow on the
// wrong PhoneAPI would authorize the wrong connection.
for (auto &s : g_statusSlots) {
if (!s.hasPending && !s.pendingUnlockAfterReload) {
s.who = p;
memset(&s.status, 0, sizeof(s.status));
return &s;
}
}
return nullptr;
}
static void clearStatusSlot_LH(const PhoneAPI *p)
{
if (!p)
return;
for (auto &s : g_statusSlots) {
if (s.who == p) {
s.who = nullptr;
s.hasPending = false;
s.pendingUnlockAfterReload = false;
memset(&s.status, 0, sizeof(s.status));
return;
}
}
}
// Build a LockdownStatus message under lock from the supplied fields,
// applying the audit's M13 redaction so token_* tamper-detection
// strings are not leaked to unauth clients over the wire.
static void buildStatus_LH(meshtastic_LockdownStatus &out, meshtastic_LockdownStatus_State state, const char *lock_reason,
uint8_t boots_remaining, uint32_t valid_until_epoch, uint32_t backoff_seconds)
{
memset(&out, 0, sizeof(out));
out.state = state;
// Collapse the specific token_* reasons to a generic "locked" over
// the wire - full detail still goes to local logs. An unauth client
// does not need to know whether HMAC failed vs the boot count
// hit zero vs the file was the wrong size; all of those mean the
// same thing to the client ("locked, ask for passphrase") but
// telling them apart over the network lets an attacker confirm
// that their tampering or rollback attempt was noticed.
const char *wireReason = lock_reason;
if (state == meshtastic_LockdownStatus_State_LOCKED && wireReason && wireReason[0] != '\0') {
if (strncmp(wireReason, "token_", 6) == 0)
wireReason = "locked";
}
if (wireReason && wireReason[0] != '\0')
strncpy(out.lock_reason, wireReason, sizeof(out.lock_reason) - 1);
out.boots_remaining = boots_remaining;
out.valid_until_epoch = valid_until_epoch;
out.backoff_seconds = backoff_seconds;
}
// Per-connection auth state table keyed by PhoneAPI*. Searched linearly;
// cost is negligible compared to the redaction gates that call it.
struct PhoneAuthSlot {
PhoneAPI *who = nullptr;
bool authorized = false;
uint32_t epoch = 0;
};
static PhoneAuthSlot g_authSlots[MAX_AUTH_SLOTS];
// Global auth epoch. Lock Now bumps it; per-slot `epoch` compared against
// this. Wraps at 2^32 revocations - practically unreachable; on wrap the
// only behavioral effect is that any slot whose epoch happens to match the
// new low value would be treated as authorized again, which requires a
// pre-existing authorized slot to survive 2^32 lockNow events on the same
// boot.
static uint32_t g_authEpoch = 1;
// Single mutex guarding g_authSlots and g_authEpoch. All readers and
// writers - including const getters like getAdminAuthorized - must take
// it. Granularity is fine because the critical sections are short (a
// fixed-size linear scan over 6 entries) and contention is dominated by
// getFromRadio's per-call redaction checks, which tolerate brief
// blocking.
static concurrency::Lock g_authSlotsMutex;
// Find or allocate the auth slot for `p`. Caller must hold g_authSlotsMutex.
// When the table is full of *unauthorized* slots from prior dead PhoneAPIs,
// evicts the first unauthorized slot found. Refuses to evict an authorized
// slot (those represent a live operator session and must outlive the table
// pressure of reconnect churn). Returns nullptr only if every slot is
// occupied by a different live, authorized PhoneAPI - practically only
// reachable as a DoS via 7+ simultaneous authed connections, in which
// case fail-closed and log.
static PhoneAuthSlot *findOrAllocSlot_LH(PhoneAPI *p)
{
if (!p)
return nullptr;
for (auto &s : g_authSlots)
if (s.who == p)
return &s;
// First pass: free (who==nullptr) slot.
for (auto &s : g_authSlots) {
if (s.who == nullptr) {
s.who = p;
s.authorized = false;
s.epoch = 0;
return &s;
}
}
// Second pass: evict an unauthorized stale slot. Don't touch authorized
// ones - those still represent an operator-authenticated session.
for (auto &s : g_authSlots) {
if (!s.authorized) {
s.who = p;
s.epoch = 0;
LOG_WARN("Lockdown: auth slot table full, evicted stale unauthorized slot for new PhoneAPI %p", p);
return &s;
}
}
LOG_WARN("Lockdown: auth slot table full of authorized sessions, refusing new PhoneAPI %p (fail-closed)", p);
return nullptr;
}
// Drop p's slot from both the auth table and the status-queue table.
// Lock-held variant.
static void clearAuthSlot_LH(const PhoneAPI *p)
{
if (!p)
return;
for (auto &s : g_authSlots) {
if (s.who == p) {
s.authorized = false;
s.epoch = 0;
s.who = nullptr;
break;
}
}
clearStatusSlot_LH(p);
}
#endif
PhoneAPI::PhoneAPI()
{
lastContactMsec = millis();
std::fill(std::begin(recentToRadioPacketIds), std::end(recentToRadioPacketIds), 0);
}
PhoneAPI::~PhoneAPI()
{
close();
#ifdef MESHTASTIC_PHONEAPI_ACCESS_CONTROL
// Free the auth slot unconditionally, regardless of whether close()'s
// slot-clear branch ran (it skips when state == STATE_SEND_NOTHING).
// Leaving a stale slot.who pointing at freed memory lets a future
// PhoneAPI heap-allocated at the same address inherit the prior
// session's authorization through findOrAllocSlot.
{
concurrency::LockGuard g(&g_authSlotsMutex);
clearAuthSlot_LH(this);
}
#endif
}
void PhoneAPI::handleStartConfig()
{
// Must be before setting state (because state is how we know !connected)
if (!isConnected()) {
onConnectionChanged(true);
observe(&service->fromNumChanged);
#ifdef FSCom
observe(&xModem.packetReady);
#endif
#ifdef MESHTASTIC_PHONEAPI_ACCESS_CONTROL
// New physical connection: clear this PhoneAPI's auth slot so the new
// client must present a passphrase or PKC admin signature before
// seeing full config. Do NOT reset on a subsequent want_config_id
// within the same connection: after a successful unlock the client
// re-requests config to pull the now-unredacted values, and re-locking
// that same-link re-fetch would strip the auth it just earned (config
// comes back redacted and set_config writes get dropped).
//
// The security boundary is therefore the physical connection, not the
// want_config handshake. For BLE that boundary is enforced in
// onConnect() (which fires once per link and also resets the slot), so
// a reconnect re-locks even if this !isConnected() transition was
// missed because the prior link's close() raced the new config burst.
{
concurrency::LockGuard g(&g_authSlotsMutex);
if (auto *slot = findOrAllocSlot_LH(this)) {
slot->authorized = false;
slot->epoch = 0;
}
}
#endif
}
// Allow subclasses to prepare for high-throughput config traffic
onConfigStart();
// even if we were already connected - restart our state machine
if (config_nonce == SPECIAL_NONCE_ONLY_NODES) {
// If client only wants node info, jump directly to sending nodes
state = STATE_SEND_OWN_NODEINFO;
LOG_INFO("Client only wants node info, skipping other config");
} else {
state = STATE_SEND_MY_INFO;
}
pauseBluetoothLogging = true;
#if defined(MESHTASTIC_EXCLUDE_FILES_MANIFEST)
// Skip the recursive FS walk. Used by platforms whose Zephyr LittleFS
// backend can't safely traverse a deep tree (e.g. nRF54L15) and platforms
// that don't support OTA browsing - the manifest is only consumed by
// companion apps for those flows.
releaseFilesManifest(filesManifest);
#else
// Manifest is never read on the node-info-only path (STATE_SEND_FILEMANIFEST
// short-circuits to sendConfigComplete), so skip the SPI lock + FS walk.
if (config_nonce != SPECIAL_NONCE_ONLY_NODES) {
bool filesManifestLimited = false;
{
concurrency::LockGuard guard(spiLock);
filesManifest = getFiles("/", FILES_MANIFEST_LEVELS, FILES_MANIFEST_MAX_COUNT, &filesManifestLimited);
}
if (filesManifestLimited) {
LOG_WARN("Got %zu files in manifest (limited to %zu entries/depth %u)", filesManifest.size(),
FILES_MANIFEST_MAX_COUNT, static_cast<unsigned>(FILES_MANIFEST_LEVELS));
} else {
LOG_DEBUG("Got %zu files in manifest", filesManifest.size());
}
} else {
releaseFilesManifest(filesManifest);
}
#endif
LOG_INFO("Start API client config millis=%u", millis());
// Protect against concurrent BLE callbacks: they run in NimBLE's FreeRTOS task and also touch nodeInfoQueue.
{
concurrency::LockGuard guard(&nodeInfoMutex);
nodeInfoForPhone = {};
nodeInfoQueue.clear();
replayQueue.clear();
replayPositionOrder.clear();
replayTelemetryOrder.clear();
replayEnvironmentOrder.clear();
replayStatusOrder.clear();
replayPositionIndex = 0;
replayTelemetryIndex = 0;
replayEnvironmentIndex = 0;
replayStatusIndex = 0;
}
resetReadIndex();
}
void PhoneAPI::close()
{
LOG_DEBUG("PhoneAPI::close()");
if (service->api_state == service->STATE_BLE && api_type == TYPE_BLE)
service->api_state = service->STATE_DISCONNECTED;
else if (service->api_state == service->STATE_WIFI && api_type == TYPE_WIFI)
service->api_state = service->STATE_DISCONNECTED;
else if (service->api_state == service->STATE_SERIAL && api_type == TYPE_SERIAL)
service->api_state = service->STATE_DISCONNECTED;
else if (service->api_state == service->STATE_PACKET && api_type == TYPE_PACKET)
service->api_state = service->STATE_DISCONNECTED;
else if (service->api_state == service->STATE_HTTP && api_type == TYPE_HTTP)
service->api_state = service->STATE_DISCONNECTED;
else if (service->api_state == service->STATE_ETH && api_type == TYPE_ETH)
service->api_state = service->STATE_DISCONNECTED;
if (state != STATE_SEND_NOTHING) {
state = STATE_SEND_NOTHING;
resetReadIndex();
unobserve(&service->fromNumChanged);
#ifdef FSCom
unobserve(&xModem.packetReady);
#endif
releasePhonePacket(); // Don't leak phone packets on shutdown
releaseQueueStatusPhonePacket();
releaseMqttClientProxyPhonePacket();
releaseClientNotification();
onConnectionChanged(false);
fromRadioScratch = {};
toRadioScratch = {};
// Clear cached node info under lock because NimBLE callbacks can still be draining it.
{
concurrency::LockGuard guard(&nodeInfoMutex);
nodeInfoForPhone = {};
nodeInfoQueue.clear();
replayQueue.clear();
replayPositionOrder.clear();
replayTelemetryOrder.clear();
replayEnvironmentOrder.clear();
replayStatusOrder.clear();
replayPositionIndex = 0;
replayTelemetryIndex = 0;
replayEnvironmentIndex = 0;
replayStatusIndex = 0;
replayPhase = REPLAY_PHASE_IDLE;
}
packetForPhone = NULL;
releaseFilesManifest(filesManifest);
lastPortNumToRadio.clear();
fromRadioNum = 0;
config_nonce = 0;
config_state = 0;
pauseBluetoothLogging = false;
heartbeatReceived = false;
#ifdef MESHTASTIC_PHONEAPI_ACCESS_CONTROL
{
concurrency::LockGuard g(&g_authSlotsMutex);
clearAuthSlot_LH(this);
}
#endif
}
}
bool PhoneAPI::checkConnectionTimeout()
{
if (isConnected()) {
bool newContact = checkIsConnected();
if (!newContact) {
LOG_INFO("Lost phone connection");
close();
return true;
}
}
return false;
}
/**
* Handle a ToRadio protobuf
*/
bool PhoneAPI::handleToRadio(const uint8_t *buf, size_t bufLength)
{
powerFSM.trigger(EVENT_CONTACT_FROM_PHONE); // As long as the phone keeps talking to us, don't let the radio go to sleep
lastContactMsec = millis();
memset(&toRadioScratch, 0, sizeof(toRadioScratch));
if (pb_decode_from_bytes(buf, bufLength, &meshtastic_ToRadio_msg, &toRadioScratch)) {
switch (toRadioScratch.which_payload_variant) {
case meshtastic_ToRadio_packet_tag:
#ifdef MESHTASTIC_PHONEAPI_ACCESS_CONTROL
if (!getAdminAuthorized()) {
// Allow admin messages addressed to this device - passphrase delivery must get through.
// AdminModule handles its own is_managed gate for those.
// Block everything else - unauthorized clients cannot inject mesh traffic.
// Require the packet to carry a decoded (not encrypted) payload so portnum is valid.
// Refuse to match when our own node number is still 0 (NodeDB
// not yet loaded - happens during the locked-default boot path
// before reloadFromDisk). Otherwise a packet with to==0 would
// satisfy the equality and bypass the gate.
NodeNum ourNum = nodeDB->getNodeNum();
bool isLocalAdmin =
ourNum != 0 && toRadioScratch.packet.which_payload_variant == meshtastic_MeshPacket_decoded_tag &&
toRadioScratch.packet.decoded.portnum == meshtastic_PortNum_ADMIN_APP && toRadioScratch.packet.to == ourNum;
if (!isLocalAdmin) {
LOG_INFO("Lockdown: Dropping non-admin ToRadio packet from unauthorized client");
return false;
}
}
#endif
return handleToRadioPacket(toRadioScratch.packet);
case meshtastic_ToRadio_want_config_id_tag:
config_nonce = toRadioScratch.want_config_id;
LOG_INFO("Client wants config, nonce=%u", config_nonce);
handleStartConfig();
break;
case meshtastic_ToRadio_disconnect_tag:
LOG_INFO("Disconnect from phone");
close();
break;
case meshtastic_ToRadio_xmodemPacket_tag:
#ifdef MESHTASTIC_PHONEAPI_ACCESS_CONTROL
if (!getAdminAuthorized()) {
LOG_INFO("Lockdown: Dropping xmodem packet from unauthorized client");
break;
}
#endif
LOG_INFO("Got xmodem packet");
#ifdef FSCom
xModem.handlePacket(toRadioScratch.xmodemPacket);
#endif
break;
#if !MESHTASTIC_EXCLUDE_MQTT
case meshtastic_ToRadio_mqttClientProxyMessage_tag:
LOG_DEBUG("Got MqttClientProxy message");
if (state != STATE_SEND_PACKETS) {
LOG_WARN("Ignore MqttClientProxy message while completing config handshake");
break;
}
if (mqtt && moduleConfig.mqtt.proxy_to_client_enabled && moduleConfig.mqtt.enabled &&
(channels.anyMqttEnabled() || moduleConfig.mqtt.map_reporting_enabled)) {
mqtt->onClientProxyReceive(toRadioScratch.mqttClientProxyMessage);
} else {
LOG_WARN("MqttClientProxy received but proxy is not enabled, no channels have up/downlink, or map reporting "
"not enabled");
}
break;
#endif
case meshtastic_ToRadio_heartbeat_tag:
// nonce==1 is a special "nodeinfo ping" trigger: force a fresh
// NodeInfo broadcast on the 60-second shorterTimeout path so
// peers can re-learn our public key after a reboot or
// factory_reset without waiting out the normal 10-minute
// NodeInfo send cooldown. Mirrors the TCP/UDP path in
// `src/mesh/api/PacketAPI.cpp:74-79` for serial clients.
// Default nonce (0) remains a plain keepalive that triggers
// a queue-status reply.
if (toRadioScratch.heartbeat.nonce == 1) {
if (nodeInfoModule) {
LOG_INFO("Broadcasting nodeinfo ping (serial)");
nodeInfoModule->sendOurNodeInfo(NODENUM_BROADCAST, true, 0, true);
}
} else {
LOG_DEBUG("Got client heartbeat");
heartbeatReceived = true;
}
break;
default:
// Ignore nop messages
break;
}
} else {
LOG_ERROR("Error: ignore malformed toradio");
}
return false;
}
/**
* Get the next packet we want to send to the phone, or NULL if no such packet is available.
*
* We assume buf is at least FromRadio_size bytes long.
*
* Our sending states progress in the following sequence (the client apps ASSUME THIS SEQUENCE, DO NOT CHANGE IT):
STATE_SEND_MY_INFO, // send our my info record
STATE_SEND_UIDATA,
STATE_SEND_OWN_NODEINFO,
STATE_SEND_METADATA,
STATE_SEND_REGION_PRESETS, // region -> valid modem presets (one message)
STATE_SEND_CHANNELS,
STATE_SEND_CONFIG,
STATE_SEND_MODULECONFIG,
STATE_SEND_OTHER_NODEINFOS, // states progress in this order as the device sends to the client
STATE_SEND_FILEMANIFEST,
STATE_SEND_COMPLETE_ID,
STATE_SEND_PACKETS // send packets or debug strings
*/
size_t PhoneAPI::getFromRadio(uint8_t *buf)
{
// Respond to heartbeat by sending queue status
if (heartbeatReceived) {
memset(&fromRadioScratch, 0, sizeof(fromRadioScratch));
fromRadioScratch.which_payload_variant = meshtastic_FromRadio_queueStatus_tag;
fromRadioScratch.queueStatus = router->getQueueStatus();
heartbeatReceived = false;
size_t numbytes = pb_encode_to_bytes(buf, meshtastic_FromRadio_size, &meshtastic_FromRadio_msg, &fromRadioScratch);
LOG_DEBUG("FromRadio=STATE_SEND_QUEUE_STATUS, numbytes=%u", numbytes);
return numbytes;
}
if (!available()) {
return 0;
}
// In case we send a FromRadio packet
memset(&fromRadioScratch, 0, sizeof(fromRadioScratch));
// Advance states as needed
switch (state) {
case STATE_SEND_NOTHING:
LOG_DEBUG("FromRadio=STATE_SEND_NOTHING");
break;
case STATE_SEND_MY_INFO:
LOG_DEBUG("FromRadio=STATE_SEND_MY_INFO");
// If the user has specified they don't want our node to share its location, make sure to tell the phone
// app not to send locations on our behalf.
fromRadioScratch.which_payload_variant = meshtastic_FromRadio_my_info_tag;
strncpy(myNodeInfo.pio_env, optstr(APP_ENV), sizeof(myNodeInfo.pio_env));
myNodeInfo.nodedb_count = static_cast<uint16_t>(nodeDB->getNumMeshNodes());
fromRadioScratch.my_info = myNodeInfo;
#ifdef MESHTASTIC_PHONEAPI_ACCESS_CONTROL
if (!getAdminAuthorized()) {
// device_id is a stable hardware identifier - useful for an attacker
// to fingerprint / correlate the device across observations. Strip it
// for unauthenticated clients. my_node_num is kept (it's broadcast
// on the mesh anyway). pio_env / min_app_version reveal the exact
// build flavour, useful only for picking which known-CVE to try.
// nodedb_count stays - clients need it to decide whether to pull
// the node DB after unlocking.
fromRadioScratch.my_info.device_id.size = 0;
memset(fromRadioScratch.my_info.device_id.bytes, 0, sizeof(fromRadioScratch.my_info.device_id.bytes));
memset(fromRadioScratch.my_info.pio_env, 0, sizeof(fromRadioScratch.my_info.pio_env));
fromRadioScratch.my_info.min_app_version = 0;
}
#endif
state = STATE_SEND_UIDATA;
service->refreshLocalMeshNode(); // Update my NodeInfo because the client will be asking for it soon.
break;
case STATE_SEND_UIDATA:
LOG_INFO("getFromRadio=STATE_SEND_UIDATA");
fromRadioScratch.which_payload_variant = meshtastic_FromRadio_deviceuiConfig_tag;
fromRadioScratch.deviceuiConfig = uiconfig;
state = STATE_SEND_OWN_NODEINFO;
break;
case STATE_SEND_OWN_NODEINFO: {
LOG_DEBUG("Send My NodeInfo");
auto us = nodeDB->readNextMeshNode(readIndex);
if (us) {
auto info = TypeConversions::ConvertToNodeInfo(us);
info.has_hops_away = false;
info.is_favorite = true;
{
concurrency::LockGuard guard(&nodeInfoMutex);
nodeInfoForPhone = info;
}
fromRadioScratch.which_payload_variant = meshtastic_FromRadio_node_info_tag;
fromRadioScratch.node_info = info;
// Should allow us to resume sending NodeInfo in STATE_SEND_OTHER_NODEINFOS
{
concurrency::LockGuard guard(&nodeInfoMutex);
nodeInfoForPhone.num = 0;
}
}
if (config_nonce == SPECIAL_NONCE_ONLY_NODES) {
// If client only wants node info, jump directly to sending nodes
#ifdef MESHTASTIC_PHONEAPI_ACCESS_CONTROL
if (!getAdminAuthorized()) {
state = STATE_SEND_COMPLETE_ID; // Unauthorized: skip node DB
} else
#endif
{
state = STATE_SEND_OTHER_NODEINFOS;
onNowHasData(0);
}
} else {
state = STATE_SEND_METADATA;
}
break;
}
case STATE_SEND_METADATA:
LOG_DEBUG("Send device metadata");
fromRadioScratch.which_payload_variant = meshtastic_FromRadio_metadata_tag;
fromRadioScratch.metadata = getDeviceMetadata();
#ifdef MESHTASTIC_PHONEAPI_ACCESS_CONTROL
if (!getAdminAuthorized()) {
// DeviceMetadata is one large fingerprint vector for an unauth
// client: firmware_version, device_state_version, hw_model,
// hw_model_string, has_bluetooth/has_wifi/has_ethernet, role,
// position_flags, excluded_modules, optionsCount. None of it
// is needed to drive lockdown_auth, and most of it tells an
// attacker which CVE / behavior quirks to probe. Wipe the
// whole struct - clients re-fetch once authenticated.
memset(&fromRadioScratch.metadata, 0, sizeof(fromRadioScratch.metadata));
}
#endif
state = STATE_SEND_REGION_PRESETS;
break;
case STATE_SEND_REGION_PRESETS:
// Tell the client which modem presets are legal in each region so its UI
// can block illegal region+preset combinations. This is public RF /
// regulatory information (region and modem_preset are already in the
// unauthenticated LoRa whitelist below), so it is sent unconditionally -
// even an unauthorized/locked-down client can render a correct picker.
LOG_DEBUG("Send region preset map");
fromRadioScratch.which_payload_variant = meshtastic_FromRadio_region_presets_tag;
getRegionPresetMap(fromRadioScratch.region_presets);
state = STATE_SEND_CHANNELS;
config_state = 0; // STATE_SEND_CHANNELS indexes channels starting at 0
break;
case STATE_SEND_CHANNELS:
fromRadioScratch.which_payload_variant = meshtastic_FromRadio_channel_tag;
#ifdef MESHTASTIC_PHONEAPI_ACCESS_CONTROL
if (!getAdminAuthorized()) {
// Unauthenticated: emit a zero-initialized Channel. fromRadioScratch
// was memset(0) at the top of getFromRadio(), so leaving .channel
// untouched gives the client an empty entry - no name, no PSK, no
// role. Advances the state machine normally so config_complete_id
// still fires.
} else
#endif
{
fromRadioScratch.channel = channels.getByIndex(config_state);
}
config_state++;
// Advance when we have sent all of our Channels
if (config_state >= MAX_NUM_CHANNELS) {
LOG_DEBUG("Send channels %d", config_state);
state = STATE_SEND_CONFIG;
config_state = _meshtastic_AdminMessage_ConfigType_MIN + 1;
}
break;
case STATE_SEND_CONFIG:
fromRadioScratch.which_payload_variant = meshtastic_FromRadio_config_tag;
switch (config_state) {
case meshtastic_Config_device_tag:
LOG_DEBUG("Send config: device");
fromRadioScratch.config.which_payload_variant = meshtastic_Config_device_tag;
fromRadioScratch.config.payload_variant.device = config.device;
break;
case meshtastic_Config_position_tag:
LOG_DEBUG("Send config: position");
fromRadioScratch.config.which_payload_variant = meshtastic_Config_position_tag;
fromRadioScratch.config.payload_variant.position = config.position;
break;
case meshtastic_Config_power_tag:
LOG_DEBUG("Send config: power");
fromRadioScratch.config.which_payload_variant = meshtastic_Config_power_tag;
fromRadioScratch.config.payload_variant.power = config.power;
fromRadioScratch.config.payload_variant.power.ls_secs = default_ls_secs;
break;
case meshtastic_Config_network_tag:
LOG_DEBUG("Send config: network");
fromRadioScratch.config.which_payload_variant = meshtastic_Config_network_tag;
#ifdef MESHTASTIC_PHONEAPI_ACCESS_CONTROL
if (!getAdminAuthorized()) {
// Unauthenticated: emit an empty NetworkConfig (zero-init from the
// top-of-loop memset). No wifi_psk, no SSID, no static IP info.
} else
#endif
{
fromRadioScratch.config.payload_variant.network = config.network;
}
break;
case meshtastic_Config_display_tag:
LOG_DEBUG("Send config: display");
fromRadioScratch.config.which_payload_variant = meshtastic_Config_display_tag;
fromRadioScratch.config.payload_variant.display = config.display;
break;
case meshtastic_Config_lora_tag:
LOG_DEBUG("Send config: lora");
fromRadioScratch.config.which_payload_variant = meshtastic_Config_lora_tag;
#ifdef MESHTASTIC_PHONEAPI_ACCESS_CONTROL
if (!getAdminAuthorized()) {
// Whitelist only the spec-mandated radio identity fields that
// are intrinsically observable on the air anyway: region,
// modem_preset, use_preset, channel_num, hop_limit. Operator-
// private knobs (ignore_incoming list, override_duty_cycle,
// override_frequency, sx126x_rx_boosted_gain, tx_power,
// ignore_mqtt, fem_lna_mode, config_ok_to_mqtt, ...) stay
// hidden - they tell an attacker how the operator has tuned
// the device but are not needed by an unauth client.
meshtastic_Config_LoRaConfig whitelist = {};
whitelist.use_preset = config.lora.use_preset;
whitelist.modem_preset = config.lora.modem_preset;
whitelist.region = config.lora.region;
whitelist.channel_num = config.lora.channel_num;
whitelist.hop_limit = config.lora.hop_limit;
fromRadioScratch.config.payload_variant.lora = whitelist;
} else
#endif
{
fromRadioScratch.config.payload_variant.lora = config.lora;
}
break;
case meshtastic_Config_bluetooth_tag:
LOG_DEBUG("Send config: bluetooth");
fromRadioScratch.config.which_payload_variant = meshtastic_Config_bluetooth_tag;
fromRadioScratch.config.payload_variant.bluetooth = config.bluetooth;
break;
case meshtastic_Config_security_tag:
LOG_DEBUG("Send config: security");
fromRadioScratch.config.which_payload_variant = meshtastic_Config_security_tag;
#ifdef MESHTASTIC_PHONEAPI_ACCESS_CONTROL
if (!getAdminAuthorized()) {
// Unauthenticated: emit an empty SecurityConfig (zero-init from
// the top-of-loop memset). No private_key, no admin_keys, no
// public_key - nothing for an attacker to inspect.
//
// Provisioning state (NEEDS_PROVISION vs LOCKED) is conveyed via
// the FromRadio.lockdown_status proto sent post-config; clients
// should consume that rather than inferring from this empty
// security config.
} else
#endif
{
fromRadioScratch.config.payload_variant.security = config.security;
}
break;
case meshtastic_Config_sessionkey_tag:
LOG_DEBUG("Send config: sessionkey");
fromRadioScratch.config.which_payload_variant = meshtastic_Config_sessionkey_tag;
break;
case meshtastic_Config_device_ui_tag: // NOOP!
fromRadioScratch.config.which_payload_variant = meshtastic_Config_device_ui_tag;
break;
default:
LOG_ERROR("Unknown config type %d", config_state);
}
// NOTE: The phone app needs to know the ls_secs value so it can properly expect sleep behavior.
// So even if we internally use 0 to represent 'use default' we still need to send the value we are
// using to the app (so that even old phone apps work with new device loads).
config_state++;
// Advance when we have sent all of our config objects
if (config_state > (_meshtastic_AdminMessage_ConfigType_MAX + 1)) {
state = STATE_SEND_MODULECONFIG;
config_state = _meshtastic_AdminMessage_ModuleConfigType_MIN + 1;
}
break;
case STATE_SEND_MODULECONFIG:
fromRadioScratch.which_payload_variant = meshtastic_FromRadio_moduleConfig_tag;
switch (config_state) {
case meshtastic_ModuleConfig_mqtt_tag:
LOG_DEBUG("Send module config: mqtt");
fromRadioScratch.moduleConfig.which_payload_variant = meshtastic_ModuleConfig_mqtt_tag;
#ifdef MESHTASTIC_PHONEAPI_ACCESS_CONTROL
if (!getAdminAuthorized()) {
// Unauthenticated: emit an empty MQTTConfig (zero-init from
// the top-of-loop memset). MQTT broker username/password, the
// server address, and root_topic are credentials/config that
// shouldn't be visible to an unauth client.
} else
#endif
{
fromRadioScratch.moduleConfig.payload_variant.mqtt = moduleConfig.mqtt;
}
break;
case meshtastic_ModuleConfig_serial_tag:
LOG_DEBUG("Send module config: serial");
fromRadioScratch.moduleConfig.which_payload_variant = meshtastic_ModuleConfig_serial_tag;
fromRadioScratch.moduleConfig.payload_variant.serial = moduleConfig.serial;
break;
case meshtastic_ModuleConfig_external_notification_tag:
LOG_DEBUG("Send module config: ext notification");
fromRadioScratch.moduleConfig.which_payload_variant = meshtastic_ModuleConfig_external_notification_tag;
fromRadioScratch.moduleConfig.payload_variant.external_notification = moduleConfig.external_notification;
break;
case meshtastic_ModuleConfig_store_forward_tag:
LOG_DEBUG("Send module config: store forward");
fromRadioScratch.moduleConfig.which_payload_variant = meshtastic_ModuleConfig_store_forward_tag;
fromRadioScratch.moduleConfig.payload_variant.store_forward = moduleConfig.store_forward;
break;
case meshtastic_ModuleConfig_range_test_tag:
LOG_DEBUG("Send module config: range test");
fromRadioScratch.moduleConfig.which_payload_variant = meshtastic_ModuleConfig_range_test_tag;
fromRadioScratch.moduleConfig.payload_variant.range_test = moduleConfig.range_test;
break;
case meshtastic_ModuleConfig_telemetry_tag:
LOG_DEBUG("Send module config: telemetry");
fromRadioScratch.moduleConfig.which_payload_variant = meshtastic_ModuleConfig_telemetry_tag;
fromRadioScratch.moduleConfig.payload_variant.telemetry = moduleConfig.telemetry;
break;
case meshtastic_ModuleConfig_canned_message_tag:
LOG_DEBUG("Send module config: canned message");
fromRadioScratch.moduleConfig.which_payload_variant = meshtastic_ModuleConfig_canned_message_tag;
fromRadioScratch.moduleConfig.payload_variant.canned_message = moduleConfig.canned_message;
break;
case meshtastic_ModuleConfig_audio_tag:
LOG_DEBUG("Send module config: audio");
fromRadioScratch.moduleConfig.which_payload_variant = meshtastic_ModuleConfig_audio_tag;
fromRadioScratch.moduleConfig.payload_variant.audio = moduleConfig.audio;
break;
case meshtastic_ModuleConfig_remote_hardware_tag:
LOG_DEBUG("Send module config: remote hardware");
fromRadioScratch.moduleConfig.which_payload_variant = meshtastic_ModuleConfig_remote_hardware_tag;
fromRadioScratch.moduleConfig.payload_variant.remote_hardware = moduleConfig.remote_hardware;
break;
case meshtastic_ModuleConfig_neighbor_info_tag:
LOG_DEBUG("Send module config: neighbor info");
fromRadioScratch.moduleConfig.which_payload_variant = meshtastic_ModuleConfig_neighbor_info_tag;
fromRadioScratch.moduleConfig.payload_variant.neighbor_info = moduleConfig.neighbor_info;
break;
case meshtastic_ModuleConfig_detection_sensor_tag:
LOG_DEBUG("Send module config: detection sensor");
fromRadioScratch.moduleConfig.which_payload_variant = meshtastic_ModuleConfig_detection_sensor_tag;
fromRadioScratch.moduleConfig.payload_variant.detection_sensor = moduleConfig.detection_sensor;
break;
case meshtastic_ModuleConfig_ambient_lighting_tag:
LOG_DEBUG("Send module config: ambient lighting");
fromRadioScratch.moduleConfig.which_payload_variant = meshtastic_ModuleConfig_ambient_lighting_tag;
fromRadioScratch.moduleConfig.payload_variant.ambient_lighting = moduleConfig.ambient_lighting;
break;
case meshtastic_ModuleConfig_paxcounter_tag:
LOG_DEBUG("Send module config: paxcounter");
fromRadioScratch.moduleConfig.which_payload_variant = meshtastic_ModuleConfig_paxcounter_tag;
fromRadioScratch.moduleConfig.payload_variant.paxcounter = moduleConfig.paxcounter;
break;
case meshtastic_ModuleConfig_statusmessage_tag:
LOG_DEBUG("Send module config: status message");
fromRadioScratch.moduleConfig.which_payload_variant = meshtastic_ModuleConfig_statusmessage_tag;
fromRadioScratch.moduleConfig.payload_variant.statusmessage = moduleConfig.statusmessage;
break;
case meshtastic_ModuleConfig_traffic_management_tag:
LOG_DEBUG("Send module config: traffic management");
fromRadioScratch.moduleConfig.which_payload_variant = meshtastic_ModuleConfig_traffic_management_tag;
fromRadioScratch.moduleConfig.payload_variant.traffic_management = moduleConfig.traffic_management;
break;
case meshtastic_ModuleConfig_tak_tag:
LOG_DEBUG("Send module config: tak");
fromRadioScratch.moduleConfig.which_payload_variant = meshtastic_ModuleConfig_tak_tag;
fromRadioScratch.moduleConfig.payload_variant.tak = moduleConfig.tak;
break;
#if !MESHTASTIC_EXCLUDE_BEACON
case meshtastic_ModuleConfig_mesh_beacon_tag:
LOG_DEBUG("Send module config: mesh beacon");
fromRadioScratch.moduleConfig.which_payload_variant = meshtastic_ModuleConfig_mesh_beacon_tag;
#ifdef MESHTASTIC_PHONEAPI_ACCESS_CONTROL
if (!getAdminAuthorized()) {
// Unauthenticated: emit an empty MeshBeaconConfig (zero-init from
// the top-of-loop memset). The embedded ChannelSettings
// (broadcast_offer_channel / broadcast_on_channel) carry PSKs that
// must not be visible to an unauth client.
} else
#endif
{
fromRadioScratch.moduleConfig.payload_variant.mesh_beacon = moduleConfig.mesh_beacon;
}
break;
#endif
default:
LOG_DEBUG("Unhandled module config type %d", config_state);
}
config_state++;
// Advance when we have sent all of our ModuleConfig objects
if (config_state > (_meshtastic_AdminMessage_ModuleConfigType_MAX + 1)) {
#ifdef MESHTASTIC_PHONEAPI_ACCESS_CONTROL
if (!getAdminAuthorized()) {
// Unauthorized client: skip node DB and file manifest - only send config complete
state = STATE_SEND_COMPLETE_ID;
} else
#endif
// Handle special nonce behaviors:
// - SPECIAL_NONCE_ONLY_CONFIG: Skip node info, go directly to file manifest
// - SPECIAL_NONCE_ONLY_NODES: After sending nodes, skip to complete
if (config_nonce == SPECIAL_NONCE_ONLY_CONFIG) {
state = STATE_SEND_FILEMANIFEST;
} else {
state = STATE_SEND_OTHER_NODEINFOS;
onNowHasData(0);
}
config_state = 0;
}
break;
case STATE_SEND_OTHER_NODEINFOS: {
if (readIndex == 2) { // readIndex==2 will be true for the first non-us node
LOG_INFO("Start sending nodeinfos millis=%u", millis());
}
meshtastic_NodeInfo infoToSend = {};
{
concurrency::LockGuard guard(&nodeInfoMutex);
if (nodeInfoForPhone.num == 0 && !nodeInfoQueue.empty()) {
// Serve the next cached node without re-reading from the DB iterator.
nodeInfoForPhone = nodeInfoQueue.front();
nodeInfoQueue.pop_front();
}
infoToSend = nodeInfoForPhone;
if (infoToSend.num != 0)
nodeInfoForPhone = {};
}
if (infoToSend.num != 0) {
// Just in case we stored a different user.id in the past, but should never happen going forward
sprintf(infoToSend.user.id, "!%08x", infoToSend.num);
fromRadioScratch.which_payload_variant = meshtastic_FromRadio_node_info_tag;
fromRadioScratch.node_info = infoToSend;
prefetchNodeInfos();
} else {
LOG_DEBUG("Done sending %d of %d nodeinfos millis=%u", readIndex, nodeDB->getNumMeshNodes(), millis());
nodeInfoMutex.lock();
nodeInfoQueue.clear();
nodeInfoMutex.unlock();
// Satellite-DB replay (positions/telemetry/environment/status) now happens
// *after* config_complete_id, interleaved with live traffic in STATE_SEND_PACKETS.
state = STATE_SEND_FILEMANIFEST;
return getFromRadio(buf);
}
break;
}
case STATE_SEND_FILEMANIFEST: {
LOG_DEBUG("FromRadio=STATE_SEND_FILEMANIFEST");
// ONLY_NODES variants skip the manifest.
if (config_state == filesManifest.size() || config_nonce == SPECIAL_NONCE_ONLY_NODES) {
config_state = 0;
releaseFilesManifest(filesManifest);
// Skip to complete packet
sendConfigComplete();
} else {
fromRadioScratch.which_payload_variant = meshtastic_FromRadio_fileInfo_tag;
fromRadioScratch.fileInfo = filesManifest.at(config_state);
LOG_DEBUG("File: %s (%d) bytes", fromRadioScratch.fileInfo.file_name, fromRadioScratch.fileInfo.size_bytes);
config_state++;
}
break;
}
case STATE_SEND_COMPLETE_ID:
sendConfigComplete();
break;
case STATE_SEND_PACKETS:
pauseBluetoothLogging = false;
// Do we have a message from the mesh or packet from the local device?
LOG_DEBUG("FromRadio=STATE_SEND_PACKETS");
if (queueStatusPacketForPhone) {
fromRadioScratch.which_payload_variant = meshtastic_FromRadio_queueStatus_tag;
fromRadioScratch.queueStatus = *queueStatusPacketForPhone;
releaseQueueStatusPhonePacket();
} else if (mqttClientProxyMessageForPhone) {
#ifdef MESHTASTIC_PHONEAPI_ACCESS_CONTROL
if (!getAdminAuthorized()) {
releaseMqttClientProxyPhonePacket(); // Discard - unauthorized client
} else
#endif
{
fromRadioScratch.which_payload_variant = meshtastic_FromRadio_mqttClientProxyMessage_tag;
fromRadioScratch.mqttClientProxyMessage = *mqttClientProxyMessageForPhone;
releaseMqttClientProxyPhonePacket();
}
} else if (xmodemPacketForPhone.control != meshtastic_XModem_Control_NUL) {
#ifdef MESHTASTIC_PHONEAPI_ACCESS_CONTROL
if (!getAdminAuthorized()) {
xmodemPacketForPhone = meshtastic_XModem_init_zero; // Discard - unauthorized client
} else
#endif
{
fromRadioScratch.which_payload_variant = meshtastic_FromRadio_xmodemPacket_tag;
fromRadioScratch.xmodemPacket = xmodemPacketForPhone;
xmodemPacketForPhone = meshtastic_XModem_init_zero;
}
#ifdef MESHTASTIC_PHONEAPI_ACCESS_CONTROL
} else if (hasPendingLockdownStatus()) {
concurrency::LockGuard guard(&g_authSlotsMutex);
// Look up our own slot only - never another connection's. Re-check
// hasPending under the lock since a concurrent drain on the same
// connection (unlikely but possible if multiple transport
// callbacks race against one PhoneAPI) may have grabbed it.
if (auto *slot = findOrAllocStatusSlot_LH(this); slot && slot->hasPending) {
fromRadioScratch.which_payload_variant = meshtastic_FromRadio_lockdown_status_tag;
fromRadioScratch.lockdown_status = slot->status;
memset(&slot->status, 0, sizeof(slot->status));
slot->hasPending = false;
}
#endif
} else if (clientNotification) {
fromRadioScratch.which_payload_variant = meshtastic_FromRadio_clientNotification_tag;
fromRadioScratch.clientNotification = *clientNotification;
releaseClientNotification();
} else if (packetForPhone) {
#ifdef MESHTASTIC_PHONEAPI_ACCESS_CONTROL
if (!getAdminAuthorized()) {
releasePhonePacket(); // Discard mesh traffic - unauthorized client
} else
#endif
{
printPacket("phone downloaded packet", packetForPhone);
// Encapsulate as a FromRadio packet
fromRadioScratch.which_payload_variant = meshtastic_FromRadio_packet_tag;
fromRadioScratch.packet = *packetForPhone;
releasePhonePacket();
}
} else if (replayPending()) {
// No live packet pending - feed the phone one cached satellite-DB packet.
// popReplayPacket advances through positions->telemetry->environment->status,
// and flips replayPhase back to IDLE when everything has been drained.
meshtastic_MeshPacket replayPkt;
if (popReplayPacket(replayPkt)) {
printPacket("replay packet to phone", &replayPkt);
fromRadioScratch.which_payload_variant = meshtastic_FromRadio_packet_tag;
fromRadioScratch.packet = replayPkt;
}
}
break;
default:
LOG_ERROR("getFromRadio unexpected state %d", state);
}
// Do we have a message from the mesh?
if (fromRadioScratch.which_payload_variant != 0) {
// Encapsulate as a FromRadio packet
size_t numbytes = pb_encode_to_bytes(buf, meshtastic_FromRadio_size, &meshtastic_FromRadio_msg, &fromRadioScratch);
// VERY IMPORTANT to not print debug messages while writing to fromRadioScratch - because we use that same buffer
// for logging (when we are encapsulating with protobufs)
return numbytes;
}
LOG_DEBUG("No FromRadio packet available");
return 0;
}
void PhoneAPI::sendConfigComplete()
{
LOG_INFO("Config Send Complete millis=%u", millis());
const bool shouldReplaySatellites = (config_nonce != SPECIAL_NONCE_ONLY_CONFIG);
// The phone sees config_complete_id first (treats sync as done), then the cached
// satellite-DB packets (positions / telemetry / environment / status) trickle in
// afterward as ordinary mesh packets (except SPECIAL_NONCE_ONLY_CONFIG, which
// skips node/satellite sync entirely). Any client that handles live POSITION_APP /
// TELEMETRY_APP / NODE_STATUS_APP packets handles these identically. STM32WL and
// other builds that compile the satellite DBs out produce no replay packets and
// the phase advances to IDLE in microseconds.
fromRadioScratch.which_payload_variant = meshtastic_FromRadio_config_complete_id_tag;
fromRadioScratch.config_complete_id = config_nonce;
config_nonce = 0;
state = STATE_SEND_PACKETS;
replayPhase = shouldReplaySatellites ? REPLAY_PHASE_POSITIONS : REPLAY_PHASE_IDLE;
if (api_type == TYPE_BLE) {
service->api_state = service->STATE_BLE;
} else if (api_type == TYPE_WIFI) {
service->api_state = service->STATE_WIFI;
} else if (api_type == TYPE_SERIAL) {
service->api_state = service->STATE_SERIAL;
} else if (api_type == TYPE_PACKET) {
service->api_state = service->STATE_PACKET;
} else if (api_type == TYPE_HTTP) {
service->api_state = service->STATE_HTTP;
} else if (api_type == TYPE_ETH) {
service->api_state = service->STATE_ETH;
}
#if defined(MESHTASTIC_ENCRYPTED_STORAGE) && defined(MESHTASTIC_PHONEAPI_ACCESS_CONTROL)
if (!EncryptedStorage::isLockdownActive()) {
// Lockdown-capable firmware, but lockdown is not active on this
// device (never provisioned, or disabled). Tell the client so its
// "lockdown mode" toggle renders OFF. Note getAdminAuthorized()
// returns true in this state, so the redaction gates are no-ops and
// the client just received the full, unredacted config above.
queueLockdownStatus(meshtastic_LockdownStatus_State_DISABLED, "", 0, 0, 0);
LOG_INFO("PhoneAPI: DISABLED (lockdown not active) sent to client");
} else if (!getAdminAuthorized()) {
if (!EncryptedStorage::isProvisioned()) {
queueLockdownStatus(meshtastic_LockdownStatus_State_NEEDS_PROVISION, "", 0, 0, 0);
LOG_INFO("PhoneAPI: NEEDS_PROVISION sent to client");
} else if (!EncryptedStorage::isUnlocked()) {
queueLockdownStatus(meshtastic_LockdownStatus_State_LOCKED, EncryptedStorage::getLockReason(), 0, 0, 0);
LOG_INFO("PhoneAPI: LOCKED (%s) sent to client", EncryptedStorage::getLockReason());
} else {
queueLockdownStatus(meshtastic_LockdownStatus_State_LOCKED, "needs_auth", 0, 0, 0);
LOG_INFO("PhoneAPI: LOCKED (needs_auth) sent to client");
}
}
#endif
// Allow subclasses to know we've entered steady-state so they can lower power consumption
onConfigComplete();
pauseBluetoothLogging = false;
}
void PhoneAPI::releasePhonePacket()
{
if (packetForPhone) {
service->releaseToPool(packetForPhone); // we just copied the bytes, so don't need this buffer anymore
packetForPhone = NULL;
}
}
void PhoneAPI::releaseQueueStatusPhonePacket()
{
if (queueStatusPacketForPhone) {
service->releaseQueueStatusToPool(queueStatusPacketForPhone);
queueStatusPacketForPhone = NULL;
}
}
void PhoneAPI::prefetchNodeInfos()
{
bool added = false;
bool wasEmpty = false;
// Other-node NodeInfos always go out thin (no bundled position/device_metrics).
// The post-config_complete_id replay drain delivers those as ordinary mesh packets.
// Keep the queue topped up so BLE reads stay responsive even if DB fetches take a moment.
{
concurrency::LockGuard guard(&nodeInfoMutex);
wasEmpty = nodeInfoQueue.empty();
while (nodeInfoQueue.size() < kNodePrefetchDepth) {
auto nextNode = nodeDB->readNextMeshNode(readIndex);
if (!nextNode)
break;
auto info = TypeConversions::ConvertToNodeInfoThin(nextNode);
bool isUs = info.num == nodeDB->getNodeNum();
info.hops_away = isUs ? 0 : info.hops_away;
info.last_heard = isUs ? getValidTime(RTCQualityFromNet) : info.last_heard;
info.snr = isUs ? 0 : info.snr;
info.via_mqtt = isUs ? false : info.via_mqtt;
info.is_favorite = info.is_favorite || isUs;
nodeInfoQueue.push_back(info);
// Log progress here (at fetch time) so readIndex is accurate and each value logs only once.
if (readIndex == 2 || readIndex % 20 == 0) {
LOG_DEBUG("nodeinfo: %d/%d", readIndex, nodeDB->getNumMeshNodes());
}
added = true;
}
}
if (added && wasEmpty)
onNowHasData(0);
}
namespace
{
/// Derive a stable id for a replayed satellite-DB record. Unchanged history replayed on
/// every reconnect must not look like a new packet to the phone's history/dedup - the id
/// only changes when the underlying data (its timestamp) actually changes.
// `kind` only needs to distinguish the record types that can otherwise collide (e.g. device
// vs. environment metrics both replay as TELEMETRY_APP with the same node/last_heard) - pass
// the payload's own variant/port constant.
uint32_t makeReplayPacketId(NodeNum num, uint32_t timestamp, uint32_t kind)
{
uint32_t h = num;
h = h * 2654435761u + timestamp;
h = h * 2654435761u + kind;
return h ? h : 1; // some clients treat id 0 as "unset"
}
/// Populate hop_start/hop_limit from the node's real last-known hop count (if any) so a
/// replayed packet doesn't read as "heard directly" when it wasn't.
void setReplayHopFields(meshtastic_MeshPacket &pkt, const meshtastic_NodeInfoLite *header)
{
uint8_t hopLimit = Default::getConfiguredOrDefaultHopLimit(config.lora.hop_limit);
uint8_t hopsAway = (header && header->has_hops_away) ? header->hops_away : 0;
pkt.hop_start = hopLimit;
pkt.hop_limit = hopsAway < hopLimit ? (uint8_t)(hopLimit - hopsAway) : 0;
}
} // namespace
meshtastic_MeshPacket PhoneAPI::makeReplayPositionPacket(NodeNum num, const meshtastic_PositionLite &pos)
{
// Shape this exactly like a fresh live broadcast Position from the peer so the
// phone runs it through its normal "live position broadcast" handler path.
// to=ourNum would read as a DM-from-peer and never lands in node detail UI.
meshtastic_MeshPacket pkt = meshtastic_MeshPacket_init_default;
const meshtastic_NodeInfoLite *header = nodeDB->getMeshNode(num);
pkt.from = num;
pkt.to = NODENUM_BROADCAST;
pkt.rx_time = pos.time;
// Stable per-node/per-fix id: replaying the same unchanged history on every
// reconnect must not look like a brand new packet to the phone's history/dedup.
pkt.id = makeReplayPacketId(num, pkt.rx_time, meshtastic_PortNum_POSITION_APP);
pkt.channel = 0;
pkt.rx_snr = header ? header->snr : 0;
setReplayHopFields(pkt, header);
pkt.priority = meshtastic_MeshPacket_Priority_BACKGROUND;
// Mark as if heard over the air, not internally generated
pkt.transport_mechanism = meshtastic_MeshPacket_TransportMechanism_TRANSPORT_LORA;
pkt.which_payload_variant = meshtastic_MeshPacket_decoded_tag;
pkt.decoded.portnum = meshtastic_PortNum_POSITION_APP;
meshtastic_Position fullPos = TypeConversions::ConvertToPosition(pos);
size_t len =
pb_encode_to_bytes(pkt.decoded.payload.bytes, sizeof(pkt.decoded.payload.bytes), &meshtastic_Position_msg, &fullPos);
pkt.decoded.payload.size = (pb_size_t)len;
return pkt;
}
meshtastic_MeshPacket PhoneAPI::makeReplayTelemetryPacket(NodeNum num, const meshtastic_DeviceMetrics &metrics)
{
meshtastic_MeshPacket pkt = meshtastic_MeshPacket_init_default;
pkt.from = num;
pkt.to = NODENUM_BROADCAST;
// No native timestamp on telemetry packets here; use last_heard.
const meshtastic_NodeInfoLite *header = nodeDB->getMeshNode(num);
pkt.rx_time = header ? header->last_heard : 0;
pkt.id = makeReplayPacketId(num, pkt.rx_time, meshtastic_Telemetry_device_metrics_tag);
pkt.channel = 0;
pkt.rx_snr = header ? header->snr : 0;
setReplayHopFields(pkt, header);
pkt.priority = meshtastic_MeshPacket_Priority_BACKGROUND;
// Mark as if heard over the air, not internally generated - iOS client filters
// TRANSPORT_INTERNAL packets out of broadcast peer state updates.
pkt.transport_mechanism = meshtastic_MeshPacket_TransportMechanism_TRANSPORT_LORA;
pkt.which_payload_variant = meshtastic_MeshPacket_decoded_tag;
pkt.decoded.portnum = meshtastic_PortNum_TELEMETRY_APP;
meshtastic_Telemetry fullTel = meshtastic_Telemetry_init_default;
fullTel.time = pkt.rx_time;
fullTel.which_variant = meshtastic_Telemetry_device_metrics_tag;
fullTel.variant.device_metrics = metrics;
size_t len =
pb_encode_to_bytes(pkt.decoded.payload.bytes, sizeof(pkt.decoded.payload.bytes), &meshtastic_Telemetry_msg, &fullTel);
pkt.decoded.payload.size = (pb_size_t)len;
return pkt;
}
void PhoneAPI::beginReplayPositions()
{
#if MESHTASTIC_EXCLUDE_POSITIONDB
// Build excluded entirely - leave the order list empty so the phase
// immediately drains and advances.
replayPositionOrder.clear();
replayPositionIndex = 0;
#else
// Caller (popReplayPacket) only invokes us when replayPhase is armed.
// Snapshot the keyset at phase start so concurrent inserts/erases on the
// map don't invalidate iteration. Skip our own node - the phone already
// got our position bundled in STATE_SEND_OWN_NODEINFO.
replayPositionOrder = nodeDB->snapshotPositionNodeNums(nodeDB->getNodeNum());
replayPositionIndex = 0;
LOG_INFO("Begin position replay: %u entries millis=%u", (unsigned)replayPositionOrder.size(), millis());
#endif
}
void PhoneAPI::prefetchReplayPositions()
{
#if MESHTASTIC_EXCLUDE_POSITIONDB
return;
#else
bool added = false;
bool wasEmpty = false;
{
concurrency::LockGuard guard(&nodeInfoMutex);
wasEmpty = replayQueue.empty();
while (replayQueue.size() < kReplayPrefetchDepth && replayPositionIndex < replayPositionOrder.size()) {
NodeNum num = replayPositionOrder[replayPositionIndex++];
meshtastic_PositionLite pos;
if (!nodeDB->copyNodePosition(num, pos))
continue; // entry was evicted between snapshot and now
replayQueue.push_back(makeReplayPositionPacket(num, pos));
added = true;
}
}
if (added && wasEmpty)
onNowHasData(0);
#endif
}
void PhoneAPI::beginReplayTelemetry()
{
#if MESHTASTIC_EXCLUDE_TELEMETRYDB
replayTelemetryOrder.clear();
replayTelemetryIndex = 0;
#else
replayTelemetryOrder = nodeDB->snapshotTelemetryNodeNums(nodeDB->getNodeNum());
replayTelemetryIndex = 0;
LOG_INFO("Begin telemetry replay: %u entries millis=%u", (unsigned)replayTelemetryOrder.size(), millis());
#endif
}
void PhoneAPI::prefetchReplayTelemetry()
{
#if MESHTASTIC_EXCLUDE_TELEMETRYDB
return;
#else
bool added = false;
bool wasEmpty = false;
{
concurrency::LockGuard guard(&nodeInfoMutex);
wasEmpty = replayQueue.empty();
while (replayQueue.size() < kReplayPrefetchDepth && replayTelemetryIndex < replayTelemetryOrder.size()) {
NodeNum num = replayTelemetryOrder[replayTelemetryIndex++];
meshtastic_DeviceMetrics dm;
if (!nodeDB->copyNodeTelemetry(num, dm))
continue;
replayQueue.push_back(makeReplayTelemetryPacket(num, dm));
added = true;
}
}
if (added && wasEmpty)
onNowHasData(0);
#endif
}
meshtastic_MeshPacket PhoneAPI::makeReplayEnvironmentPacket(uint32_t num, const meshtastic_EnvironmentMetrics &env)
{
meshtastic_MeshPacket pkt = meshtastic_MeshPacket_init_default;
pkt.from = num;
pkt.to = NODENUM_BROADCAST;
const meshtastic_NodeInfoLite *header = nodeDB->getMeshNode(num);
pkt.rx_time = header ? header->last_heard : 0;
pkt.id = makeReplayPacketId(num, pkt.rx_time, meshtastic_Telemetry_environment_metrics_tag);
pkt.channel = 0;
pkt.rx_snr = header ? header->snr : 0;
setReplayHopFields(pkt, header);
pkt.priority = meshtastic_MeshPacket_Priority_BACKGROUND;
// Mark as if heard over the air, not internally generated - iOS client filters
// TRANSPORT_INTERNAL packets out of broadcast peer state updates.
pkt.transport_mechanism = meshtastic_MeshPacket_TransportMechanism_TRANSPORT_LORA;
pkt.which_payload_variant = meshtastic_MeshPacket_decoded_tag;
pkt.decoded.portnum = meshtastic_PortNum_TELEMETRY_APP;
meshtastic_Telemetry fullTel = meshtastic_Telemetry_init_default;
fullTel.time = pkt.rx_time;
fullTel.which_variant = meshtastic_Telemetry_environment_metrics_tag;
fullTel.variant.environment_metrics = env;
size_t len =
pb_encode_to_bytes(pkt.decoded.payload.bytes, sizeof(pkt.decoded.payload.bytes), &meshtastic_Telemetry_msg, &fullTel);
pkt.decoded.payload.size = (pb_size_t)len;
return pkt;
}
void PhoneAPI::beginReplayEnvironment()
{
#if MESHTASTIC_EXCLUDE_ENVIRONMENTDB
replayEnvironmentOrder.clear();
replayEnvironmentIndex = 0;
#else
replayEnvironmentOrder = nodeDB->snapshotEnvironmentNodeNums(nodeDB->getNodeNum());
replayEnvironmentIndex = 0;
LOG_INFO("Begin environment replay: %u entries millis=%u", (unsigned)replayEnvironmentOrder.size(), millis());
#endif
}
void PhoneAPI::prefetchReplayEnvironment()
{
#if MESHTASTIC_EXCLUDE_ENVIRONMENTDB
return;
#else
bool added = false;
bool wasEmpty = false;
{
concurrency::LockGuard guard(&nodeInfoMutex);
wasEmpty = replayQueue.empty();
while (replayQueue.size() < kReplayPrefetchDepth && replayEnvironmentIndex < replayEnvironmentOrder.size()) {
NodeNum num = replayEnvironmentOrder[replayEnvironmentIndex++];
meshtastic_EnvironmentMetrics env;
if (!nodeDB->copyNodeEnvironment(num, env))
continue;
replayQueue.push_back(makeReplayEnvironmentPacket(num, env));
added = true;
}
}
if (added && wasEmpty)
onNowHasData(0);
#endif
}
meshtastic_MeshPacket PhoneAPI::makeReplayStatusPacket(uint32_t num, const meshtastic_StatusMessage &status)
{
meshtastic_MeshPacket pkt = meshtastic_MeshPacket_init_default;
pkt.from = num;
pkt.to = NODENUM_BROADCAST;
// StatusMessage has no native timestamp; use last_heard.
const meshtastic_NodeInfoLite *header = nodeDB->getMeshNode(num);
pkt.rx_time = header ? header->last_heard : 0;
pkt.id = makeReplayPacketId(num, pkt.rx_time, meshtastic_PortNum_NODE_STATUS_APP);
pkt.channel = 0;
pkt.rx_snr = header ? header->snr : 0;
setReplayHopFields(pkt, header);
pkt.priority = meshtastic_MeshPacket_Priority_BACKGROUND;
// Mark as if heard over the air, not internally generated - client filters
pkt.transport_mechanism = meshtastic_MeshPacket_TransportMechanism_TRANSPORT_LORA;
pkt.which_payload_variant = meshtastic_MeshPacket_decoded_tag;
pkt.decoded.portnum = meshtastic_PortNum_NODE_STATUS_APP;
size_t len =
pb_encode_to_bytes(pkt.decoded.payload.bytes, sizeof(pkt.decoded.payload.bytes), &meshtastic_StatusMessage_msg, &status);
pkt.decoded.payload.size = (pb_size_t)len;
return pkt;
}
void PhoneAPI::beginReplayStatus()
{
#if MESHTASTIC_EXCLUDE_STATUSDB
replayStatusOrder.clear();
replayStatusIndex = 0;
#else
replayStatusOrder = nodeDB->snapshotStatusNodeNums(nodeDB->getNodeNum());
replayStatusIndex = 0;
LOG_INFO("Begin status replay: %u entries millis=%u", (unsigned)replayStatusOrder.size(), millis());
#endif
}
void PhoneAPI::prefetchReplayStatus()
{
#if MESHTASTIC_EXCLUDE_STATUSDB
return;
#else
bool added = false;
bool wasEmpty = false;
{
concurrency::LockGuard guard(&nodeInfoMutex);
wasEmpty = replayQueue.empty();
while (replayQueue.size() < kReplayPrefetchDepth && replayStatusIndex < replayStatusOrder.size()) {
NodeNum num = replayStatusOrder[replayStatusIndex++];
meshtastic_StatusMessage status;
if (!nodeDB->copyNodeStatus(num, status) || status.status[0] == '\0')
continue;
replayQueue.push_back(makeReplayStatusPacket(num, status));
added = true;
}
}
if (added && wasEmpty)
onNowHasData(0);
#endif
}
// Pop one cached satellite-DB packet from the active replay phase.
// Phases drain in order: positions -> telemetry -> environment -> status.
// When the current phase's cursor is exhausted (queue empty AND no more entries
// to snapshot), advance to the next phase. When all four phases are done,
// flip replayPhase back to IDLE and release the snapshot vectors.
//
// Returns true if a packet was placed in `out`; false if everything is drained.
bool PhoneAPI::popReplayPacket(meshtastic_MeshPacket &out)
{
while (replayPhase != REPLAY_PHASE_IDLE) {
// Prime the active phase: seed the snapshot vector on first entry,
// top up replayQueue from the snapshot up to kReplayPrefetchDepth.
switch (replayPhase) {
case REPLAY_PHASE_POSITIONS:
if (replayPositionOrder.empty() && replayPositionIndex == 0)
beginReplayPositions();
prefetchReplayPositions();
break;
case REPLAY_PHASE_TELEMETRY:
if (replayTelemetryOrder.empty() && replayTelemetryIndex == 0)
beginReplayTelemetry();
prefetchReplayTelemetry();
break;
case REPLAY_PHASE_ENVIRONMENT:
if (replayEnvironmentOrder.empty() && replayEnvironmentIndex == 0)
beginReplayEnvironment();
prefetchReplayEnvironment();
break;
case REPLAY_PHASE_STATUS:
if (replayStatusOrder.empty() && replayStatusIndex == 0)
beginReplayStatus();
prefetchReplayStatus();
break;
default:
break;
}
{
concurrency::LockGuard guard(&nodeInfoMutex);
if (!replayQueue.empty()) {
out = replayQueue.front();
replayQueue.pop_front();
return true;
}
}
// Queue empty AND no more entries to feed it - phase is exhausted.
advanceReplayPhase();
}
return false;
}
void PhoneAPI::advanceReplayPhase()
{
switch (replayPhase) {
case REPLAY_PHASE_POSITIONS:
LOG_DEBUG("Replay drain: positions done (count=%u) millis=%u", (unsigned)replayPositionIndex, millis());
replayPhase = REPLAY_PHASE_TELEMETRY;
break;
case REPLAY_PHASE_TELEMETRY:
LOG_DEBUG("Replay drain: telemetry done (count=%u) millis=%u", (unsigned)replayTelemetryIndex, millis());
replayPhase = REPLAY_PHASE_ENVIRONMENT;
break;
case REPLAY_PHASE_ENVIRONMENT:
LOG_DEBUG("Replay drain: environment done (count=%u) millis=%u", (unsigned)replayEnvironmentIndex, millis());
replayPhase = REPLAY_PHASE_STATUS;
break;
case REPLAY_PHASE_STATUS:
LOG_INFO("Replay drain complete (status count=%u) millis=%u", (unsigned)replayStatusIndex, millis());
replayPositionOrder.clear();
replayPositionOrder.shrink_to_fit();
replayTelemetryOrder.clear();
replayTelemetryOrder.shrink_to_fit();
replayEnvironmentOrder.clear();
replayEnvironmentOrder.shrink_to_fit();
replayStatusOrder.clear();
replayStatusOrder.shrink_to_fit();
replayPositionIndex = 0;
replayTelemetryIndex = 0;
replayEnvironmentIndex = 0;
replayStatusIndex = 0;
replayPhase = REPLAY_PHASE_IDLE;
break;
default:
break;
}
}
void PhoneAPI::releaseMqttClientProxyPhonePacket()
{
if (mqttClientProxyMessageForPhone) {
service->releaseMqttClientProxyMessageToPool(mqttClientProxyMessageForPhone);
mqttClientProxyMessageForPhone = NULL;
}
}
void PhoneAPI::releaseClientNotification()
{
if (clientNotification) {
service->releaseClientNotificationToPool(clientNotification);
clientNotification = NULL;
}
}
/**
* Return true if we have data available to send to the phone
*/
bool PhoneAPI::available()
{
switch (state) {
case STATE_SEND_NOTHING:
return false;
case STATE_SEND_MY_INFO:
case STATE_SEND_UIDATA:
case STATE_SEND_CHANNELS:
case STATE_SEND_CONFIG:
case STATE_SEND_MODULECONFIG:
case STATE_SEND_METADATA:
case STATE_SEND_REGION_PRESETS:
case STATE_SEND_OWN_NODEINFO:
case STATE_SEND_FILEMANIFEST:
case STATE_SEND_COMPLETE_ID:
return true;
case STATE_SEND_OTHER_NODEINFOS: {
concurrency::LockGuard guard(&nodeInfoMutex);
if (nodeInfoQueue.empty()) {
// Drop the lock before prefetching; prefetchNodeInfos() will re-acquire it.
goto PREFETCH_NODEINFO;
}
}
return true; // Always say we have something, because we might need to advance our state machine
PREFETCH_NODEINFO:
prefetchNodeInfos();
return true;
case STATE_SEND_PACKETS: {
if (!queueStatusPacketForPhone)
queueStatusPacketForPhone = service->getQueueStatusForPhone();
if (!mqttClientProxyMessageForPhone)
mqttClientProxyMessageForPhone = service->getMqttClientProxyMessageForPhone();
if (!clientNotification)
clientNotification = service->getClientNotificationForPhone();
bool hasPacket = !!queueStatusPacketForPhone || !!mqttClientProxyMessageForPhone || !!clientNotification;
#ifdef MESHTASTIC_PHONEAPI_ACCESS_CONTROL
if (hasPendingLockdownStatus())
hasPacket = true;
#endif
if (hasPacket)
return true;
#ifdef FSCom
if (xmodemPacketForPhone.control == meshtastic_XModem_Control_NUL)
xmodemPacketForPhone = xModem.getForPhone();
if (xmodemPacketForPhone.control != meshtastic_XModem_Control_NUL) {
xModem.resetForPhone();
return true;
}
#endif
#ifdef ARCH_ESP32
#if !MESHTASTIC_EXCLUDE_STOREFORWARD
// Check if StoreForward has packets stored for us.
if (!packetForPhone && storeForwardModule)
packetForPhone = storeForwardModule->getForPhone();
#endif
#endif
if (!packetForPhone)
packetForPhone = service->getForPhone();
hasPacket = !!packetForPhone;
if (hasPacket)
return true;
// Trailing replay drain - feeds cached satellite-DB packets alongside
// (lower priority than) live traffic.
return replayPending();
}
default:
LOG_ERROR("PhoneAPI::available unexpected state %d", state);
}
return false;
}
void PhoneAPI::sendNotification(meshtastic_LogRecord_Level level, uint32_t replyId, const char *message)
{
meshtastic_ClientNotification *cn = clientNotificationPool.allocZeroed();
if (!cn)
return;
cn->has_reply_id = true;
cn->reply_id = replyId;
cn->level = meshtastic_LogRecord_Level_WARNING;
cn->time = getValidTime(RTCQualityFromNet);
strncpy(cn->message, message, sizeof(cn->message));
service->sendClientNotification(cn);
}
bool PhoneAPI::wasSeenRecently(uint32_t id)
{
for (int i = 0; i < 20; i++) {
if (recentToRadioPacketIds[i] == id) {
return true;
}
if (recentToRadioPacketIds[i] == 0) {
recentToRadioPacketIds[i] = id;
return false;
}
}
// If the array is full, shift all elements to the left and add the new id at the end
memmove(recentToRadioPacketIds, recentToRadioPacketIds + 1, (19) * sizeof(uint32_t));
recentToRadioPacketIds[19] = id;
return false;
}
PhoneAPI::LocalAdminGate PhoneAPI::classifyLocalAdminPacket(const meshtastic_MeshPacket &p, bool adminAuthorized,
meshtastic_AdminMessage &outAdmin)
{
if (p.which_payload_variant != meshtastic_MeshPacket_decoded_tag || p.decoded.portnum != meshtastic_PortNum_ADMIN_APP)
return LocalAdminGate::NotAdmin;
outAdmin = meshtastic_AdminMessage_init_zero;
if (!pb_decode_from_bytes(p.decoded.payload.bytes, p.decoded.payload.size, &meshtastic_AdminMessage_msg, &outAdmin))
return LocalAdminGate::NotAdmin; // undecodable: let the normal reject path respond
if (outAdmin.which_payload_variant == meshtastic_AdminMessage_lockdown_auth_tag)
return LocalAdminGate::LockdownAuth; // the passphrase itself; authenticate regardless of prior state
return adminAuthorized ? LocalAdminGate::AuthorizedPassThrough : LocalAdminGate::DropUnauthorized;
}
/**
* Handle a packet that the phone wants us to send. It is our responsibility to free the packet to the pool
*/
bool PhoneAPI::handleToRadioPacket(meshtastic_MeshPacket &p)
{
printPacket("PACKET FROM PHONE", &p);
#if defined(MESHTASTIC_ENCRYPTED_STORAGE) && defined(MESHTASTIC_PHONEAPI_ACCESS_CONTROL)
// Local admin gating happens here, synchronously on the dispatching
// task. Two distinct cases:
//
// (a) lockdown_auth: handled inline. Passphrase never enters the
// routed MeshPacket queue, and authorize-this-connection
// runs while `this` is still on the call stack.
//
// (b) Any other admin payload from an unauthorized connection:
// dropped here. The previous design relied on AdminModule
// to apply isLocalAdminAuthorized() during dispatch, but
// AdminModule runs on the Router task - by then the
// PhoneAPI dispatching task has already exited and the
// per-connection auth context is unrecoverable. Putting
// the gate here closes that race and covers H6/H7 from the
// audit: get_config_request and set_config from unauthed
// clients no longer reach AdminModule at all.
// Gate on the connection, not the wire `from`, which a client can forge to a non-zero value to
// bypass the check before MeshService normalizes it back to a local identity.
// Scope the decoded admin message: it holds the plaintext passphrase, so bound its lifetime.
{
meshtastic_AdminMessage admin = meshtastic_AdminMessage_init_zero;
switch (classifyLocalAdminPacket(p, getAdminAuthorized(), admin)) {
case LocalAdminGate::LockdownAuth: {
handleLockdownAuthInline(admin.lockdown_auth);
// The encoded wipe is the security-critical one: nothing else clears the passphrase from
// the packet buffer. handleLockdownAuthInline already zeroes the decoded copy up to its
// size; re-zero the full scratch capacity here as defense in depth.
volatile uint8_t *adminVol = const_cast<volatile uint8_t *>(admin.lockdown_auth.passphrase.bytes);
for (size_t i = 0; i < sizeof(admin.lockdown_auth.passphrase.bytes); i++)
adminVol[i] = 0;
volatile uint8_t *encodedVol = const_cast<volatile uint8_t *>(p.decoded.payload.bytes);
for (size_t i = 0; i < sizeof(p.decoded.payload.bytes); i++)
encodedVol[i] = 0;
p.decoded.payload.size = 0; // keep the length consistent with the wiped buffer
return true;
}
case LocalAdminGate::DropUnauthorized:
LOG_WARN("Lockdown: dropping admin payload variant=%d from unauthorized connection", admin.which_payload_variant);
return false;
case LocalAdminGate::NotAdmin:
case LocalAdminGate::AuthorizedPassThrough:
break; // normal handling
}
}
#endif
#if defined(ARCH_PORTDUINO)
// For use with the simulator, we should not ignore duplicate packets from the phone
if (SimRadio::instance == nullptr)
#endif
if (p.id > 0 && wasSeenRecently(p.id)) {
LOG_DEBUG("Ignore packet from phone, already seen recently");
return false;
}
if (p.decoded.portnum == meshtastic_PortNum_TRACEROUTE_APP && lastPortNumToRadio[p.decoded.portnum] &&
Throttle::isWithinTimespanMs(lastPortNumToRadio[p.decoded.portnum], THIRTY_SECONDS_MS)) {
LOG_WARN("Rate limit portnum %d", p.decoded.portnum);
sendNotification(meshtastic_LogRecord_Level_WARNING, p.id, "TraceRoute can only be sent once every 30 seconds");
meshtastic_QueueStatus qs = router->getQueueStatus();
service->sendQueueStatusToPhone(qs, 0, p.id);
return false;
} else if (p.decoded.portnum == meshtastic_PortNum_TRACEROUTE_APP && isBroadcast(p.to) && p.hop_limit > 0) {
sendNotification(meshtastic_LogRecord_Level_WARNING, p.id, "Multi-hop traceroute to broadcast address is not allowed");
meshtastic_QueueStatus qs = router->getQueueStatus();
service->sendQueueStatusToPhone(qs, 0, p.id);
return false;
} else if (IS_ONE_OF(p.decoded.portnum, meshtastic_PortNum_POSITION_APP, meshtastic_PortNum_WAYPOINT_APP,
meshtastic_PortNum_ALERT_APP, meshtastic_PortNum_TELEMETRY_APP) &&
lastPortNumToRadio[p.decoded.portnum] &&
Throttle::isWithinTimespanMs(lastPortNumToRadio[p.decoded.portnum], TEN_SECONDS_MS)) {
// TODO: [Issue #6700] Make this rate limit throttling scale up / down with the preset
LOG_WARN("Rate limit portnum %d", p.decoded.portnum);
meshtastic_QueueStatus qs = router->getQueueStatus();
service->sendQueueStatusToPhone(qs, 0, p.id);
// FIXME: Figure out why this continues to happen
// sendNotification(meshtastic_LogRecord_Level_WARNING, p.id, "Position can only be sent once every 5 seconds");
return false;
} else if (p.decoded.portnum == meshtastic_PortNum_TEXT_MESSAGE_APP && lastPortNumToRadio[p.decoded.portnum] &&
Throttle::isWithinTimespanMs(lastPortNumToRadio[p.decoded.portnum], TWO_SECONDS_MS)) {
LOG_WARN("Rate limit portnum %d", p.decoded.portnum);
meshtastic_QueueStatus qs = router->getQueueStatus();
service->sendQueueStatusToPhone(qs, 0, p.id);
service->sendRoutingErrorResponse(meshtastic_Routing_Error_RATE_LIMIT_EXCEEDED, &p);
// sendNotification(meshtastic_LogRecord_Level_WARNING, p.id, "Text messages can only be sent once every 2 seconds");
return false;
}
// Upgrade traceroute requests from phone to use reliable delivery, matching TraceRouteModule
if (p.decoded.portnum == meshtastic_PortNum_TRACEROUTE_APP && !isBroadcast(p.to)) {
// Use reliable delivery for traceroute requests (which will be copied to traceroute responses by setReplyTo)
p.want_ack = true;
}
lastPortNumToRadio[p.decoded.portnum] = millis();
service->handleToRadio(p);
return true;
}
/// If the mesh service tells us fromNum has changed, tell the phone
int PhoneAPI::onNotify(uint32_t newValue)
{
bool timeout = checkConnectionTimeout(); // a handy place to check if we've heard from the phone (since the BLE version
// doesn't call this from idle)
if (state == STATE_SEND_PACKETS) {
LOG_INFO("Tell client we have new packets %u", newValue);
onNowHasData(newValue);
} else {
LOG_DEBUG("Client not yet interested in packets (state=%d)", state);
}
return timeout ? -1 : 0; // If we timed out, MeshService should stop iterating through observers as we just removed one
}
#ifdef MESHTASTIC_PHONEAPI_ACCESS_CONTROL
bool PhoneAPI::getAdminAuthorized() const
{
// Runtime-toggle model: when lockdown is NOT active (a lockdown-capable
// build that hasn't been provisioned, or that was disabled), there is
// nothing to protect - every connection is implicitly authorized, so
// all the `if (!getAdminAuthorized())` redaction gates throughout
// getFromRadio() / handleToRadio() become no-ops and the device serves
// config exactly like stock firmware. Only once provisioned (lockdown
// active) do we consult the per-connection auth slot table.
#ifdef MESHTASTIC_ENCRYPTED_STORAGE
if (!EncryptedStorage::isLockdownActive())
return true;
#endif
concurrency::LockGuard g(&g_authSlotsMutex);
// const_cast is safe - findOrAllocSlot_LH only mutates the slot table,
// not the PhoneAPI itself, and the table key is just the pointer.
const auto *slot = findOrAllocSlot_LH(const_cast<PhoneAPI *>(this));
return slot && slot->authorized && slot->epoch == g_authEpoch;
}
void PhoneAPI::setAdminAuthorized(bool authorized)
{
concurrency::LockGuard g(&g_authSlotsMutex);
auto *slot = findOrAllocSlot_LH(this);
if (!slot)
return; // slot table full - fail-closed
if (authorized) {
slot->epoch = g_authEpoch;
slot->authorized = true;
} else {
slot->authorized = false;
slot->epoch = 0;
}
}
void PhoneAPI::revokeAllAuth()
{
{
concurrency::LockGuard g(&g_authSlotsMutex);
g_authEpoch++;
}
LOG_INFO("Lockdown: All connection auth revoked (Lock Now)");
}
void PhoneAPI::completePendingUnlocks(bool reloadOk)
{
// Snapshot fields that we'll need outside the lock (we cannot call
// EncryptedStorage / setAdminAuthorized / unlockScreen while holding
// g_authSlotsMutex without risking re-entry - setAdminAuthorized
// itself takes the same lock).
constexpr size_t kMaxSnapshots = MAX_AUTH_SLOTS;
PhoneAPI *targets[kMaxSnapshots] = {};
size_t targetCount = 0;
{
concurrency::LockGuard guard(&g_authSlotsMutex);
for (auto &s : g_statusSlots) {
if (!s.pendingUnlockAfterReload || !s.who)
continue;
if (targetCount < kMaxSnapshots)
targets[targetCount++] = s.who;
// Clear the pending flag either way - failure path must not
// leave it set so a subsequent successful reload retries
// against the wrong PhoneAPI.
s.pendingUnlockAfterReload = false;
}
}
if (reloadOk) {
uint8_t boots = EncryptedStorage::getBootsRemaining();
uint32_t until = EncryptedStorage::getValidUntilEpoch();
for (size_t i = 0; i < targetCount; i++) {
PhoneAPI *p = targets[i];
p->setAdminAuthorized(true);
p->queueLockdownStatus(meshtastic_LockdownStatus_State_UNLOCKED, "", boots, until, 0);
}
// Screen-lock latch is cleared once any client successfully
// unlocks - the operator has proven the passphrase. Matches the
// re-verify path's behavior.
if (targetCount > 0)
meshtastic_security::unlockScreen();
LOG_INFO("Lockdown: post-reload completion: authorized %u connection(s)", (unsigned)targetCount);
} else {
// Storage corrupt - emit LOCKED(storage_corrupt) to every slot
// that was awaiting the unlock. setAdminAuthorized is NOT called
// so the connection stays redacted and any set_config it sends
// is dropped at the existing unauth gates. Caller (main.cpp) has
// already lockNow'd storage and broadcast-revoked.
for (size_t i = 0; i < targetCount; i++) {
targets[i]->queueLockdownStatus(meshtastic_LockdownStatus_State_LOCKED, "storage_corrupt", 0, 0, 0);
}
LOG_ERROR("Lockdown: post-reload completion: storage corrupt, notified %u connection(s)", (unsigned)targetCount);
}
}
void PhoneAPI::queueLockdownStatus(meshtastic_LockdownStatus_State state, const char *lock_reason, uint8_t boots_remaining,
uint32_t valid_until_epoch, uint32_t backoff_seconds)
{
{
concurrency::LockGuard guard(&g_authSlotsMutex);
auto *slot = findOrAllocStatusSlot_LH(this);
if (!slot)
return; // slot table exhausted - fail-closed, no status delivered
buildStatus_LH(slot->status, state, lock_reason, boots_remaining, valid_until_epoch, backoff_seconds);
slot->hasPending = true;
}
if (service)
service->nudgeFromNum();
}
void PhoneAPI::broadcastLockdownStatus(meshtastic_LockdownStatus_State state, const char *lock_reason, uint8_t boots_remaining,
uint32_t valid_until_epoch, uint32_t backoff_seconds)
{
bool anyOverwritten = false;
{
concurrency::LockGuard guard(&g_authSlotsMutex);
for (auto &s : g_statusSlots) {
if (s.who) {
buildStatus_LH(s.status, state, lock_reason, boots_remaining, valid_until_epoch, backoff_seconds);
s.hasPending = true;
anyOverwritten = true;
}
}
}
// Service nudge is shared across connections; one nudge wakes every
// drainer. Skip if no connection currently has a slot.
if (anyOverwritten && service)
service->nudgeFromNum();
}
bool PhoneAPI::hasPendingLockdownStatus() const
{
concurrency::LockGuard guard(&g_authSlotsMutex);
for (const auto &s : g_statusSlots) {
if (s.who == this && s.hasPending)
return true;
}
return false;
}
#ifdef MESHTASTIC_ENCRYPTED_STORAGE
bool PhoneAPI::handleLockdownAuthInline(const meshtastic_LockdownAuth &la)
{
// Wipe passphrase bytes in the caller's decoded scratch on every exit.
auto zeroPassphrase = [&]() {
volatile uint8_t *ppVol = const_cast<volatile uint8_t *>(la.passphrase.bytes);
for (pb_size_t zi = 0; zi < la.passphrase.size; zi++)
ppVol[zi] = 0;
};
// Lock Now - only honored from a connection that has already proven
// the passphrase. Unauthenticated clients used to be able to trigger
// a reboot, which was a trivial local-presence DoS (any BLE/USB
// attacker could brick-loop the device). Now lock_now requires
// prior auth on this connection.
if (la.lock_now) {
if (!getAdminAuthorized()) {
LOG_WARN("Lockdown: LOCK NOW from unauthorized connection - denied");
queueLockdownStatus(meshtastic_LockdownStatus_State_UNLOCK_FAILED, "", 0, 0, 0);
zeroPassphrase();
return true;
}
LOG_INFO("Lockdown: LOCK NOW command received from authorized connection");
EncryptedStorage::lockNow();
revokeAllAuth();
queueLockdownStatus(meshtastic_LockdownStatus_State_LOCKED, "", 0, 0, 0);
zeroPassphrase();
rebootAtMsec = millis() + DEFAULT_REBOOT_SECONDS * 1000;
return true;
}
// Disable lockdown entirely. Requires the passphrase (must prove
// ownership before reverting at-rest encryption). We verify it here to
// load the DEK, then hand the heavy decrypt-revert work to the main
// loop via lockdownDisablePending - exactly like the unlock reload
// path, because decrypting + rewriting nodes.proto is too heavy for
// this transport-callback stack. APPROTECT is NOT reversed.
if (la.disable) {
if (la.passphrase.size < 1) {
LOG_WARN("Lockdown: disable with empty passphrase - rejecting");
queueLockdownStatus(meshtastic_LockdownStatus_State_UNLOCK_FAILED, "", 0, 0, 0);
zeroPassphrase();
return true;
}
if (!EncryptedStorage::isLockdownActive()) {
// Already off - nothing to do; report DISABLED so the client UI settles.
LOG_INFO("Lockdown: disable requested but lockdown is not active");
queueLockdownStatus(meshtastic_LockdownStatus_State_DISABLED, "", 0, 0, 0);
zeroPassphrase();
return true;
}
// Re-verify the passphrase (loads the DEK needed to decrypt files).
bool ok = EncryptedStorage::unlockWithPassphrase(la.passphrase.bytes, la.passphrase.size,
EncryptedStorage::TOKEN_DEFAULT_BOOTS, 0, 0);
if (!ok) {
uint32_t backoff = EncryptedStorage::getBackoffSecondsRemaining();
queueLockdownStatus(meshtastic_LockdownStatus_State_UNLOCK_FAILED, "", 0, 0, backoff);
LOG_WARN("Lockdown: disable passphrase verification failed");
zeroPassphrase();
return true;
}
setAdminAuthorized(true);
lockdownDisablePending = true; // main loop runs nodeDB->disableLockdownToPlaintext() then reboots
LOG_INFO("Lockdown: disable authorized, deferring decrypt-revert to main loop");
zeroPassphrase();
return true;
}
// Empty-passphrase auth was previously a silent success - clients
// got no feedback and the device looked the same as it would after
// an actual no-op. Emit UNLOCK_FAILED with no backoff so honest
// clients can detect their own bug and an attacker still learns
// nothing they wouldn't from any other failed attempt.
if (la.passphrase.size < 1) {
LOG_WARN("Lockdown: lockdown_auth with empty passphrase and lock_now=false - rejecting");
queueLockdownStatus(meshtastic_LockdownStatus_State_UNLOCK_FAILED, "", 0, 0, 0);
zeroPassphrase();
return true;
}
// boots_remaining is uint32 on the wire but the token field is uint8.
// Silently truncating (256 -> 0 -> default 50) hides a real client
// bug. Reject explicitly so the client can correct its request.
if (la.boots_remaining > 255) {
LOG_WARN("Lockdown: boots_remaining=%u exceeds uint8 cap, rejecting", la.boots_remaining);
queueLockdownStatus(meshtastic_LockdownStatus_State_UNLOCK_FAILED, "", 0, 0, 0);
zeroPassphrase();
return true;
}
uint8_t boots = la.boots_remaining != 0 ? (uint8_t)la.boots_remaining : EncryptedStorage::TOKEN_DEFAULT_BOOTS;
uint32_t validUntilEpoch = la.valid_until_epoch;
// Client-supplied session cap when present; otherwise the
// firmware-side default. 0 from the client means "use firmware
// default", consistent with the boots_remaining sentinel.
uint32_t sessionMaxSeconds =
la.max_session_seconds != 0 ? la.max_session_seconds : MESHTASTIC_LOCKDOWN_SESSION_DEFAULT_SECONDS;
bool ok = false;
bool needsReload = false;
if (!EncryptedStorage::isUnlocked()) {
if (!EncryptedStorage::isProvisioned()) {
LOG_INFO("Lockdown: first-time provisioning with passphrase");
ok = EncryptedStorage::provisionPassphrase(la.passphrase.bytes, la.passphrase.size, boots, validUntilEpoch,
sessionMaxSeconds);
} else {
LOG_INFO("Lockdown: unlock with passphrase");
ok = EncryptedStorage::unlockWithPassphrase(la.passphrase.bytes, la.passphrase.size, boots, validUntilEpoch,
sessionMaxSeconds);
}
if (ok) {
needsReload = true;
// Mark this slot for the main-loop completion handler. Don't
// authorize or emit UNLOCKED yet - `config` / `channelFile`
// / `nodeDatabase` still hold the locked-default placeholders
// installed by loadFromDisk()'s !isUnlocked() branch. If we
// flipped the connection to authorized here, the client could
// read those placeholders as if they were the operator's real
// settings, or set_config write a corrupted baseline that
// overwrites the real config when reloadFromDisk swaps them
// in. completePendingUnlocks() runs on the main thread after
// reloadFromDisk has populated the real values and the radio
// has been reconfigured.
{
concurrency::LockGuard guard(&g_authSlotsMutex);
if (auto *slot = findOrAllocStatusSlot_LH(this))
slot->pendingUnlockAfterReload = true;
}
lockdownReloadPending = true;
LOG_INFO("Lockdown: storage unlocked, awaiting reload before client visibility");
}
} else {
LOG_INFO("Lockdown: passphrase re-verify for admin authorization");
ok = EncryptedStorage::unlockWithPassphrase(la.passphrase.bytes, la.passphrase.size, boots, validUntilEpoch,
sessionMaxSeconds);
if (ok) {
// Storage was already unlocked - no reload needed. Authorize
// and surface UNLOCKED to the client immediately.
setAdminAuthorized(true);
LOG_INFO("Lockdown: passphrase verified, this connection authorized");
}
}
if (ok && !needsReload) {
// Re-verify path: storage was already unlocked. Clear the screen
// latch and emit UNLOCKED now. The cold-unlock path defers both
// of these to completePendingUnlocks() once reloadFromDisk finishes.
meshtastic_security::unlockScreen();
queueLockdownStatus(meshtastic_LockdownStatus_State_UNLOCKED, "", EncryptedStorage::getBootsRemaining(),
EncryptedStorage::getValidUntilEpoch(), 0);
} else if (ok && needsReload) {
// Cold-unlock path: deliberately no status emission yet - the
// client keeps seeing LOCKED until completePendingUnlocks()
// runs after a successful reload.
} else {
uint32_t backoff = EncryptedStorage::getBackoffSecondsRemaining();
queueLockdownStatus(meshtastic_LockdownStatus_State_UNLOCK_FAILED, "", 0, 0, backoff);
// Don't log backoff seconds - the client receives it in the
// UNLOCK_FAILED status anyway, and in non-DEBUG_MUTE builds the
// numeric value would otherwise spill onto a USB-attached
// attacker's serial terminal alongside other diagnostic noise.
LOG_WARN("Lockdown: passphrase verification failed");
(void)backoff;
}
zeroPassphrase();
return true;
}
#endif // MESHTASTIC_ENCRYPTED_STORAGE
#endif // MESHTASTIC_PHONEAPI_ACCESS_CONTROL