Files
meshtastic_firmware/src/MessageStore.h
T
Jason PandGitHub f273d3f875 XEdDSA packet signing UI (BaseUI) (#10841)
* XEdDSA packet signing UI (BaseUI)

* Move Pixels around for TFT
2026-07-02 18:26:54 -05:00

143 lines
5.6 KiB
C++

#pragma once
#if HAS_SCREEN || defined(MESHTASTIC_INCLUDE_NICHE_GRAPHICS)
// Disable debug logging entirely on release builds of HELTEC_MESH_SOLAR for space constraints
#if defined(HELTEC_MESH_SOLAR)
#define LOG_DEBUG(...)
#endif
// Enable or disable message persistence (flash storage)
// Define -DENABLE_MESSAGE_PERSISTENCE=0 in build_flags to disable it entirely
#ifndef ENABLE_MESSAGE_PERSISTENCE
#define ENABLE_MESSAGE_PERSISTENCE 1
#endif
#include "mesh/generated/meshtastic/mesh.pb.h"
#include <cstdint>
#include <deque>
#include <string>
// How many messages are stored (RAM + flash).
// Define -DMESSAGE_HISTORY_LIMIT=N in build_flags to control memory usage.
#ifndef MESSAGE_HISTORY_LIMIT
#if defined(ARCH_ESP32) && \
!(defined(CONFIG_IDF_TARGET_ESP32C3) || defined(CONFIG_IDF_TARGET_ESP32S3) || defined(CONFIG_IDF_TARGET_ESP32S2))
// Baseline ESP32 (non-PSRAM variants) has limited heap; reduce message history on resource-constrained builds.
// Override with -DMESSAGE_HISTORY_LIMIT=N if needed.
#define MESSAGE_HISTORY_LIMIT 10
#else
#define MESSAGE_HISTORY_LIMIT 20
#endif
#endif
// Internal alias used everywhere in code - do NOT redefine elsewhere.
#define MAX_MESSAGES_SAVED MESSAGE_HISTORY_LIMIT
// Maximum text payload size per message in bytes.
// This still defines the max message length, but we no longer reserve this space per message.
#define MAX_MESSAGE_SIZE 220
// Total shared text pool size for all messages combined.
// The text pool is RAM-only. Text is re-stored from flash into the pool on boot.
#ifndef MESSAGE_TEXT_POOL_SIZE
#define MESSAGE_TEXT_POOL_SIZE (MAX_MESSAGES_SAVED * MAX_MESSAGE_SIZE)
#endif
// Explicit message classification
enum class MessageType : uint8_t {
BROADCAST = 0, // broadcast message
DM_TO_US = 1 // direct message addressed to this node
};
// Delivery status for messages we sent
enum class AckStatus : uint8_t {
NONE = 0, // just sent, waiting (no symbol shown)
ACKED = 1, // got a valid ACK from destination
NACKED = 2, // explicitly failed
TIMEOUT = 3, // no ACK after retry window
RELAYED = 4 // got an ACK from relay, not destination
};
struct StoredMessage {
uint32_t timestamp; // When message was created (secs since boot or RTC)
uint32_t sender; // NodeNum of sender
uint8_t channelIndex; // Channel index used
uint32_t dest; // Destination node (broadcast or direct)
MessageType type; // Derived from dest (explicit classification)
bool isBootRelative; // true = millis()/1000 fallback; false = epoch/RTC absolute
AckStatus ackStatus; // Delivery status (only meaningful for our own sent messages)
// Text storage metadata - rebuilt from flash at boot
uint16_t textOffset; // Offset into global text pool (valid only after loadFromFlash())
uint16_t textLength; // Length of text in bytes
bool xeddsaSigned; // true if packet carried a verified XEdDSA signature
// Default constructor initializes all fields safely
StoredMessage()
: timestamp(0), sender(0), channelIndex(0), dest(0xffffffff), type(MessageType::BROADCAST), isBootRelative(false),
ackStatus(AckStatus::NONE), textOffset(0), textLength(0), xeddsaSigned(false)
{
}
};
class MessageStore
{
public:
explicit MessageStore(const std::string &label);
// Live RAM methods (always current, used by UI and runtime)
void addLiveMessage(StoredMessage &&msg);
void addLiveMessage(const StoredMessage &msg); // convenience overload
const std::deque<StoredMessage> &getLiveMessages() const { return liveMessages; }
// Add new messages from packets or manual input
const StoredMessage &addFromPacket(const meshtastic_MeshPacket &mp); // Incoming/outgoing → RAM only
void addFromString(uint32_t sender, uint8_t channelIndex, const std::string &text); // Manual add
// Persistence methods (used only on boot/shutdown)
void saveToFlash(); // Save messages to flash
void loadFromFlash(); // Load messages from flash
// Clear all messages (RAM + persisted queue + text pool)
void clearAllMessages();
// Delete helpers
void deleteOldestMessage(); // remove oldest from RAM (and flash on save)
void deleteOldestMessageInChannel(uint8_t channel);
void deleteOldestMessageWithPeer(uint32_t peer);
void deleteAllMessagesInChannel(uint8_t channel);
void deleteAllMessagesWithPeer(uint32_t peer);
// Unified accessor (for UI code, defaults to RAM buffer)
const std::deque<StoredMessage> &getMessages() const { return liveMessages; }
// Helper filters for future use
std::deque<StoredMessage> getChannelMessages(uint8_t channel) const; // Only broadcast messages on a channel
std::deque<StoredMessage> getDirectMessages() const; // Only direct messages
// Upgrade boot-relative timestamps once RTC is valid
void upgradeBootRelativeTimestamps();
// Retrieve the C-string text for a stored message
static const char *getText(const StoredMessage &msg);
// Allocate text into pool (used by sender-side code)
static uint16_t storeText(const char *src, size_t len);
private:
std::deque<StoredMessage> liveMessages; // Single in-RAM message buffer (also used for persistence)
std::string filename; // Flash filename for persistence
};
#if ENABLE_MESSAGE_PERSISTENCE
// Called periodically from main loop to trigger time based autosave
void messageStoreAutosaveTick();
#endif
// Global instance (defined in MessageStore.cpp)
extern MessageStore messageStore;
#endif