* InkHUD: map tile background, zoom controls, and GPS live tracking - Map background tiles are now rendered on the display when available, compressed with LZ4 to keep flash usage low - If no map tiles are loaded, the map applets behave exactly as before - Zoom in, zoom out, and reset zoom (back to auto-fit) are accessible from the menu, and only appear when the menu is opened from a map screen - The map updates automatically whenever GPS gets a new position or your phone shares a location - The Positions and Favorites map applets now also refresh when mesh position packets arrive for your own node - The Favorites map now shows your position on the map even if you have no favorites yet * README Update * Update MapApplet.cpp * Zoom fixed * Zoom with no tiles fix * CI fix
10 lines
269 B
C
10 lines
269 B
C
#pragma once
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#include <stdint.h>
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static const int map_tile_count = 0;
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static const int map_tile_zooms[] = {};
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static const int map_tile_tx[] = {};
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static const int map_tile_ty[] = {};
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static const int map_tile_sizes[] = {};
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static const uint8_t *map_tile_data[] = {};
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