Files
meshtastic_firmware/src/mesh/PhoneAPI.h
T
2026-07-01 19:01:27 -05:00

323 lines
14 KiB
C++

#pragma once
#include "Observer.h"
#include "concurrency/Lock.h"
#include "mesh-pb-constants.h"
#include "meshtastic/portnums.pb.h"
#include <atomic>
#include <cstdint>
#include <deque>
#include <iterator>
#include <string>
#include <unordered_map>
#include <vector>
// NodeNum stored as raw uint32_t below; including MeshTypes.h here breaks the
// LOG_WARN include order via Arduino.h/MemoryPool.h.
// Make sure that we never let our packets grow too large for one BLE packet
#define MAX_TO_FROM_RADIO_SIZE 512
#if meshtastic_FromRadio_size > MAX_TO_FROM_RADIO_SIZE
#error "meshtastic_FromRadio_size is too large for our BLE packets"
#endif
#if meshtastic_ToRadio_size > MAX_TO_FROM_RADIO_SIZE
#error "meshtastic_ToRadio_size is too large for our BLE packets"
#endif
#define SPECIAL_NONCE_ONLY_CONFIG 69420
#define SPECIAL_NONCE_ONLY_NODES 69421 // ( ͡° ͜ʖ ͡°)
/**
* Provides our protobuf based API which phone/PC clients can use to talk to our device
* over UDP, bluetooth or serial.
*
* Subclass to customize behavior for particular type of transport (BLE, UDP, TCP, serial)
*
* Eventually there should be once instance of this class for each live connection (because it has a bit of state
* for that connection)
*/
class PhoneAPI
: public Observer<uint32_t> // FIXME, we shouldn't be inheriting from Observer, instead use CallbackObserver as a member
{
enum State {
STATE_SEND_NOTHING, // Initial state, don't send anything until the client starts asking for config
STATE_SEND_UIDATA, // send stored data for device-ui
STATE_SEND_MY_INFO, // send our my info record
STATE_SEND_OWN_NODEINFO,
STATE_SEND_METADATA,
STATE_SEND_REGION_PRESETS, // Send the region->valid-preset map (one message)
STATE_SEND_CHANNELS, // Send all channels
STATE_SEND_CONFIG, // Replacement for the old Radioconfig
STATE_SEND_MODULECONFIG, // Send Module specific config
STATE_SEND_OTHER_NODEINFOS, // states progress in this order as the device sends to to the client
STATE_SEND_FILEMANIFEST, // Send file manifest
STATE_SEND_COMPLETE_ID,
STATE_SEND_PACKETS // live mesh packets + any cached satellite-DB replay that trails sync completion
};
// Satellite-DB replay (positions / telemetry / environment / status) used to live
// as four top-level states between STATE_SEND_OTHER_NODEINFOS and STATE_SEND_FILEMANIFEST.
// It now drains *after* config_complete_id has been emitted: the phone considers the
// initial sync done as soon as headers + manifest are delivered, and the cached
// position/telemetry/etc. trickle in alongside live mesh traffic inside STATE_SEND_PACKETS.
enum ReplayPhase : uint8_t {
REPLAY_PHASE_IDLE = 0, // not replaying (legacy clients, no-op DBs, or replay finished)
REPLAY_PHASE_POSITIONS,
REPLAY_PHASE_TELEMETRY,
REPLAY_PHASE_ENVIRONMENT,
REPLAY_PHASE_STATUS,
};
State state = STATE_SEND_NOTHING;
uint8_t config_state = 0;
// Hashmap of timestamps for last time we received a packet on the API per portnum
std::unordered_map<meshtastic_PortNum, uint32_t> lastPortNumToRadio;
uint32_t recentToRadioPacketIds[20]; // Last 20 ToRadio MeshPacket IDs we have seen
/**
* Each packet sent to the phone has an incrementing count
*/
uint32_t fromRadioNum = 0;
/// We temporarily keep the packet here between the call to available and getFromRadio. We will free it after the phone
/// downloads it
meshtastic_MeshPacket *packetForPhone = NULL;
// file transfer packets destined for phone. Push it to the queue then free it.
meshtastic_XModem xmodemPacketForPhone = meshtastic_XModem_init_zero;
// Keep QueueStatus packet just as packetForPhone
meshtastic_QueueStatus *queueStatusPacketForPhone = NULL;
// Keep MqttClientProxyMessage packet just as packetForPhone
meshtastic_MqttClientProxyMessage *mqttClientProxyMessageForPhone = NULL;
// Keep ClientNotification packet just as packetForPhone
meshtastic_ClientNotification *clientNotification = NULL;
/// We temporarily keep the nodeInfo here between the call to available and getFromRadio
meshtastic_NodeInfo nodeInfoForPhone = meshtastic_NodeInfo_init_default;
// Prefetched node info entries ready for immediate transmission to the phone.
std::deque<meshtastic_NodeInfo> nodeInfoQueue;
// Tunable size of the node info cache so we can keep BLE reads non-blocking.
static constexpr size_t kNodePrefetchDepth = 4;
// Protect nodeInfoForPhone + nodeInfoQueue because NimBLE callbacks run in a separate FreeRTOS task.
concurrency::Lock nodeInfoMutex;
// Synthetic-packet replay queue (paced via prefetch).
std::deque<meshtastic_MeshPacket> replayQueue;
static constexpr size_t kReplayPrefetchDepth = 4;
// NodeNum snapshots taken at each replay phase start so concurrent
// satellite-map mutations don't invalidate iteration.
std::vector<uint32_t> replayPositionOrder;
std::vector<uint32_t> replayTelemetryOrder;
std::vector<uint32_t> replayEnvironmentOrder;
std::vector<uint32_t> replayStatusOrder;
size_t replayPositionIndex = 0;
size_t replayTelemetryIndex = 0;
size_t replayEnvironmentIndex = 0;
size_t replayStatusIndex = 0;
ReplayPhase replayPhase = REPLAY_PHASE_IDLE; // armed by sendConfigComplete() for full/default sync
meshtastic_ToRadio toRadioScratch = {
0}; // this is a static scratch object, any data must be copied elsewhere before returning
/// Use to ensure that clients don't get confused about old messages from the radio
uint32_t config_nonce = 0;
uint32_t readIndex = 0;
std::vector<meshtastic_FileInfo> filesManifest = {};
void resetReadIndex() { readIndex = 0; }
public:
PhoneAPI();
/// Destructor - calls close()
virtual ~PhoneAPI();
// Call this when the client drops the connection, resets the state to STATE_SEND_NOTHING
// Unregisters our observer. A closed connection **can** be reopened by calling init again.
virtual void close();
/**
* Handle a ToRadio protobuf
* @return true true if a packet was queued for sending (so that caller can yield)
*/
virtual bool handleToRadio(const uint8_t *buf, size_t len);
/**
* Send a (client)notification to the phone
*/
virtual void sendNotification(meshtastic_LogRecord_Level level, uint32_t replyId, const char *message);
/**
* Get the next packet we want to send to the phone
*
* We assume buf is at least FromRadio_size bytes long.
* Returns number of bytes in the FromRadio packet (or 0 if no packet available)
*/
size_t getFromRadio(uint8_t *buf);
void sendConfigComplete();
/**
* Return true if we have data available to send to the phone
*/
bool available();
bool isConnected() { return state != STATE_SEND_NOTHING; }
bool isSendingPackets() { return state == STATE_SEND_PACKETS; }
#ifdef MESHTASTIC_PHONEAPI_ACCESS_CONTROL
/// Per-connection auth: tracked in a small file-scope slot table keyed
/// by PhoneAPI*. Adding state members directly to PhoneAPI broke
/// USB-CDC enumeration on current nRF52 framework - even one extra
/// per-instance uint32_t was enough. Keeping all state out-of-line
/// avoids the issue.
void setAdminAuthorized(bool authorized);
bool getAdminAuthorized() const;
/// Lock Now: O(1) invalidation of every connection's auth by advancing
/// the global epoch. Subsequent gate checks see slot.myEpoch != epoch
/// and treat the connection as unauthenticated.
static void revokeAllAuth();
/// Called from the main loop after NodeDB::reloadFromDisk() finishes.
/// On reloadOk=true: any connection marked pending-unlock-after-reload
/// is promoted to authorized and receives an UNLOCKED status; the
/// screen-lock latch clears. On reloadOk=false: those connections
/// receive a LOCKED(storage_corrupt) status and remain unauthorized
/// so they cannot drive set_config against the corrupt baseline.
static void completePendingUnlocks(bool reloadOk);
/// Queue a LockdownStatus FromRadio for THIS connection only. Each
/// PhoneAPI owns its own pending-status slot in a file-scope table
/// (file-scope because adding fields directly to PhoneAPI broke
/// USB-CDC enumeration on nRF52); a status produced here will not
/// be delivered to any other connection. `lock_reason` may be
/// nullptr / empty for non-LOCKED states.
void queueLockdownStatus(meshtastic_LockdownStatus_State state, const char *lock_reason, uint8_t boots_remaining,
uint32_t valid_until_epoch, uint32_t backoff_seconds);
/// Queue the same LockdownStatus on every active connection's slot.
/// Use for events with no specific originating connection (session
/// expiry tick in main.cpp, broadcast revocations, etc.). Per-
/// connection callers should prefer the instance method above to
/// avoid leaking one client's auth state to another.
static void broadcastLockdownStatus(meshtastic_LockdownStatus_State state, const char *lock_reason, uint8_t boots_remaining,
uint32_t valid_until_epoch, uint32_t backoff_seconds);
/// True iff this connection has a pending lockdown_status drain.
bool hasPendingLockdownStatus() const;
#endif
protected:
/// Our fromradio packet while it is being assembled
meshtastic_FromRadio fromRadioScratch = {};
/** the last msec we heard from the client on the other side of this link */
uint32_t lastContactMsec = 0;
/// Hookable to find out when connection changes
virtual void onConnectionChanged(bool connected) {}
/// If we haven't heard from the other side in a while then say not connected. Returns true if timeout occurred
bool checkConnectionTimeout();
/// Check the current underlying physical link to see if the client is currently connected
virtual bool checkIsConnected() = 0;
/**
* Subclasses can use this as a hook to provide custom notifications for their transport (i.e. bluetooth notifies)
*/
virtual void onNowHasData(uint32_t fromRadioNum) {}
/// Subclasses can use these lifecycle hooks for transport-specific behavior around config/steady-state
/// (i.e. BLE connection params)
virtual void onConfigStart() {}
virtual void onConfigComplete() {}
/// begin a new connection
void handleStartConfig();
enum APIType {
TYPE_NONE, // Initial state, don't send anything until the client starts asking for config
TYPE_BLE,
TYPE_WIFI,
TYPE_SERIAL,
TYPE_PACKET,
TYPE_HTTP,
TYPE_ETH
};
APIType api_type = TYPE_NONE;
#ifdef MESHTASTIC_PHONEAPI_ACCESS_CONTROL
// No per-instance auth members - see method-level note. All state lives
// in a file-scope slot table in PhoneAPI.cpp keyed by `this` pointer.
// Pending LockdownStatus storage is NOT a class member - having a
// meshtastic_LockdownStatus (~50 bytes with the char[33] lock_reason)
// as a PhoneAPI member broke USB-CDC enumeration on the nRF52 Adafruit
// framework. The exact mechanism wasn't pinned down, but moving the
// storage to a file-scope static in PhoneAPI.cpp side-steps it cleanly.
// Trade-off: all PhoneAPI instances share one pending slot. Acceptable
// because only one transport delivers a lockdown command at a time in
// any realistic scenario.
#endif
private:
void releasePhonePacket();
void releaseQueueStatusPhonePacket();
void prefetchNodeInfos();
void beginReplayPositions();
void prefetchReplayPositions();
void beginReplayTelemetry();
void prefetchReplayTelemetry();
void beginReplayEnvironment();
void prefetchReplayEnvironment();
void beginReplayStatus();
void prefetchReplayStatus();
meshtastic_MeshPacket makeReplayPositionPacket(uint32_t num, const meshtastic_PositionLite &pos);
meshtastic_MeshPacket makeReplayTelemetryPacket(uint32_t num, const meshtastic_DeviceMetrics &metrics);
meshtastic_MeshPacket makeReplayEnvironmentPacket(uint32_t num, const meshtastic_EnvironmentMetrics &env);
meshtastic_MeshPacket makeReplayStatusPacket(uint32_t num, const meshtastic_StatusMessage &status);
// Post-sync replay drain: pop one cached packet from the active phase, advancing
// through positions -> telemetry -> environment -> status until everything is drained.
bool popReplayPacket(meshtastic_MeshPacket &out);
void advanceReplayPhase();
bool replayPending() const { return replayPhase != REPLAY_PHASE_IDLE; }
void releaseMqttClientProxyPhonePacket();
void releaseClientNotification();
bool wasSeenRecently(uint32_t packetId);
/**
* Handle a packet that the phone wants us to send. We can write to it but can not keep a reference to it
* @return true true if a packet was queued for sending
*/
bool handleToRadioPacket(meshtastic_MeshPacket &p);
#if defined(MESHTASTIC_ENCRYPTED_STORAGE) && defined(MESHTASTIC_PHONEAPI_ACCESS_CONTROL)
/// Synchronously handle a lockdown_auth AdminMessage from the local
/// client. Runs inside handleToRadioPacket so the originating
/// connection is reachable via `this` - avoids the async context
/// loss that broke the previous AdminModule path. Always consumes the
/// packet (returns true): lockdown_auth is local-only and must not be
/// forwarded to the mesh router.
bool handleLockdownAuthInline(const meshtastic_LockdownAuth &la);
#endif
/// If the mesh service tells us fromNum has changed, tell the phone
virtual int onNotify(uint32_t newValue) override;
};