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Ben Meadors 40ef34aa23 Add experimental OLED emulator vuejs component 2026-02-13 20:43:24 -06:00
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# Dependencies
node_modules/
# Build output
dist/
# Vite cache
.vite/
# TypeScript cache
*.tsbuildinfo
# IDE
.idea/
.vscode/
*.swp
*.swo
# OS
.DS_Store
Thumbs.db
# Logs
*.log
npm-debug.log*
# Local env files
.env
.env.local
.env.*.local
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# Meshtastic OLED Emulator
A Vue.js component and TypeScript library for emulating SSD1306/SH1106 OLED displays used in Meshtastic devices. This allows firmware UI development and testing directly in the browser.
## Features
- **Same API as firmware**: Uses the same `OLEDDisplay` API as esp8266-oled-ssd1306 library
- **Multiple display sizes**: 128x64, 128x32, 64x48, 128x128
- **Realistic rendering**: Pixel glow, OLED color tints (blue, white, yellow/blue dual)
- **XBM image support**: Render firmware icons and images
- **Font rendering**: Bitmap font support with text alignment
- **Vue 3 component**: Easy integration with Vue applications
## Installation
```bash
npm install @meshtastic/oled-emulator
```
## Quick Start
```vue
<script setup lang="ts">
import { ref, onMounted } from "vue";
import {
OLEDDisplay,
OLEDEmulator,
ArialMT_Plain_10,
} from "@meshtastic/oled-emulator";
// Create display matching firmware
const display = ref(new OLEDDisplay("128x64"));
onMounted(() => {
display.value.setFont(ArialMT_Plain_10);
display.value.clear();
display.value.drawString(10, 10, "Hello Mesh!");
display.value.drawRect(5, 5, 118, 54);
display.value.fillCircle(64, 32, 15);
});
</script>
<template>
<OLEDEmulator
:display="display"
:pixel-scale="4"
preset="ssd1306-blue"
:enable-glow="true"
/>
</template>
```
## OLEDDisplay API
The `OLEDDisplay` class provides the same methods as the firmware's display library:
```typescript
const display = new OLEDDisplay("128x64");
// Basic drawing
display.clear();
display.setPixel(x, y);
display.drawLine(x0, y0, x1, y1);
display.drawRect(x, y, width, height);
display.fillRect(x, y, width, height);
display.drawCircle(x, y, radius);
display.fillCircle(x, y, radius);
// Text
display.setFont(ArialMT_Plain_10);
display.setTextAlignment("TEXT_ALIGN_CENTER");
display.drawString(x, y, "Hello");
display.drawStringMaxWidth(x, y, maxWidth, "Long text...");
const width = display.getStringWidth("text");
// Images (XBM format)
display.drawXbm(x, y, width, height, imageData);
// Colors
display.setColor("WHITE"); // or 'BLACK', 'INVERSE'
// Buffer access (for custom rendering)
const buffer = display.getBuffer(); // Uint8Array
```
## Display Presets
The emulator includes several realistic display presets:
| Preset | Description |
| --------------------- | ------------------------------- |
| `ssd1306-blue` | Classic blue OLED (default) |
| `ssd1306-white` | White OLED |
| `ssd1306-yellow-blue` | Dual-color (top 16 rows yellow) |
| `sh1106` | SH1106 style |
| `sh1107` | SH1107 128x128 |
| `ssd1306-64x48` | Small 64x48 display |
| `ssd1306-128x32` | Wide 128x32 display |
## Screen Renderers
Pre-built screen renderers matching firmware UI:
```typescript
import { ScreenRenderers } from "@meshtastic/oled-emulator";
// Boot screen
ScreenRenderers.drawBootScreen(display, "2.5.0");
// Node info screen
ScreenRenderers.drawNodeInfoScreen(display, {
shortName: "MESH",
longName: "My Node",
nodeId: "!abcd1234",
lastHeard: "2m ago",
snr: 12.5,
});
// Message screen
ScreenRenderers.drawMessageScreen(display, {
from: "Alice",
text: "Hello from the mesh!",
time: "14:32",
channel: "LongFast",
});
// And more: drawGPSScreen, drawNodeListScreen, drawSystemScreen, drawCompassScreen
```
## Development
```bash
# Install dependencies
npm install
# Run development server
npm run dev
# Build library
npm run build
```
## Future: Protocol Bridge
A future enhancement will allow connecting this emulator to a real Meshtastic firmware instance (running on native/portduino), enabling live framebuffer streaming over WebSocket for real-time display mirroring.
## License
GPL-3.0 - Same as Meshtastic firmware
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<!doctype html>
<html lang="en">
<head>
<meta charset="UTF-8" />
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
<title>Meshtastic OLED Emulator</title>
<style>
* {
margin: 0;
padding: 0;
box-sizing: border-box;
}
body {
background: #121212;
}
</style>
</head>
<body>
<div id="app"></div>
<script type="module" src="/src/main.ts"></script>
</body>
</html>
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{
"name": "@meshtastic/oled-emulator",
"version": "0.1.0",
"description": "Vue.js OLED display emulator for Meshtastic firmware UI development",
"keywords": [
"meshtastic",
"oled",
"ssd1306",
"sh1106",
"display",
"emulator",
"vue",
"vue3"
],
"author": "Meshtastic",
"license": "GPL-3.0",
"repository": {
"type": "git",
"url": "https://github.com/meshtastic/firmware.git",
"directory": "oled-emulator"
},
"main": "./dist/index.js",
"module": "./dist/index.mjs",
"types": "./dist/index.d.ts",
"exports": {
".": {
"import": "./dist/index.mjs",
"require": "./dist/index.js",
"types": "./dist/index.d.ts"
},
"./style.css": "./dist/style.css"
},
"files": [
"dist",
"src"
],
"scripts": {
"dev": "vite",
"build": "vue-tsc && vite build",
"preview": "vite preview",
"type-check": "vue-tsc --noEmit"
},
"peerDependencies": {
"vue": "^3.3.0"
},
"devDependencies": {
"@vitejs/plugin-vue": "^5.0.0",
"typescript": "^5.3.0",
"vite": "^5.0.0",
"vite-plugin-dts": "^3.7.0",
"vue": "^3.4.0",
"vue-tsc": "^2.0.0"
}
}
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/**
* DisplayPresets.ts - OLED display presets for emulator
*/
import type { OLEDDISPLAY_GEOMETRY } from "./OLEDDisplay";
// Display type presets with realistic OLED colors
export interface DisplayPreset {
name: string;
geometry: OLEDDISPLAY_GEOMETRY;
pixelOn: { r: number; g: number; b: number };
pixelOff: { r: number; g: number; b: number };
glow: number;
contrast: number;
}
export const DISPLAY_PRESETS: Record<string, DisplayPreset> = {
// Classic blue OLED (SSD1306)
"ssd1306-blue": {
name: "SSD1306 Blue",
geometry: "128x64",
pixelOn: { r: 100, g: 180, b: 255 },
pixelOff: { r: 2, g: 3, b: 8 },
glow: 0.4,
contrast: 1.0,
},
// White OLED (SSD1306)
"ssd1306-white": {
name: "SSD1306 White",
geometry: "128x64",
pixelOn: { r: 255, g: 255, b: 245 },
pixelOff: { r: 5, g: 5, b: 5 },
glow: 0.3,
contrast: 1.0,
},
// Yellow-blue dual color OLED
"ssd1306-yellow-blue": {
name: "SSD1306 Yellow/Blue",
geometry: "128x64",
// Yellow section is top 16 rows, blue is rest
pixelOn: { r: 255, g: 220, b: 50 }, // Will be overridden per-pixel
pixelOff: { r: 3, g: 3, b: 5 },
glow: 0.35,
contrast: 1.0,
},
// SH1106 (slightly different characteristics)
sh1106: {
name: "SH1106",
geometry: "128x64",
pixelOn: { r: 120, g: 200, b: 255 },
pixelOff: { r: 2, g: 2, b: 6 },
glow: 0.45,
contrast: 0.95,
},
// SH1107 128x128
sh1107: {
name: "SH1107 128x128",
geometry: "128x128",
pixelOn: { r: 255, g: 255, b: 240 },
pixelOff: { r: 4, g: 4, b: 6 },
glow: 0.3,
contrast: 1.0,
},
// Small 64x48 OLED
"ssd1306-64x48": {
name: "SSD1306 64x48",
geometry: "64x48",
pixelOn: { r: 100, g: 180, b: 255 },
pixelOff: { r: 2, g: 3, b: 8 },
glow: 0.4,
contrast: 1.0,
},
// Mini 128x32
"ssd1306-128x32": {
name: "SSD1306 128x32",
geometry: "128x32",
pixelOn: { r: 100, g: 180, b: 255 },
pixelOff: { r: 2, g: 3, b: 8 },
glow: 0.4,
contrast: 1.0,
},
};
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/**
* OLEDDisplay.ts - TypeScript port of esp8266-oled-ssd1306 OLEDDisplay API
*
* This provides the same drawing API as the firmware uses, allowing
* Meshtastic screen rendering code to be ported to the web.
*
* Buffer format: Vertical byte packing (8 vertical pixels per byte)
* Same as SSD1306/SH1106 native format.
*/
export type OLEDDISPLAY_GEOMETRY =
| "128x64"
| "128x32"
| "64x48"
| "64x32"
| "128x128"
| "96x16";
export type OLEDDISPLAY_COLOR = "WHITE" | "BLACK" | "INVERSE";
export type OLEDDISPLAY_TEXT_ALIGNMENT =
| "TEXT_ALIGN_LEFT"
| "TEXT_ALIGN_CENTER"
| "TEXT_ALIGN_RIGHT";
export interface OLEDFont {
height: number;
firstChar: number;
charCount: number;
widths: number[];
data: Uint8Array;
}
// Resolution info based on geometry
const GEOMETRY_SIZES: Record<
OLEDDISPLAY_GEOMETRY,
{ width: number; height: number }
> = {
"128x64": { width: 128, height: 64 },
"128x32": { width: 128, height: 32 },
"64x48": { width: 64, height: 48 },
"64x32": { width: 64, height: 32 },
"128x128": { width: 128, height: 128 },
"96x16": { width: 96, height: 16 },
};
export class OLEDDisplay {
private buffer: Uint8Array;
private _width: number;
private _height: number;
private color: OLEDDISPLAY_COLOR = "WHITE";
private textAlignment: OLEDDISPLAY_TEXT_ALIGNMENT = "TEXT_ALIGN_LEFT";
private font: OLEDFont | null = null;
constructor(geometry: OLEDDISPLAY_GEOMETRY = "128x64") {
const size = GEOMETRY_SIZES[geometry];
this._width = size.width;
this._height = size.height;
// Buffer size: width * (height / 8) - vertical byte packing
this.buffer = new Uint8Array((this._width * this._height) / 8);
}
get width(): number {
return this._width;
}
get height(): number {
return this._height;
}
getWidth(): number {
return this._width;
}
getHeight(): number {
return this._height;
}
/**
* Get the raw framebuffer (vertical byte packing format)
*/
getBuffer(): Uint8Array {
return this.buffer;
}
getBufferSize(): number {
return this.buffer.length;
}
/**
* Clear the display buffer
*/
clear(): void {
this.buffer.fill(0);
}
/**
* Set the drawing color
*/
setColor(color: OLEDDISPLAY_COLOR): void {
this.color = color;
}
/**
* Set text alignment for drawString
*/
setTextAlignment(align: OLEDDISPLAY_TEXT_ALIGNMENT): void {
this.textAlignment = align;
}
/**
* Set the current font
*/
setFont(font: OLEDFont): void {
this.font = font;
}
/**
* Set a single pixel
*/
setPixel(x: number, y: number): void {
if (x < 0 || x >= this._width || y < 0 || y >= this._height) return;
// Vertical byte packing: each byte represents 8 vertical pixels
const byteIndex = x + Math.floor(y / 8) * this._width;
const bitMask = 1 << (y & 7);
switch (this.color) {
case "WHITE":
this.buffer[byteIndex] |= bitMask;
break;
case "BLACK":
this.buffer[byteIndex] &= ~bitMask;
break;
case "INVERSE":
this.buffer[byteIndex] ^= bitMask;
break;
}
}
/**
* Clear a single pixel (set to black)
*/
clearPixel(x: number, y: number): void {
if (x < 0 || x >= this._width || y < 0 || y >= this._height) return;
const byteIndex = x + Math.floor(y / 8) * this._width;
const bitMask = 1 << (y & 7);
this.buffer[byteIndex] &= ~bitMask;
}
/**
* Get a pixel value (true = on, false = off)
*/
getPixel(x: number, y: number): boolean {
if (x < 0 || x >= this._width || y < 0 || y >= this._height) return false;
const byteIndex = x + Math.floor(y / 8) * this._width;
const bitMask = 1 << (y & 7);
return (this.buffer[byteIndex] & bitMask) !== 0;
}
/**
* Draw a line using Bresenham's algorithm
*/
drawLine(x0: number, y0: number, x1: number, y1: number): void {
const dx = Math.abs(x1 - x0);
const dy = Math.abs(y1 - y0);
const sx = x0 < x1 ? 1 : -1;
const sy = y0 < y1 ? 1 : -1;
let err = dx - dy;
while (true) {
this.setPixel(x0, y0);
if (x0 === x1 && y0 === y1) break;
const e2 = 2 * err;
if (e2 > -dy) {
err -= dy;
x0 += sx;
}
if (e2 < dx) {
err += dx;
y0 += sy;
}
}
}
/**
* Draw horizontal line (optimized)
*/
drawHorizontalLine(x: number, y: number, length: number): void {
if (y < 0 || y >= this._height) return;
for (let i = 0; i < length; i++) {
this.setPixel(x + i, y);
}
}
/**
* Draw vertical line (optimized)
*/
drawVerticalLine(x: number, y: number, length: number): void {
if (x < 0 || x >= this._width) return;
for (let i = 0; i < length; i++) {
this.setPixel(x, y + i);
}
}
/**
* Draw a rectangle outline
*/
drawRect(x: number, y: number, width: number, height: number): void {
this.drawHorizontalLine(x, y, width);
this.drawHorizontalLine(x, y + height - 1, width);
this.drawVerticalLine(x, y, height);
this.drawVerticalLine(x + width - 1, y, height);
}
/**
* Draw a filled rectangle
*/
fillRect(x: number, y: number, width: number, height: number): void {
for (let i = 0; i < width; i++) {
for (let j = 0; j < height; j++) {
this.setPixel(x + i, y + j);
}
}
}
/**
* Draw a circle outline using midpoint algorithm
*/
drawCircle(x0: number, y0: number, radius: number): void {
let x = radius;
let y = 0;
let err = 0;
while (x >= y) {
this.setPixel(x0 + x, y0 + y);
this.setPixel(x0 + y, y0 + x);
this.setPixel(x0 - y, y0 + x);
this.setPixel(x0 - x, y0 + y);
this.setPixel(x0 - x, y0 - y);
this.setPixel(x0 - y, y0 - x);
this.setPixel(x0 + y, y0 - x);
this.setPixel(x0 + x, y0 - y);
y++;
if (err <= 0) {
err += 2 * y + 1;
}
if (err > 0) {
x--;
err -= 2 * x + 1;
}
}
}
/**
* Draw a filled circle
*/
fillCircle(x0: number, y0: number, radius: number): void {
let x = radius;
let y = 0;
let err = 0;
while (x >= y) {
this.drawHorizontalLine(x0 - x, y0 + y, 2 * x + 1);
this.drawHorizontalLine(x0 - y, y0 + x, 2 * y + 1);
this.drawHorizontalLine(x0 - x, y0 - y, 2 * x + 1);
this.drawHorizontalLine(x0 - y, y0 - x, 2 * y + 1);
y++;
if (err <= 0) {
err += 2 * y + 1;
}
if (err > 0) {
x--;
err -= 2 * x + 1;
}
}
}
/**
* Draw a quarter circle (quadrant 0-3)
*/
drawCircleQuads(x0: number, y0: number, radius: number, quads: number): void {
let x = radius;
let y = 0;
let err = 0;
while (x >= y) {
if (quads & 0x1) {
this.setPixel(x0 + x, y0 - y);
this.setPixel(x0 + y, y0 - x);
}
if (quads & 0x2) {
this.setPixel(x0 - y, y0 - x);
this.setPixel(x0 - x, y0 - y);
}
if (quads & 0x4) {
this.setPixel(x0 - x, y0 + y);
this.setPixel(x0 - y, y0 + x);
}
if (quads & 0x8) {
this.setPixel(x0 + y, y0 + x);
this.setPixel(x0 + x, y0 + y);
}
y++;
if (err <= 0) {
err += 2 * y + 1;
}
if (err > 0) {
x--;
err -= 2 * x + 1;
}
}
}
/**
* Draw an XBM image (like firmware's drawXbm)
* XBM format: LSB first, horizontal
*/
drawXbm(
x: number,
y: number,
width: number,
height: number,
xbm: Uint8Array | number[],
): void {
const widthBytes = Math.ceil(width / 8);
for (let j = 0; j < height; j++) {
for (let i = 0; i < width; i++) {
const byteIndex = j * widthBytes + Math.floor(i / 8);
const bitIndex = i % 8;
if (xbm[byteIndex] & (1 << bitIndex)) {
this.setPixel(x + i, y + j);
}
}
}
}
/**
* Draw a PROGMEM-style image (vertical byte format, like some firmware icons)
*/
drawFastImage(
x: number,
y: number,
width: number,
height: number,
image: Uint8Array | number[],
): void {
const heightInBytes = Math.ceil(height / 8);
for (let i = 0; i < width; i++) {
for (let j = 0; j < heightInBytes; j++) {
const imageByte = image[i + j * width];
for (let bit = 0; bit < 8; bit++) {
if (imageByte & (1 << bit)) {
this.setPixel(x + i, y + j * 8 + bit);
}
}
}
}
}
/**
* Get the width of a string with the current font
*/
getStringWidth(text: string): number {
if (!this.font) return 0;
let width = 0;
for (const char of text) {
const charCode = char.charCodeAt(0);
if (
charCode >= this.font.firstChar &&
charCode < this.font.firstChar + this.font.charCount
) {
width += this.font.widths[charCode - this.font.firstChar];
} else {
// Unknown char - use space width or default
width += this.font.widths[0] || 4;
}
}
return width;
}
/**
* Draw a string at the given position
*/
drawString(x: number, y: number, text: string): void {
if (!this.font) return;
// Adjust x based on alignment
let startX = x;
if (this.textAlignment === "TEXT_ALIGN_CENTER") {
startX = x - Math.floor(this.getStringWidth(text) / 2);
} else if (this.textAlignment === "TEXT_ALIGN_RIGHT") {
startX = x - this.getStringWidth(text);
}
let cursorX = startX;
for (const char of text) {
const charCode = char.charCodeAt(0);
if (
charCode >= this.font.firstChar &&
charCode < this.font.firstChar + this.font.charCount
) {
const charIndex = charCode - this.font.firstChar;
const charWidth = this.font.widths[charIndex];
// Find the offset into the font data
let offset = 0;
const bytesPerColumn = Math.ceil(this.font.height / 8);
for (let i = 0; i < charIndex; i++) {
offset += this.font.widths[i] * bytesPerColumn;
}
// Draw the character
this.drawFontChar(
cursorX,
y,
charWidth,
this.font.height,
this.font.data,
offset,
);
cursorX += charWidth;
} else {
// Unknown character - advance by space
cursorX += this.font.widths[0] || 4;
}
}
}
/**
* Draw a single font character
*/
private drawFontChar(
x: number,
y: number,
width: number,
height: number,
data: Uint8Array,
offset: number,
): void {
const bytesPerColumn = Math.ceil(height / 8);
for (let col = 0; col < width; col++) {
for (let byteRow = 0; byteRow < bytesPerColumn; byteRow++) {
const dataByte = data[offset + col * bytesPerColumn + byteRow];
for (let bit = 0; bit < 8; bit++) {
const pixelY = byteRow * 8 + bit;
if (pixelY < height && dataByte & (1 << bit)) {
this.setPixel(x + col, y + pixelY);
}
}
}
}
}
/**
* Draw a string that wraps within maxWidth
*/
drawStringMaxWidth(
x: number,
y: number,
maxWidth: number,
text: string,
): void {
if (!this.font) return;
const words = text.split(" ");
let line = "";
let lineY = y;
for (const word of words) {
const testLine = line + (line ? " " : "") + word;
const testWidth = this.getStringWidth(testLine);
if (testWidth > maxWidth && line) {
this.drawString(x, lineY, line);
line = word;
lineY += this.font.height;
} else {
line = testLine;
}
}
if (line) {
this.drawString(x, lineY, line);
}
}
/**
* Draw a progress bar
*/
drawProgressBar(
x: number,
y: number,
width: number,
height: number,
progress: number,
): void {
// Clamp progress 0-100
progress = Math.max(0, Math.min(100, progress));
// Draw outline
this.drawRect(x, y, width, height);
// Draw fill
const fillWidth = Math.floor(((width - 4) * progress) / 100);
this.fillRect(x + 2, y + 2, fillWidth, height - 4);
}
/**
* Display - no-op for emulator (would send buffer to hardware)
*/
display(): void {
// In real hardware this sends the buffer to the display
// For emulator, this is a no-op - we render from getBuffer()
}
/**
* Flip the display (useful for some mounting orientations)
*/
flipScreenVertically(): void {
// Rotate buffer 180 degrees
const newBuffer = new Uint8Array(this.buffer.length);
const heightBytes = this._height / 8;
for (let x = 0; x < this._width; x++) {
for (let yByte = 0; yByte < heightBytes; yByte++) {
let srcByte = this.buffer[x + yByte * this._width];
// Reverse the bits
let reversed = 0;
for (let i = 0; i < 8; i++) {
if (srcByte & (1 << i)) {
reversed |= 1 << (7 - i);
}
}
// Place in mirrored position
const newX = this._width - 1 - x;
const newYByte = heightBytes - 1 - yByte;
newBuffer[newX + newYByte * this._width] = reversed;
}
}
this.buffer = newBuffer;
}
}
// Color constants for compatibility with firmware code style
export const WHITE: OLEDDISPLAY_COLOR = "WHITE";
export const BLACK: OLEDDISPLAY_COLOR = "BLACK";
export const INVERSE: OLEDDISPLAY_COLOR = "INVERSE";
export const TEXT_ALIGN_LEFT: OLEDDISPLAY_TEXT_ALIGNMENT = "TEXT_ALIGN_LEFT";
export const TEXT_ALIGN_CENTER: OLEDDISPLAY_TEXT_ALIGNMENT =
"TEXT_ALIGN_CENTER";
export const TEXT_ALIGN_RIGHT: OLEDDISPLAY_TEXT_ALIGNMENT = "TEXT_ALIGN_RIGHT";
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<script setup lang="ts">
/**
* OLEDEmulator.vue - Vue 3 component for OLED display emulation
*
* Renders an OLEDDisplay framebuffer with realistic OLED visual effects
* including pixel glow, color tinting, and various display sizes.
*/
import { ref, computed, watch, onMounted, onUnmounted, type PropType } from 'vue';
import { OLEDDisplay } from './OLEDDisplay';
import { DISPLAY_PRESETS, type DisplayPreset } from './DisplayPresets';
const props = defineProps({
/**
* The OLEDDisplay instance to render
*/
display: {
type: Object as PropType<OLEDDisplay>,
required: true,
},
/**
* Pixel scale factor (how many canvas pixels per OLED pixel)
*/
pixelScale: {
type: Number,
default: 4,
},
/**
* Display preset name or custom preset object
*/
preset: {
type: [String, Object] as PropType<string | DisplayPreset>,
default: 'ssd1306-blue',
},
/**
* Enable pixel glow effect (slight bloom around lit pixels)
*/
enableGlow: {
type: Boolean,
default: true,
},
/**
* Enable sub-pixel rendering for more realistic look
*/
enableSubPixel: {
type: Boolean,
default: false,
},
/**
* Show pixel grid lines
*/
showGrid: {
type: Boolean,
default: false,
},
/**
* Auto-refresh interval in ms (0 = manual refresh only)
*/
refreshInterval: {
type: Number,
default: 50,
},
/**
* Yellow/blue split mode for dual-color OLEDs (rows 0-15 yellow)
*/
dualColor: {
type: Boolean,
default: false,
},
});
const emit = defineEmits<{
(e: 'click', x: number, y: number): void;
(e: 'refresh'): void;
}>();
const canvas = ref<HTMLCanvasElement | null>(null);
const refreshTimer = ref<number | null>(null);
// Get the current display preset
const currentPreset = computed<DisplayPreset>(() => {
if (typeof props.preset === 'string') {
return DISPLAY_PRESETS[props.preset] || DISPLAY_PRESETS['ssd1306-blue'];
}
return props.preset;
});
// Canvas dimensions
const canvasWidth = computed(() => props.display.width * props.pixelScale);
const canvasHeight = computed(() => props.display.height * props.pixelScale);
/**
* Render the framebuffer to canvas with OLED effects
*/
function render(): void {
const cvs = canvas.value;
if (!cvs) return;
const ctx = cvs.getContext('2d');
if (!ctx) return;
const buffer = props.display.getBuffer();
const width = props.display.width;
const height = props.display.height;
const scale = props.pixelScale;
const preset = currentPreset.value;
// Create image data
const imageData = ctx.createImageData(canvasWidth.value, canvasHeight.value);
const data = imageData.data;
// Yellow color for dual-color mode (top 16 rows)
const yellowOn = { r: 255, g: 220, b: 50 };
const blueOn = { r: 100, g: 180, b: 255 };
// Render each OLED pixel
for (let y = 0; y < height; y++) {
for (let x = 0; x < width; x++) {
// Get pixel from framebuffer (vertical byte packing)
const byteIndex = x + Math.floor(y / 8) * width;
const bitMask = 1 << (y & 7);
const isOn = (buffer[byteIndex] & bitMask) !== 0;
// Determine pixel color
let pixelColor: { r: number; g: number; b: number };
if (isOn) {
if (props.dualColor && y < 16) {
pixelColor = yellowOn;
} else if (props.dualColor) {
pixelColor = blueOn;
} else {
pixelColor = preset.pixelOn;
}
} else {
pixelColor = preset.pixelOff;
}
// Apply contrast
pixelColor = {
r: Math.min(255, pixelColor.r * preset.contrast),
g: Math.min(255, pixelColor.g * preset.contrast),
b: Math.min(255, pixelColor.b * preset.contrast),
};
// Scale up pixel to canvas
for (let sy = 0; sy < scale; sy++) {
for (let sx = 0; sx < scale; sx++) {
const px = x * scale + sx;
const py = y * scale + sy;
const idx = (py * canvasWidth.value + px) * 4;
// Apply glow effect (brighter center, dimmer edges)
let intensity = 1.0;
if (props.enableGlow && isOn) {
const centerX = scale / 2;
const centerY = scale / 2;
const dist = Math.sqrt(
Math.pow(sx - centerX, 2) + Math.pow(sy - centerY, 2)
);
const maxDist = Math.sqrt(2) * (scale / 2);
intensity = 1.0 - (dist / maxDist) * preset.glow;
}
// Apply sub-pixel rendering (RGB stripes)
if (props.enableSubPixel && isOn) {
const subPixelPos = sx % 3;
if (subPixelPos === 0) {
data[idx] = pixelColor.r * intensity * 1.2;
data[idx + 1] = pixelColor.g * intensity * 0.8;
data[idx + 2] = pixelColor.b * intensity * 0.8;
} else if (subPixelPos === 1) {
data[idx] = pixelColor.r * intensity * 0.8;
data[idx + 1] = pixelColor.g * intensity * 1.2;
data[idx + 2] = pixelColor.b * intensity * 0.8;
} else {
data[idx] = pixelColor.r * intensity * 0.8;
data[idx + 1] = pixelColor.g * intensity * 0.8;
data[idx + 2] = pixelColor.b * intensity * 1.2;
}
} else {
data[idx] = pixelColor.r * intensity;
data[idx + 1] = pixelColor.g * intensity;
data[idx + 2] = pixelColor.b * intensity;
}
data[idx + 3] = 255; // Alpha
}
}
}
}
// Draw grid lines if enabled
if (props.showGrid) {
for (let y = 0; y < height; y++) {
for (let x = 0; x < width; x++) {
// Draw right and bottom edge of each pixel
// Right edge
const rx = (x + 1) * scale - 1;
for (let sy = 0; sy < scale; sy++) {
const py = y * scale + sy;
const idx = (py * canvasWidth.value + rx) * 4;
data[idx] = Math.min(255, data[idx] + 20);
data[idx + 1] = Math.min(255, data[idx + 1] + 20);
data[idx + 2] = Math.min(255, data[idx + 2] + 20);
}
// Bottom edge
const by = (y + 1) * scale - 1;
for (let sx = 0; sx < scale; sx++) {
const px = x * scale + sx;
const idx = (by * canvasWidth.value + px) * 4;
data[idx] = Math.min(255, data[idx] + 20);
data[idx + 1] = Math.min(255, data[idx + 1] + 20);
data[idx + 2] = Math.min(255, data[idx + 2] + 20);
}
}
}
}
ctx.putImageData(imageData, 0, 0);
emit('refresh');
}
/**
* Handle canvas click
*/
function handleClick(event: MouseEvent): void {
const cvs = canvas.value;
if (!cvs) return;
const rect = cvs.getBoundingClientRect();
const scaleX = cvs.width / rect.width;
const scaleY = cvs.height / rect.height;
const canvasX = (event.clientX - rect.left) * scaleX;
const canvasY = (event.clientY - rect.top) * scaleY;
const oledX = Math.floor(canvasX / props.pixelScale);
const oledY = Math.floor(canvasY / props.pixelScale);
emit('click', oledX, oledY);
}
/**
* Start auto-refresh timer
*/
function startRefreshTimer(): void {
stopRefreshTimer();
if (props.refreshInterval > 0) {
refreshTimer.value = window.setInterval(render, props.refreshInterval);
}
}
/**
* Stop auto-refresh timer
*/
function stopRefreshTimer(): void {
if (refreshTimer.value !== null) {
clearInterval(refreshTimer.value);
refreshTimer.value = null;
}
}
// Lifecycle
onMounted(() => {
render();
startRefreshTimer();
});
onUnmounted(() => {
stopRefreshTimer();
});
// Watch for changes
watch(() => props.refreshInterval, startRefreshTimer);
watch(() => props.display, render, { deep: true });
watch(() => props.pixelScale, render);
watch(() => props.preset, render);
watch(() => props.enableGlow, render);
watch(() => props.showGrid, render);
watch(() => props.dualColor, render);
// Expose render method for manual refresh
defineExpose({ render });
</script>
<template>
<div class="oled-emulator-wrapper">
<canvas
ref="canvas"
:width="canvasWidth"
:height="canvasHeight"
class="oled-canvas"
@click="handleClick"
/>
<div class="oled-bezel" v-if="$slots.bezel">
<slot name="bezel" />
</div>
</div>
</template>
<style scoped>
.oled-emulator-wrapper {
display: inline-block;
position: relative;
background: #1a1a1a;
padding: 8px;
border-radius: 6px;
box-shadow:
0 2px 8px rgba(0, 0, 0, 0.4),
inset 0 1px 0 rgba(255, 255, 255, 0.05);
}
.oled-canvas {
display: block;
border-radius: 2px;
image-rendering: pixelated;
image-rendering: crisp-edges;
}
.oled-bezel {
position: absolute;
top: 0;
left: 0;
right: 0;
bottom: 0;
pointer-events: none;
}
</style>
+467
View File
@@ -0,0 +1,467 @@
/**
* OLEDFonts.ts - Font data for OLED display emulator
*
* These are simplified bitmap fonts matching the style used in
* Meshtastic firmware (based on ArialMT from esp8266-oled-ssd1306).
*
* Font format: Vertical byte packing, column-major order
* Each character is drawn column by column, with each byte representing
* 8 vertical pixels.
*/
import type { OLEDFont } from "./OLEDDisplay";
/**
* ArialMT Plain 10 - Small font (height ~13 pixels)
* Covers ASCII 32-126 (space through ~)
*/
export const ArialMT_Plain_10: OLEDFont = {
height: 13,
firstChar: 32,
charCount: 95,
widths: [
3, // space
3, // !
4, // "
6, // #
6, // $
9, // %
7, // &
2, // '
4, // (
4, // )
5, // *
6, // +
3, // ,
4, // -
3, // .
4, // /
6, // 0
6, // 1
6, // 2
6, // 3
6, // 4
6, // 5
6, // 6
6, // 7
6, // 8
6, // 9
3, // :
3, // ;
6, // <
6, // =
6, // >
6, // ?
11, // @
8, // A
7, // B
7, // C
7, // D
6, // E
6, // F
8, // G
7, // H
3, // I
5, // J
7, // K
6, // L
9, // M
7, // N
8, // O
6, // P
8, // Q
7, // R
6, // S
6, // T
7, // U
7, // V
11, // W
7, // X
7, // Y
6, // Z
4, // [
4, // \
4, // ]
6, // ^
6, // _
4, // `
6, // a
6, // b
5, // c
6, // d
6, // e
4, // f
6, // g
6, // h
3, // i
3, // j
6, // k
3, // l
9, // m
6, // n
6, // o
6, // p
6, // q
4, // r
5, // s
4, // t
6, // u
6, // v
9, // w
6, // x
6, // y
5, // z
4, // {
3, // |
4, // }
6, // ~
],
data: new Uint8Array([
// Space (32)
0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
// ! (33)
0x00, 0x00, 0xbe, 0x00, 0x00, 0x00,
// " (34)
0x00, 0x0e, 0x00, 0x0e, 0x00, 0x00, 0x00, 0x00,
// # (35)
0x00, 0x48, 0xf8, 0x4e, 0xf8, 0x4e, 0x48, 0x00, 0x00, 0x00, 0x00, 0x00,
// $ (36)
0x00, 0x9c, 0x92, 0xff, 0x92, 0x64, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
// % (37)
0x0c, 0x12, 0x12, 0x8c, 0x60, 0x18, 0xc6, 0x20, 0x20, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
// & (38)
0x00, 0x60, 0x9c, 0x92, 0x6a, 0xa4, 0x40, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00,
// ' (39)
0x00, 0x0e, 0x00, 0x00,
// ( (40)
0x00, 0x7c, 0x82, 0x00, 0x00, 0x00, 0x00, 0x00,
// ) (41)
0x00, 0x82, 0x7c, 0x00, 0x00, 0x00, 0x00, 0x00,
// * (42)
0x14, 0x08, 0x3e, 0x08, 0x14, 0x00, 0x00, 0x00, 0x00, 0x00,
// + (43)
0x10, 0x10, 0x7c, 0x10, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
// , (44)
0x00, 0x00, 0xc0, 0x00, 0x00, 0x00,
// - (45)
0x10, 0x10, 0x10, 0x10, 0x00, 0x00, 0x00, 0x00,
// . (46)
0x00, 0x00, 0x80, 0x00, 0x00, 0x00,
// / (47)
0x00, 0xc0, 0x38, 0x06, 0x00, 0x00, 0x00, 0x00,
// 0 (48)
0x7c, 0x82, 0x82, 0x82, 0x7c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
// 1 (49)
0x00, 0x04, 0x02, 0xfe, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
// 2 (50)
0x84, 0xc2, 0xa2, 0x92, 0x8c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
// 3 (51)
0x44, 0x82, 0x92, 0x92, 0x6c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
// 4 (52)
0x30, 0x28, 0x24, 0xfe, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
// 5 (53)
0x4e, 0x8a, 0x8a, 0x8a, 0x72, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
// 6 (54)
0x78, 0x94, 0x92, 0x92, 0x60, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
// 7 (55)
0x02, 0xc2, 0x32, 0x0a, 0x06, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
// 8 (56)
0x6c, 0x92, 0x92, 0x92, 0x6c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
// 9 (57)
0x0c, 0x92, 0x92, 0x52, 0x3c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
// : (58)
0x00, 0x00, 0x88, 0x00, 0x00, 0x00,
// ; (59)
0x00, 0x00, 0xc8, 0x00, 0x00, 0x00,
// < (60)
0x10, 0x28, 0x28, 0x44, 0x44, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
// = (61)
0x28, 0x28, 0x28, 0x28, 0x28, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
// > (62)
0x44, 0x44, 0x28, 0x28, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
// ? (63)
0x04, 0x02, 0xa2, 0x12, 0x0c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
// @ (64)
0xf0, 0x08, 0xe4, 0x12, 0x12, 0x12, 0xe2, 0x14, 0x08, 0xf0, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
// A (65)
0x00, 0xc0, 0x38, 0x26, 0x26, 0x38, 0xc0, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00,
// B (66)
0xfe, 0x92, 0x92, 0x92, 0x92, 0x6c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00,
// C (67)
0x7c, 0x82, 0x82, 0x82, 0x82, 0x44, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00,
// D (68)
0xfe, 0x82, 0x82, 0x82, 0x44, 0x38, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00,
// E (69)
0xfe, 0x92, 0x92, 0x92, 0x82, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
// F (70)
0xfe, 0x12, 0x12, 0x12, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
// G (71)
0x7c, 0x82, 0x82, 0x92, 0x92, 0x74, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00,
// H (72)
0xfe, 0x10, 0x10, 0x10, 0x10, 0xfe, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00,
// I (73)
0x00, 0xfe, 0x00, 0x00, 0x00, 0x00,
// J (74)
0x40, 0x80, 0x80, 0x7e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
// K (75)
0xfe, 0x10, 0x28, 0x44, 0x82, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00,
// L (76)
0xfe, 0x80, 0x80, 0x80, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
// M (77)
0xfe, 0x04, 0x18, 0x60, 0x60, 0x18, 0x04, 0xfe, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
// N (78)
0xfe, 0x04, 0x08, 0x30, 0x40, 0xfe, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00,
// O (79)
0x7c, 0x82, 0x82, 0x82, 0x82, 0x82, 0x7c, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00,
// P (80)
0xfe, 0x12, 0x12, 0x12, 0x0c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
// Q (81)
0x7c, 0x82, 0x82, 0x82, 0x42, 0xc2, 0x7c, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00,
// R (82)
0xfe, 0x12, 0x12, 0x32, 0x4c, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00,
// S (83)
0x4c, 0x92, 0x92, 0x92, 0x64, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
// T (84)
0x02, 0x02, 0xfe, 0x02, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
// U (85)
0x7e, 0x80, 0x80, 0x80, 0x80, 0x7e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00,
// V (86)
0x06, 0x18, 0x60, 0x80, 0x60, 0x18, 0x06, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00,
// W (87)
0x06, 0x38, 0xc0, 0x38, 0x06, 0x38, 0xc0, 0x38, 0x06, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
// X (88)
0x82, 0x44, 0x28, 0x10, 0x28, 0x44, 0x82, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00,
// Y (89)
0x02, 0x04, 0x08, 0xf0, 0x08, 0x04, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00,
// Z (90)
0xc2, 0xa2, 0x92, 0x8a, 0x86, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
// [ (91)
0x00, 0xfe, 0x82, 0x82, 0x00, 0x00, 0x00, 0x00,
// \ (92)
0x06, 0x38, 0xc0, 0x00, 0x00, 0x00, 0x00, 0x00,
// ] (93)
0x82, 0x82, 0xfe, 0x00, 0x00, 0x00, 0x00, 0x00,
// ^ (94)
0x08, 0x04, 0x02, 0x04, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
// _ (95)
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
// ` (96)
0x00, 0x02, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00,
// a (97)
0x40, 0xa8, 0xa8, 0xa8, 0xf0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
// b (98)
0xfe, 0x88, 0x88, 0x88, 0x70, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
// c (99)
0x70, 0x88, 0x88, 0x88, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
// d (100)
0x70, 0x88, 0x88, 0x88, 0xfe, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
// e (101)
0x70, 0xa8, 0xa8, 0xa8, 0x30, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
// f (102)
0x08, 0xfc, 0x0a, 0x00, 0x00, 0x00, 0x00, 0x00,
// g (103)
0x30, 0x48, 0x48, 0x48, 0xf8, 0x00, 0x00, 0x01, 0x01, 0x01, 0x00, 0x00,
// h (104)
0xfe, 0x08, 0x08, 0x08, 0xf0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
// i (105)
0x00, 0xfa, 0x00, 0x00, 0x00, 0x00,
// j (106)
0x00, 0x00, 0xfa, 0x01, 0x00, 0x00,
// k (107)
0xfe, 0x20, 0x50, 0x88, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
// l (108)
0x00, 0xfe, 0x00, 0x00, 0x00, 0x00,
// m (109)
0xf8, 0x08, 0x08, 0xf0, 0x08, 0x08, 0xf0, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
// n (110)
0xf8, 0x08, 0x08, 0x08, 0xf0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
// o (111)
0x70, 0x88, 0x88, 0x88, 0x70, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
// p (112)
0xf8, 0x48, 0x48, 0x48, 0x30, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
// q (113)
0x30, 0x48, 0x48, 0x48, 0xf8, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00,
// r (114)
0xf8, 0x10, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00,
// s (115)
0x90, 0xa8, 0xa8, 0x48, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
// t (116)
0x08, 0x7e, 0x88, 0x00, 0x00, 0x00, 0x00, 0x00,
// u (117)
0x78, 0x80, 0x80, 0x80, 0xf8, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
// v (118)
0x18, 0x60, 0x80, 0x60, 0x18, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
// w (119)
0x78, 0x80, 0x60, 0x18, 0x60, 0x80, 0x78, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
// x (120)
0x88, 0x50, 0x20, 0x50, 0x88, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
// y (121)
0x18, 0x60, 0x80, 0x60, 0x18, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00,
// z (122)
0xc8, 0xa8, 0x98, 0x88, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
// { (123)
0x10, 0x6c, 0x82, 0x00, 0x00, 0x00, 0x00, 0x00,
// | (124)
0x00, 0xfe, 0x00, 0x00, 0x00, 0x00,
// } (125)
0x82, 0x6c, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00,
// ~ (126)
0x10, 0x08, 0x10, 0x20, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
]),
};
/**
* ArialMT Plain 16 - Medium font (height ~19 pixels)
* Simplified subset covering 0-9, A-Z, a-z, common punctuation
*/
export const ArialMT_Plain_16: OLEDFont = {
height: 19,
firstChar: 32,
charCount: 95,
widths: [
4, // space
4, // !
5, // "
8, // #
8, // $
12, // %
10, // &
2, // '
5, // (
5, // )
6, // *
8, // +
4, // ,
5, // -
4, // .
4, // /
8, // 0
8, // 1
8, // 2
8, // 3
8, // 4
8, // 5
8, // 6
8, // 7
8, // 8
8, // 9
4, // :
4, // ;
8, // <
8, // =
8, // >
8, // ?
15, // @
10, // A
9, // B
10, // C
10, // D
9, // E
8, // F
11, // G
9, // H
4, // I
6, // J
9, // K
8, // L
11, // M
9, // N
11, // O
9, // P
11, // Q
10, // R
9, // S
8, // T
9, // U
10, // V
14, // W
10, // X
10, // Y
9, // Z
4, // [
4, // \
4, // ]
7, // ^
8, // _
5, // `
8, // a
8, // b
7, // c
8, // d
8, // e
4, // f
8, // g
8, // h
4, // i
4, // j
8, // k
4, // l
12, // m
8, // n
8, // o
8, // p
8, // q
5, // r
7, // s
4, // t
8, // u
8, // v
12, // w
8, // x
8, // y
7, // z
5, // {
4, // |
5, // }
8, // ~
],
// Font data would be similar pattern but larger - using placeholder
data: new Uint8Array(2500).fill(0xff), // Placeholder - would contain actual font bitmap data
};
/**
* Helper to get FONT_HEIGHT_SMALL equivalent
*/
export const FONT_HEIGHT_SMALL = 13;
export const FONT_HEIGHT_MEDIUM = 19;
export const FONT_HEIGHT_LARGE = 28;
/**
* Helper function to create a font from raw byte data (for importing firmware fonts)
*/
export function createFontFromBytes(
height: number,
firstChar: number,
widths: number[],
data: number[],
): OLEDFont {
return {
height,
firstChar,
charCount: widths.length,
widths,
data: new Uint8Array(data),
};
}
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/**
* OLEDImages.ts - Icon and image data for OLED display emulator
*
* These are direct ports of the XBM/bitmap icons from the Meshtastic firmware.
* Format: XBM style (LSB first, horizontal scanning)
*/
// Satellite icon (8x8)
export const imgSatellite_width = 8;
export const imgSatellite_height = 8;
export const imgSatellite = new Uint8Array([
0b00000000, 0b00000000, 0b00000000, 0b00011000, 0b11011011, 0b11111111,
0b11011011, 0b00011000,
]);
// USB icon (10x8)
export const imgUSB = new Uint8Array([
0x00, 0xfc, 0xf0, 0xfc, 0x88, 0xff, 0x86, 0xfe, 0x85, 0xfe, 0x89, 0xff, 0xf1,
0xfc, 0x00, 0xfc,
]);
// Power icon (8x16)
export const imgPower = new Uint8Array([
0x40, 0x40, 0x40, 0x58, 0x48, 0x08, 0x08, 0x08, 0x1c, 0x22, 0x22, 0x41, 0x7f,
0x22, 0x22, 0x22,
]);
// User icon (8x8)
export const imgUser = new Uint8Array([
0x3c, 0x42, 0x99, 0xa5, 0xa5, 0x99, 0x42, 0x3c,
]);
// Position empty arrow (6x8)
export const imgPositionEmpty = new Uint8Array([
0x20, 0x30, 0x28, 0x24, 0x42, 0xff,
]);
// Position solid arrow (6x8)
export const imgPositionSolid = new Uint8Array([
0x20, 0x30, 0x38, 0x3c, 0x7e, 0xff,
]);
// Mail icon (10x7)
export const mail_width = 10;
export const mail_height = 7;
export const mail = new Uint8Array([
0b11111111,
0b00, // Top line
0b10000001,
0b00, // Edges
0b11000011,
0b00, // Diagonals start
0b10100101,
0b00, // Inner M part
0b10011001,
0b00, // Inner M part
0b10000001,
0b00, // Edges
0b11111111,
0b00, // Bottom line
]);
// Hop icon (9x10)
export const hop_width = 9;
export const hop_height = 10;
export const hop = new Uint8Array([
0x05, 0x00, 0x07, 0x00, 0x05, 0x00, 0x38, 0x00, 0x28, 0x00, 0x38, 0x00, 0xc0,
0x01, 0x40, 0x01, 0xc0, 0x01, 0x40, 0x00,
]);
// Mail icon (8x8)
export const icon_mail = new Uint8Array([
0b11111111, // ████████ top border
0b10000001, // █ █ sides
0b11000011, // ██ ██ diagonal
0b10100101, // █ █ █ █ inner M
0b10011001, // █ ██ █ inner M
0b10000001, // █ █ sides
0b10000001, // █ █ sides
0b11111111, // ████████ bottom
]);
// Compass icon (8x8)
export const icon_compass = new Uint8Array([
0x3c, // Row 0: ..####..
0x52, // Row 1: .#..#.#.
0x91, // Row 2: #...#..#
0x91, // Row 3: #...#..#
0x91, // Row 4: #...#..#
0x81, // Row 5: #......#
0x42, // Row 6: .#....#.
0x3c, // Row 7: ..####..
]);
// Radio icon (8x8)
export const icon_radio = new Uint8Array([
0x0f, // Row 0: ####....
0x10, // Row 1: ....#...
0x27, // Row 2: ###..#..
0x48, // Row 3: ...#..#.
0x93, // Row 4: ##..#..#
0xa4, // Row 5: ..#..#.#
0xa8, // Row 6: ...#.#.#
0xa9, // Row 7: #..#.#.#
]);
// System/settings icon (8x8)
export const icon_system = new Uint8Array([
0x24, // Row 0: ..#..#..
0x3c, // Row 1: ..####..
0xc3, // Row 2: ##....##
0x5a, // Row 3: .#.##.#.
0x5a, // Row 4: .#.##.#.
0xc3, // Row 5: ##....##
0x3c, // Row 6: ..####..
0x24, // Row 7: ..#..#..
]);
// WiFi icon (8x8)
export const icon_wifi = new Uint8Array([
0b00000000, 0b00011000, 0b00111100, 0b01111110, 0b11011011, 0b00011000,
0b00011000, 0b00000000,
]);
// Nodes icon (8x8)
export const icon_nodes = new Uint8Array([
0xf9, // Row 0: #..#####
0x00, // Row 1
0xf9, // Row 2: #..#####
0x00, // Row 3
0xf9, // Row 4: #..#####
0x00, // Row 5
0xf9, // Row 6: #..#####
0x00, // Row 7
]);
// Battery vertical (7x11)
export const batteryBitmap_v = new Uint8Array([
0b00011100, 0b00111110, 0b01000001, 0b01000001, 0b00000000, 0b00000000,
0b00000000, 0b01000001, 0b01000001, 0b01000001, 0b00111110,
]);
// Battery side gaps (8x3)
export const batteryBitmap_sidegaps_v = new Uint8Array([
0b10000010, 0b10000010, 0b10000010,
]);
// Lightning bolt vertical (5x5)
export const lightning_bolt_v = new Uint8Array([
0b00000100, 0b00000110, 0b00011111, 0b00001100, 0b00000100,
]);
// Horizontal battery bottom (13x9)
export const batteryBitmap_h_bottom = new Uint8Array([
0b00011110, 0b00000000, 0b00000001, 0b00000000, 0b00000001, 0b00000000,
0b00000001, 0b00000000, 0b00000001, 0b00000000, 0b00000001, 0b00000000,
0b00000001, 0b00000000, 0b00000001, 0b00000000, 0b00000001, 0b00000000,
0b00000001, 0b00000000, 0b00000001, 0b00000000, 0b00000001, 0b00000000,
0b00011110, 0b00000000,
]);
// Horizontal battery top (13x9)
export const batteryBitmap_h_top = new Uint8Array([
0b00111100, 0b00000000, 0b01000000, 0b00000000, 0b01000000, 0b00000000,
0b01000000, 0b00000000, 0b01000000, 0b00000000, 0b11000000, 0b00000000,
0b11000000, 0b00000000, 0b11000000, 0b00000000, 0b01000000, 0b00000000,
0b01000000, 0b00000000, 0b01000000, 0b00000000, 0b01000000, 0b00000000,
0b00111100, 0b00000000,
]);
// Lightning bolt horizontal (13x9)
export const lightning_bolt_h = new Uint8Array([
0b00000000, 0b00000000, 0b00100000, 0b00000000, 0b00110000, 0b00000000,
0b00111000, 0b00000000, 0b00111100, 0b00000000, 0b00011110, 0b00000000,
0b11111111, 0b00000000, 0b01111000, 0b00000000, 0b00111100, 0b00000000,
0b00011100, 0b00000000, 0b00001100, 0b00000000, 0b00000100, 0b00000000,
0b00000000, 0b00000000,
]);
// Signal bars icon (various signal strengths)
export const signal_bars = {
width: 12,
height: 8,
// 0 bars
none: new Uint8Array([
0b00000000, 0b00000000, 0b00000000, 0b00000000, 0b00000000, 0b00000000,
0b00000000, 0b00000000, 0b00000000, 0b00000000, 0b00000000, 0b00000000,
0b00000000, 0b00000000, 0b00000000, 0b00000000,
]),
// 1 bar
low: new Uint8Array([
0b00000000, 0b00000000, 0b00000000, 0b00000000, 0b00000000, 0b00000000,
0b00000000, 0b00000000, 0b00000000, 0b00000000, 0b00000000, 0b00000000,
0b00000011, 0b00000000, 0b00000011, 0b00000000,
]),
// 2 bars
medium: new Uint8Array([
0b00000000, 0b00000000, 0b00000000, 0b00000000, 0b00000000, 0b00000000,
0b00000000, 0b00000000, 0b00001100, 0b00000000, 0b00001100, 0b00000000,
0b00001111, 0b00000000, 0b00001111, 0b00000000,
]),
// 3 bars
high: new Uint8Array([
0b00000000, 0b00000000, 0b00000000, 0b00000000, 0b00110000, 0b00000000,
0b00110000, 0b00000000, 0b00111100, 0b00000000, 0b00111100, 0b00000000,
0b00111111, 0b00000000, 0b00111111, 0b00000000,
]),
// 4 bars (full)
full: new Uint8Array([
0b11000000, 0b00000000, 0b11000000, 0b00000000, 0b11110000, 0b00000000,
0b11110000, 0b00000000, 0b11111100, 0b00000000, 0b11111100, 0b00000000,
0b11111111, 0b00000000, 0b11111111, 0b00000000,
]),
};
// Meshtastic logo (simplified 32x32)
export const logo_width = 32;
export const logo_height = 32;
export const meshtastic_logo = new Uint8Array([
0x00, 0x00, 0x00, 0x00, 0x00, 0xfc, 0x3f, 0x00, 0x00, 0x06, 0x60, 0x00, 0x00,
0x03, 0xc0, 0x00, 0x80, 0x01, 0x80, 0x01, 0xc0, 0x00, 0x00, 0x03, 0x60, 0x00,
0x00, 0x06, 0x30, 0x00, 0x00, 0x0c, 0x18, 0xf8, 0x1f, 0x18, 0x08, 0x04, 0x20,
0x10, 0x0c, 0x02, 0x40, 0x30, 0x04, 0x01, 0x80, 0x20, 0x06, 0x01, 0x80, 0x60,
0x02, 0xe1, 0x87, 0x40, 0x02, 0x11, 0x88, 0x40, 0x03, 0x09, 0x90, 0xc0, 0x03,
0x09, 0x90, 0xc0, 0x02, 0x11, 0x88, 0x40, 0x02, 0xe1, 0x87, 0x40, 0x06, 0x01,
0x80, 0x60, 0x04, 0x01, 0x80, 0x20, 0x0c, 0x02, 0x40, 0x30, 0x08, 0x04, 0x20,
0x10, 0x18, 0xf8, 0x1f, 0x18, 0x30, 0x00, 0x00, 0x0c, 0x60, 0x00, 0x00, 0x06,
0xc0, 0x00, 0x00, 0x03, 0x80, 0x01, 0x80, 0x01, 0x00, 0x03, 0xc0, 0x00, 0x00,
0x06, 0x60, 0x00, 0x00, 0xfc, 0x3f, 0x00, 0x00, 0x00, 0x00, 0x00,
]);
// Bluetooth icon (8x11)
export const icon_bluetooth = new Uint8Array([
0b00000000, 0b10000100, 0b01001010, 0b00101010, 0b00010100, 0b11111111,
0b00010100, 0b00101010, 0b01001010, 0b10000100, 0b00000000,
]);
// GPS/Location pin icon (8x12)
export const icon_gps_pin = new Uint8Array([
0b00111100, 0b01111110, 0b11111111, 0b11100111, 0b11100111, 0b11111111,
0b01111110, 0b00111100, 0b00011000, 0b00011000, 0b00001000, 0b00000000,
]);
// Message/chat bubble icon (10x8)
export const icon_message = new Uint8Array([
0b11111111, 0b00, 0b10000001, 0b00, 0b10000001, 0b00, 0b10000001, 0b00,
0b10000001, 0b00, 0b11111111, 0b00, 0b00000110, 0b00, 0b00000010, 0b00,
]);
/**
* Helper to convert icon data to XBM format if needed
*/
export function toXbm(data: Uint8Array | number[]): Uint8Array {
return data instanceof Uint8Array ? data : new Uint8Array(data);
}
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/**
* ScreenRenderers.ts - Sample screen rendering functions
*
* These demonstrate how to port Meshtastic firmware UI screens
* to the OLED emulator. The API matches the firmware's drawing code.
*/
import {
OLEDDisplay,
WHITE,
BLACK,
TEXT_ALIGN_LEFT,
TEXT_ALIGN_CENTER,
TEXT_ALIGN_RIGHT,
} from "./OLEDDisplay";
import { Font_6x8 } from "./SimpleFonts";
import * as images from "./OLEDImages";
// Font height for simple 6x8 font
const FONT_HEIGHT_SMALL = 8;
// Screen resolution detection (matches SharedUIDisplay.cpp)
export type ScreenResolution = "UltraLow" | "Low" | "High";
export function determineScreenResolution(
width: number,
height: number,
): ScreenResolution {
if (width <= 64 || height <= 48) {
return "UltraLow";
}
if (width > 128) {
return "High";
}
return "Low";
}
// Helper for consistent line positioning
export function getTextPositions(display: OLEDDisplay): number[] {
const fontHeight = FONT_HEIGHT_SMALL;
return [
0, // textZeroLine
fontHeight - 1, // textFirstLine
fontHeight - 1 + (fontHeight - 5), // textSecondLine
fontHeight - 1 + 2 * (fontHeight - 5), // textThirdLine
fontHeight - 1 + 3 * (fontHeight - 5), // textFourthLine
fontHeight - 1 + 4 * (fontHeight - 5), // textFifthLine
];
}
/**
* Draw a rounded highlight box (used for inverted headers)
*/
export function drawRoundedHighlight(
display: OLEDDisplay,
x: number,
y: number,
w: number,
h: number,
r: number,
): void {
// Draw the center and side rectangles
display.fillRect(x + r, y, w - 2 * r, h); // center bar
display.fillRect(x, y + r, r, h - 2 * r); // left edge
display.fillRect(x + w - r, y + r, r, h - 2 * r); // right edge
// Draw the rounded corners using filled circles
display.fillCircle(x + r + 1, y + r, r); // top-left
display.fillCircle(x + w - r - 1, y + r, r); // top-right
display.fillCircle(x + r + 1, y + h - r - 1, r); // bottom-left
display.fillCircle(x + w - r - 1, y + h - r - 1, r); // bottom-right
}
/**
* Draw the common header bar (battery, title, icons)
*/
export function drawCommonHeader(
display: OLEDDisplay,
x: number,
y: number,
titleStr: string,
options: {
inverted?: boolean;
batteryPercent?: number;
isCharging?: boolean;
hasUSB?: boolean;
hasUnreadMessage?: boolean;
} = {},
): void {
const {
inverted = true,
batteryPercent = 75,
isCharging = false,
hasUSB = false,
hasUnreadMessage = false,
} = options;
const HEADER_OFFSET_Y = 1;
y += HEADER_OFFSET_Y;
display.setFont(Font_6x8);
const highlightHeight = FONT_HEIGHT_SMALL - 1;
const screenW = display.getWidth();
if (inverted) {
// Draw inverted header background
display.setColor(WHITE);
drawRoundedHighlight(display, x, y, screenW, highlightHeight, 2);
display.setColor(BLACK);
} else {
// Draw line under header
display.setColor(WHITE);
display.drawLine(0, 14, screenW, 14);
}
// Draw title centered
display.setTextAlignment(TEXT_ALIGN_CENTER);
display.drawString(screenW / 2, y, titleStr);
// Reset color for remaining elements
if (inverted) {
display.setColor(WHITE);
}
// Draw battery on left
let batteryX = 1;
const batteryY = HEADER_OFFSET_Y + 1;
if (hasUSB && !isCharging) {
// Draw USB icon
display.drawXbm(batteryX + 1, batteryY + 2, 10, 8, images.imgUSB);
batteryX += 11;
} else {
// Draw battery outline
display.drawXbm(batteryX, batteryY, 7, 11, images.batteryBitmap_v);
if (isCharging) {
// Draw lightning bolt
display.drawXbm(
batteryX + 1,
batteryY + 3,
5,
5,
images.lightning_bolt_v,
);
} else {
// Draw battery level
display.drawXbm(
batteryX - 1,
batteryY + 4,
8,
3,
images.batteryBitmap_sidegaps_v,
);
const fillHeight = Math.floor((8 * batteryPercent) / 100);
const fillY = batteryY - fillHeight + 10;
display.fillRect(batteryX + 1, fillY, 5, fillHeight);
}
batteryX += 9;
}
// Draw mail icon on right if unread message
if (hasUnreadMessage) {
const mailX = screenW - images.mail_width - 2;
display.drawXbm(
mailX,
y + 2,
images.mail_width,
images.mail_height,
images.mail,
);
}
display.setTextAlignment(TEXT_ALIGN_LEFT);
display.setColor(WHITE);
}
/**
* Draw a boot/splash screen with logo
*/
export function drawBootScreen(
display: OLEDDisplay,
appVersion: string = "2.5.0",
): void {
display.clear();
display.setFont(Font_6x8);
display.setColor(WHITE);
const centerX = display.getWidth() / 2;
const centerY = display.getHeight() / 2;
// Draw logo centered
const logoX = centerX - images.logo_width / 2;
const logoY = centerY - images.logo_height / 2 - 8;
display.drawXbm(
logoX,
logoY,
images.logo_width,
images.logo_height,
images.meshtastic_logo,
);
// Draw version below
display.setTextAlignment(TEXT_ALIGN_CENTER);
display.drawString(
centerX,
centerY + images.logo_height / 2,
`v${appVersion}`,
);
display.setTextAlignment(TEXT_ALIGN_LEFT);
}
/**
* Draw a node info screen
*/
export function drawNodeInfoScreen(
display: OLEDDisplay,
nodeInfo: {
shortName: string;
longName: string;
nodeId: string;
batteryLevel?: number;
lastHeard?: string;
snr?: number;
hopsAway?: number;
},
): void {
display.clear();
// Draw header
drawCommonHeader(display, 0, 0, "Node Info", {
inverted: true,
batteryPercent: 85,
});
display.setFont(Font_6x8);
display.setColor(WHITE);
display.setTextAlignment(TEXT_ALIGN_LEFT);
const lines = getTextPositions(display);
const screenW = display.getWidth();
// Node name (bolded by drawing twice offset)
display.drawString(0, lines[1], nodeInfo.longName);
display.drawString(1, lines[1], nodeInfo.longName);
// Short name and ID
display.drawString(0, lines[2], `${nodeInfo.shortName}${nodeInfo.nodeId}`);
// Last heard
if (nodeInfo.lastHeard) {
display.drawString(0, lines[3], `Heard: ${nodeInfo.lastHeard}`);
}
// Signal info on right side
if (nodeInfo.snr !== undefined) {
const snrStr = `SNR: ${nodeInfo.snr}dB`;
display.setTextAlignment(TEXT_ALIGN_RIGHT);
display.drawString(screenW, lines[3], snrStr);
}
// Hops
if (nodeInfo.hopsAway !== undefined) {
const hopStr =
nodeInfo.hopsAway === 0 ? "Direct" : `${nodeInfo.hopsAway} hops`;
display.setTextAlignment(TEXT_ALIGN_LEFT);
display.drawString(0, lines[4], hopStr);
}
display.setTextAlignment(TEXT_ALIGN_LEFT);
}
/**
* Draw a message screen
*/
export function drawMessageScreen(
display: OLEDDisplay,
message: {
from: string;
text: string;
time: string;
channel?: string;
},
): void {
display.clear();
// Draw header with channel name if provided
const headerTitle = message.channel || "Message";
drawCommonHeader(display, 0, 0, headerTitle, {
inverted: true,
batteryPercent: 72,
hasUnreadMessage: true,
});
display.setFont(Font_6x8);
display.setColor(WHITE);
display.setTextAlignment(TEXT_ALIGN_LEFT);
const lines = getTextPositions(display);
const screenW = display.getWidth();
// From line
display.drawString(0, lines[1], `From: ${message.from}`);
// Time on right
display.setTextAlignment(TEXT_ALIGN_RIGHT);
display.drawString(screenW, lines[1], message.time);
// Message text (with word wrap)
display.setTextAlignment(TEXT_ALIGN_LEFT);
display.drawStringMaxWidth(0, lines[2], screenW, message.text);
}
/**
* Draw a GPS/location screen
*/
export function drawGPSScreen(
display: OLEDDisplay,
gpsInfo: {
latitude?: number;
longitude?: number;
altitude?: number;
satellites?: number;
hasLock: boolean;
speed?: number;
},
): void {
display.clear();
drawCommonHeader(display, 0, 0, "GPS", {
inverted: true,
batteryPercent: 90,
});
display.setFont(Font_6x8);
display.setColor(WHITE);
display.setTextAlignment(TEXT_ALIGN_LEFT);
const lines = getTextPositions(display);
// Draw satellite icon and count
display.drawXbm(
0,
lines[1],
images.imgSatellite_width,
images.imgSatellite_height,
images.imgSatellite,
);
if (!gpsInfo.hasLock) {
display.drawString(12, lines[1], "No Lock");
} else {
display.drawString(12, lines[1], `${gpsInfo.satellites || 0} sats`);
}
if (
gpsInfo.hasLock &&
gpsInfo.latitude !== undefined &&
gpsInfo.longitude !== undefined
) {
// Coordinates
display.drawString(0, lines[2], `Lat: ${gpsInfo.latitude.toFixed(6)}`);
display.drawString(0, lines[3], `Lon: ${gpsInfo.longitude.toFixed(6)}`);
// Altitude
if (gpsInfo.altitude !== undefined) {
display.drawString(0, lines[4], `Alt: ${gpsInfo.altitude.toFixed(0)}m`);
}
// Speed
if (gpsInfo.speed !== undefined) {
const screenW = display.getWidth();
display.setTextAlignment(TEXT_ALIGN_RIGHT);
display.drawString(screenW, lines[4], `${gpsInfo.speed.toFixed(1)} km/h`);
}
}
display.setTextAlignment(TEXT_ALIGN_LEFT);
}
/**
* Draw a node list screen
*/
export function drawNodeListScreen(
display: OLEDDisplay,
nodes: Array<{
shortName: string;
longName: string;
lastHeard: string;
snr?: number;
}>,
selectedIndex: number = 0,
): void {
display.clear();
drawCommonHeader(display, 0, 0, `Nodes (${nodes.length})`, {
inverted: true,
batteryPercent: 80,
});
display.setFont(Font_6x8);
display.setColor(WHITE);
display.setTextAlignment(TEXT_ALIGN_LEFT);
const lines = getTextPositions(display);
const screenW = display.getWidth();
const maxVisibleNodes = 4;
const startIndex = Math.max(
0,
selectedIndex - Math.floor(maxVisibleNodes / 2),
);
for (let i = 0; i < maxVisibleNodes && startIndex + i < nodes.length; i++) {
const node = nodes[startIndex + i];
const lineY = lines[i + 1];
const isSelected = startIndex + i === selectedIndex;
// Highlight selected row
if (isSelected) {
display.fillRect(0, lineY - 1, screenW, FONT_HEIGHT_SMALL);
display.setColor(BLACK);
}
// Node short name
display.drawString(0, lineY, node.shortName);
// Last heard on right
display.setTextAlignment(TEXT_ALIGN_RIGHT);
display.drawString(screenW, lineY, node.lastHeard);
display.setTextAlignment(TEXT_ALIGN_LEFT);
if (isSelected) {
display.setColor(WHITE);
}
}
}
/**
* Draw a system info screen
*/
export function drawSystemScreen(
display: OLEDDisplay,
sysInfo: {
uptime: string;
channelUtil: number;
airUtil: number;
batteryVoltage?: number;
nodes: number;
freeMemory?: number;
},
): void {
display.clear();
drawCommonHeader(display, 0, 0, "System", {
inverted: true,
batteryPercent: 95,
});
display.setFont(Font_6x8);
display.setColor(WHITE);
display.setTextAlignment(TEXT_ALIGN_LEFT);
const lines = getTextPositions(display);
const screenW = display.getWidth();
// Uptime
display.drawString(0, lines[1], `Uptime: ${sysInfo.uptime}`);
// Channel utilization
display.drawString(0, lines[2], `ChUtil: ${sysInfo.channelUtil.toFixed(1)}%`);
// Air utilization
display.setTextAlignment(TEXT_ALIGN_RIGHT);
display.drawString(
screenW,
lines[2],
`AirTx: ${sysInfo.airUtil.toFixed(1)}%`,
);
display.setTextAlignment(TEXT_ALIGN_LEFT);
// Nodes
display.drawString(0, lines[3], `Nodes: ${sysInfo.nodes}`);
// Battery voltage
if (sysInfo.batteryVoltage !== undefined) {
display.setTextAlignment(TEXT_ALIGN_RIGHT);
display.drawString(
screenW,
lines[3],
`${sysInfo.batteryVoltage.toFixed(2)}V`,
);
}
// Free memory
if (sysInfo.freeMemory !== undefined) {
display.setTextAlignment(TEXT_ALIGN_LEFT);
display.drawString(
0,
lines[4],
`Free: ${(sysInfo.freeMemory / 1024).toFixed(0)}KB`,
);
}
display.setTextAlignment(TEXT_ALIGN_LEFT);
}
/**
* Draw a compass screen with bearing arrow
*/
export function drawCompassScreen(
display: OLEDDisplay,
compassInfo: {
heading: number; // Device heading in degrees
bearing: number; // Bearing to target in degrees
distance?: number; // Distance to target in meters
targetName?: string;
},
): void {
display.clear();
drawCommonHeader(display, 0, 0, compassInfo.targetName || "Compass", {
inverted: true,
batteryPercent: 70,
});
display.setFont(Font_6x8);
display.setColor(WHITE);
const screenW = display.getWidth();
const screenH = display.getHeight();
// Compass center and radius
const compassRadius = Math.min(screenW, screenH - 20) / 2 - 4;
const compassX = screenW / 2;
const compassY = (screenH + 16) / 2;
// Draw compass circle
display.drawCircle(compassX, compassY, compassRadius);
// Draw cardinal directions
display.setTextAlignment(TEXT_ALIGN_CENTER);
display.drawString(compassX, compassY - compassRadius - 10, "N");
// Calculate relative bearing (bearing - heading)
const relativeBearing =
((compassInfo.bearing - compassInfo.heading) * Math.PI) / 180;
// Draw bearing arrow
const arrowLength = compassRadius - 6;
const arrowX = compassX + Math.sin(relativeBearing) * arrowLength;
const arrowY = compassY - Math.cos(relativeBearing) * arrowLength;
display.drawLine(compassX, compassY, arrowX, arrowY);
// Draw arrowhead
const headAngle = 0.4;
const headLength = 8;
const angle1 = relativeBearing + Math.PI - headAngle;
const angle2 = relativeBearing + Math.PI + headAngle;
display.drawLine(
arrowX,
arrowY,
arrowX + Math.sin(angle1) * headLength,
arrowY - Math.cos(angle1) * headLength,
);
display.drawLine(
arrowX,
arrowY,
arrowX + Math.sin(angle2) * headLength,
arrowY - Math.cos(angle2) * headLength,
);
// Draw distance at bottom
if (compassInfo.distance !== undefined) {
let distStr: string;
if (compassInfo.distance >= 1000) {
distStr = `${(compassInfo.distance / 1000).toFixed(1)} km`;
} else {
distStr = `${Math.round(compassInfo.distance)} m`;
}
display.drawString(compassX, screenH - FONT_HEIGHT_SMALL, distStr);
}
display.setTextAlignment(TEXT_ALIGN_LEFT);
}
/**
* Draw a progress/loading screen
*/
export function drawProgressScreen(
display: OLEDDisplay,
title: string,
progress: number,
statusText?: string,
): void {
display.clear();
display.setFont(Font_6x8);
display.setColor(WHITE);
display.setTextAlignment(TEXT_ALIGN_CENTER);
const screenW = display.getWidth();
const screenH = display.getHeight();
const centerX = screenW / 2;
const centerY = screenH / 2;
// Title
display.drawString(centerX, centerY - 20, title);
// Progress bar
const barWidth = screenW - 20;
const barHeight = 10;
const barX = 10;
const barY = centerY - barHeight / 2;
display.drawProgressBar(barX, barY, barWidth, barHeight, progress);
// Progress percentage
display.drawString(centerX, barY + barHeight + 4, `${Math.round(progress)}%`);
// Status text
if (statusText) {
display.drawString(centerX, screenH - FONT_HEIGHT_SMALL - 2, statusText);
}
display.setTextAlignment(TEXT_ALIGN_LEFT);
}
+421
View File
@@ -0,0 +1,421 @@
/**
* SimpleFonts.ts - Simple working bitmap fonts for OLED emulator
*
* These are basic monospace bitmap fonts that are easy to render correctly.
* Format: Each character is stored in column-major order, 1 byte per column.
* For fonts taller than 8px, multiple bytes per column are used.
*/
import type { OLEDFont } from "./OLEDDisplay";
/**
* Simple 6x8 monospace font
* Each character is 6 columns wide, 8 rows tall
* 1 byte per column (8 vertical pixels)
* Includes ASCII 32-126
*/
export const Font_6x8: OLEDFont = {
height: 8,
firstChar: 32,
charCount: 95,
widths: new Array(95).fill(6), // Fixed width font
data: new Uint8Array([
// Space (32)
0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
// ! (33)
0x00, 0x00, 0x5f, 0x00, 0x00, 0x00,
// " (34)
0x00, 0x07, 0x00, 0x07, 0x00, 0x00,
// # (35)
0x14, 0x7f, 0x14, 0x7f, 0x14, 0x00,
// $ (36)
0x24, 0x2a, 0x7f, 0x2a, 0x12, 0x00,
// % (37)
0x23, 0x13, 0x08, 0x64, 0x62, 0x00,
// & (38)
0x36, 0x49, 0x55, 0x22, 0x50, 0x00,
// ' (39)
0x00, 0x05, 0x03, 0x00, 0x00, 0x00,
// ( (40)
0x00, 0x1c, 0x22, 0x41, 0x00, 0x00,
// ) (41)
0x00, 0x41, 0x22, 0x1c, 0x00, 0x00,
// * (42)
0x08, 0x2a, 0x1c, 0x2a, 0x08, 0x00,
// + (43)
0x08, 0x08, 0x3e, 0x08, 0x08, 0x00,
// , (44)
0x00, 0x50, 0x30, 0x00, 0x00, 0x00,
// - (45)
0x08, 0x08, 0x08, 0x08, 0x08, 0x00,
// . (46)
0x00, 0x60, 0x60, 0x00, 0x00, 0x00,
// / (47)
0x20, 0x10, 0x08, 0x04, 0x02, 0x00,
// 0 (48)
0x3e, 0x51, 0x49, 0x45, 0x3e, 0x00,
// 1 (49)
0x00, 0x42, 0x7f, 0x40, 0x00, 0x00,
// 2 (50)
0x42, 0x61, 0x51, 0x49, 0x46, 0x00,
// 3 (51)
0x21, 0x41, 0x45, 0x4b, 0x31, 0x00,
// 4 (52)
0x18, 0x14, 0x12, 0x7f, 0x10, 0x00,
// 5 (53)
0x27, 0x45, 0x45, 0x45, 0x39, 0x00,
// 6 (54)
0x3c, 0x4a, 0x49, 0x49, 0x30, 0x00,
// 7 (55)
0x01, 0x71, 0x09, 0x05, 0x03, 0x00,
// 8 (56)
0x36, 0x49, 0x49, 0x49, 0x36, 0x00,
// 9 (57)
0x06, 0x49, 0x49, 0x29, 0x1e, 0x00,
// : (58)
0x00, 0x36, 0x36, 0x00, 0x00, 0x00,
// ; (59)
0x00, 0x56, 0x36, 0x00, 0x00, 0x00,
// < (60)
0x00, 0x08, 0x14, 0x22, 0x41, 0x00,
// = (61)
0x14, 0x14, 0x14, 0x14, 0x14, 0x00,
// > (62)
0x41, 0x22, 0x14, 0x08, 0x00, 0x00,
// ? (63)
0x02, 0x01, 0x51, 0x09, 0x06, 0x00,
// @ (64)
0x32, 0x49, 0x79, 0x41, 0x3e, 0x00,
// A (65)
0x7e, 0x11, 0x11, 0x11, 0x7e, 0x00,
// B (66)
0x7f, 0x49, 0x49, 0x49, 0x36, 0x00,
// C (67)
0x3e, 0x41, 0x41, 0x41, 0x22, 0x00,
// D (68)
0x7f, 0x41, 0x41, 0x22, 0x1c, 0x00,
// E (69)
0x7f, 0x49, 0x49, 0x49, 0x41, 0x00,
// F (70)
0x7f, 0x09, 0x09, 0x01, 0x01, 0x00,
// G (71)
0x3e, 0x41, 0x41, 0x51, 0x32, 0x00,
// H (72)
0x7f, 0x08, 0x08, 0x08, 0x7f, 0x00,
// I (73)
0x00, 0x41, 0x7f, 0x41, 0x00, 0x00,
// J (74)
0x20, 0x40, 0x41, 0x3f, 0x01, 0x00,
// K (75)
0x7f, 0x08, 0x14, 0x22, 0x41, 0x00,
// L (76)
0x7f, 0x40, 0x40, 0x40, 0x40, 0x00,
// M (77)
0x7f, 0x02, 0x04, 0x02, 0x7f, 0x00,
// N (78)
0x7f, 0x04, 0x08, 0x10, 0x7f, 0x00,
// O (79)
0x3e, 0x41, 0x41, 0x41, 0x3e, 0x00,
// P (80)
0x7f, 0x09, 0x09, 0x09, 0x06, 0x00,
// Q (81)
0x3e, 0x41, 0x51, 0x21, 0x5e, 0x00,
// R (82)
0x7f, 0x09, 0x19, 0x29, 0x46, 0x00,
// S (83)
0x46, 0x49, 0x49, 0x49, 0x31, 0x00,
// T (84)
0x01, 0x01, 0x7f, 0x01, 0x01, 0x00,
// U (85)
0x3f, 0x40, 0x40, 0x40, 0x3f, 0x00,
// V (86)
0x1f, 0x20, 0x40, 0x20, 0x1f, 0x00,
// W (87)
0x7f, 0x20, 0x18, 0x20, 0x7f, 0x00,
// X (88)
0x63, 0x14, 0x08, 0x14, 0x63, 0x00,
// Y (89)
0x03, 0x04, 0x78, 0x04, 0x03, 0x00,
// Z (90)
0x61, 0x51, 0x49, 0x45, 0x43, 0x00,
// [ (91)
0x00, 0x00, 0x7f, 0x41, 0x41, 0x00,
// \ (92)
0x02, 0x04, 0x08, 0x10, 0x20, 0x00,
// ] (93)
0x41, 0x41, 0x7f, 0x00, 0x00, 0x00,
// ^ (94)
0x04, 0x02, 0x01, 0x02, 0x04, 0x00,
// _ (95)
0x40, 0x40, 0x40, 0x40, 0x40, 0x00,
// ` (96)
0x00, 0x01, 0x02, 0x04, 0x00, 0x00,
// a (97)
0x20, 0x54, 0x54, 0x54, 0x78, 0x00,
// b (98)
0x7f, 0x48, 0x44, 0x44, 0x38, 0x00,
// c (99)
0x38, 0x44, 0x44, 0x44, 0x20, 0x00,
// d (100)
0x38, 0x44, 0x44, 0x48, 0x7f, 0x00,
// e (101)
0x38, 0x54, 0x54, 0x54, 0x18, 0x00,
// f (102)
0x08, 0x7e, 0x09, 0x01, 0x02, 0x00,
// g (103)
0x08, 0x14, 0x54, 0x54, 0x3c, 0x00,
// h (104)
0x7f, 0x08, 0x04, 0x04, 0x78, 0x00,
// i (105)
0x00, 0x44, 0x7d, 0x40, 0x00, 0x00,
// j (106)
0x20, 0x40, 0x44, 0x3d, 0x00, 0x00,
// k (107)
0x00, 0x7f, 0x10, 0x28, 0x44, 0x00,
// l (108)
0x00, 0x41, 0x7f, 0x40, 0x00, 0x00,
// m (109)
0x7c, 0x04, 0x18, 0x04, 0x78, 0x00,
// n (110)
0x7c, 0x08, 0x04, 0x04, 0x78, 0x00,
// o (111)
0x38, 0x44, 0x44, 0x44, 0x38, 0x00,
// p (112)
0x7c, 0x14, 0x14, 0x14, 0x08, 0x00,
// q (113)
0x08, 0x14, 0x14, 0x18, 0x7c, 0x00,
// r (114)
0x7c, 0x08, 0x04, 0x04, 0x08, 0x00,
// s (115)
0x48, 0x54, 0x54, 0x54, 0x20, 0x00,
// t (116)
0x04, 0x3f, 0x44, 0x40, 0x20, 0x00,
// u (117)
0x3c, 0x40, 0x40, 0x20, 0x7c, 0x00,
// v (118)
0x1c, 0x20, 0x40, 0x20, 0x1c, 0x00,
// w (119)
0x3c, 0x40, 0x30, 0x40, 0x3c, 0x00,
// x (120)
0x44, 0x28, 0x10, 0x28, 0x44, 0x00,
// y (121)
0x0c, 0x50, 0x50, 0x50, 0x3c, 0x00,
// z (122)
0x44, 0x64, 0x54, 0x4c, 0x44, 0x00,
// { (123)
0x00, 0x08, 0x36, 0x41, 0x00, 0x00,
// | (124)
0x00, 0x00, 0x7f, 0x00, 0x00, 0x00,
// } (125)
0x00, 0x41, 0x36, 0x08, 0x00, 0x00,
// ~ (126)
0x08, 0x08, 0x2a, 0x1c, 0x08, 0x00,
]),
};
/**
* Simple 5x7 monospace font (more compact)
* Each character is 5 columns wide, 7 rows tall
* 1 byte per column
*/
export const Font_5x7: OLEDFont = {
height: 7,
firstChar: 32,
charCount: 95,
widths: new Array(95).fill(5),
data: new Uint8Array([
// Space (32)
0x00, 0x00, 0x00, 0x00, 0x00,
// ! (33)
0x00, 0x00, 0x2f, 0x00, 0x00,
// " (34)
0x00, 0x07, 0x00, 0x07, 0x00,
// # (35)
0x14, 0x3e, 0x14, 0x3e, 0x14,
// $ (36)
0x24, 0x2a, 0x7f, 0x2a, 0x12,
// % (37)
0x23, 0x13, 0x08, 0x64, 0x62,
// & (38)
0x36, 0x49, 0x55, 0x22, 0x50,
// ' (39)
0x00, 0x05, 0x03, 0x00, 0x00,
// ( (40)
0x00, 0x1c, 0x22, 0x41, 0x00,
// ) (41)
0x00, 0x41, 0x22, 0x1c, 0x00,
// * (42)
0x14, 0x08, 0x3e, 0x08, 0x14,
// + (43)
0x08, 0x08, 0x3e, 0x08, 0x08,
// , (44)
0x00, 0x50, 0x30, 0x00, 0x00,
// - (45)
0x08, 0x08, 0x08, 0x08, 0x08,
// . (46)
0x00, 0x30, 0x30, 0x00, 0x00,
// / (47)
0x20, 0x10, 0x08, 0x04, 0x02,
// 0 (48)
0x3e, 0x51, 0x49, 0x45, 0x3e,
// 1 (49)
0x00, 0x42, 0x7f, 0x40, 0x00,
// 2 (50)
0x42, 0x61, 0x51, 0x49, 0x46,
// 3 (51)
0x21, 0x41, 0x45, 0x4b, 0x31,
// 4 (52)
0x18, 0x14, 0x12, 0x7f, 0x10,
// 5 (53)
0x27, 0x45, 0x45, 0x45, 0x39,
// 6 (54)
0x3c, 0x4a, 0x49, 0x49, 0x30,
// 7 (55)
0x01, 0x71, 0x09, 0x05, 0x03,
// 8 (56)
0x36, 0x49, 0x49, 0x49, 0x36,
// 9 (57)
0x06, 0x49, 0x49, 0x29, 0x1e,
// : (58)
0x00, 0x36, 0x36, 0x00, 0x00,
// ; (59)
0x00, 0x56, 0x36, 0x00, 0x00,
// < (60)
0x08, 0x14, 0x22, 0x41, 0x00,
// = (61)
0x14, 0x14, 0x14, 0x14, 0x14,
// > (62)
0x00, 0x41, 0x22, 0x14, 0x08,
// ? (63)
0x02, 0x01, 0x51, 0x09, 0x06,
// @ (64)
0x32, 0x49, 0x79, 0x41, 0x3e,
// A (65)
0x7e, 0x11, 0x11, 0x11, 0x7e,
// B (66)
0x7f, 0x49, 0x49, 0x49, 0x36,
// C (67)
0x3e, 0x41, 0x41, 0x41, 0x22,
// D (68)
0x7f, 0x41, 0x41, 0x22, 0x1c,
// E (69)
0x7f, 0x49, 0x49, 0x49, 0x41,
// F (70)
0x7f, 0x09, 0x09, 0x09, 0x01,
// G (71)
0x3e, 0x41, 0x49, 0x49, 0x7a,
// H (72)
0x7f, 0x08, 0x08, 0x08, 0x7f,
// I (73)
0x00, 0x41, 0x7f, 0x41, 0x00,
// J (74)
0x20, 0x40, 0x41, 0x3f, 0x01,
// K (75)
0x7f, 0x08, 0x14, 0x22, 0x41,
// L (76)
0x7f, 0x40, 0x40, 0x40, 0x40,
// M (77)
0x7f, 0x02, 0x0c, 0x02, 0x7f,
// N (78)
0x7f, 0x04, 0x08, 0x10, 0x7f,
// O (79)
0x3e, 0x41, 0x41, 0x41, 0x3e,
// P (80)
0x7f, 0x09, 0x09, 0x09, 0x06,
// Q (81)
0x3e, 0x41, 0x51, 0x21, 0x5e,
// R (82)
0x7f, 0x09, 0x19, 0x29, 0x46,
// S (83)
0x46, 0x49, 0x49, 0x49, 0x31,
// T (84)
0x01, 0x01, 0x7f, 0x01, 0x01,
// U (85)
0x3f, 0x40, 0x40, 0x40, 0x3f,
// V (86)
0x1f, 0x20, 0x40, 0x20, 0x1f,
// W (87)
0x3f, 0x40, 0x38, 0x40, 0x3f,
// X (88)
0x63, 0x14, 0x08, 0x14, 0x63,
// Y (89)
0x07, 0x08, 0x70, 0x08, 0x07,
// Z (90)
0x61, 0x51, 0x49, 0x45, 0x43,
// [ (91)
0x00, 0x7f, 0x41, 0x41, 0x00,
// \ (92)
0x02, 0x04, 0x08, 0x10, 0x20,
// ] (93)
0x00, 0x41, 0x41, 0x7f, 0x00,
// ^ (94)
0x04, 0x02, 0x01, 0x02, 0x04,
// _ (95)
0x40, 0x40, 0x40, 0x40, 0x40,
// ` (96)
0x00, 0x01, 0x02, 0x04, 0x00,
// a (97)
0x20, 0x54, 0x54, 0x54, 0x78,
// b (98)
0x7f, 0x48, 0x44, 0x44, 0x38,
// c (99)
0x38, 0x44, 0x44, 0x44, 0x20,
// d (100)
0x38, 0x44, 0x44, 0x48, 0x7f,
// e (101)
0x38, 0x54, 0x54, 0x54, 0x18,
// f (102)
0x08, 0x7e, 0x09, 0x01, 0x02,
// g (103)
0x0c, 0x52, 0x52, 0x52, 0x3e,
// h (104)
0x7f, 0x08, 0x04, 0x04, 0x78,
// i (105)
0x00, 0x44, 0x7d, 0x40, 0x00,
// j (106)
0x20, 0x40, 0x44, 0x3d, 0x00,
// k (107)
0x7f, 0x10, 0x28, 0x44, 0x00,
// l (108)
0x00, 0x41, 0x7f, 0x40, 0x00,
// m (109)
0x7c, 0x04, 0x18, 0x04, 0x78,
// n (110)
0x7c, 0x08, 0x04, 0x04, 0x78,
// o (111)
0x38, 0x44, 0x44, 0x44, 0x38,
// p (112)
0x7c, 0x14, 0x14, 0x14, 0x08,
// q (113)
0x08, 0x14, 0x14, 0x18, 0x7c,
// r (114)
0x7c, 0x08, 0x04, 0x04, 0x08,
// s (115)
0x48, 0x54, 0x54, 0x54, 0x20,
// t (116)
0x04, 0x3f, 0x44, 0x40, 0x20,
// u (117)
0x3c, 0x40, 0x40, 0x20, 0x7c,
// v (118)
0x1c, 0x20, 0x40, 0x20, 0x1c,
// w (119)
0x3c, 0x40, 0x30, 0x40, 0x3c,
// x (120)
0x44, 0x28, 0x10, 0x28, 0x44,
// y (121)
0x0c, 0x50, 0x50, 0x50, 0x3c,
// z (122)
0x44, 0x64, 0x54, 0x4c, 0x44,
// { (123)
0x00, 0x08, 0x36, 0x41, 0x00,
// | (124)
0x00, 0x00, 0x7f, 0x00, 0x00,
// } (125)
0x00, 0x41, 0x36, 0x08, 0x00,
// ~ (126)
0x10, 0x08, 0x08, 0x10, 0x08,
]),
};
// Alias for compatibility
export const SimpleFont = Font_6x8;
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/**
* Meshtastic OLED Emulator
*
* A Vue.js component and TypeScript library for emulating SSD1306/SH1106 OLED displays.
* Provides the same OLEDDisplay API as the Meshtastic firmware, enabling
* screen development and testing in the browser.
*/
// Core display class
export {
OLEDDisplay,
type OLEDDISPLAY_GEOMETRY,
type OLEDDISPLAY_COLOR,
type OLEDDISPLAY_TEXT_ALIGNMENT,
type OLEDFont,
} from "./OLEDDisplay";
export {
WHITE,
BLACK,
INVERSE,
TEXT_ALIGN_LEFT,
TEXT_ALIGN_CENTER,
TEXT_ALIGN_RIGHT,
} from "./OLEDDisplay";
// Fonts
export {
ArialMT_Plain_10,
ArialMT_Plain_16,
FONT_HEIGHT_SMALL,
FONT_HEIGHT_MEDIUM,
FONT_HEIGHT_LARGE,
createFontFromBytes,
} from "./OLEDFonts";
// Simple working fonts (recommended)
export { Font_6x8, Font_5x7, SimpleFont } from "./SimpleFonts";
// Images and icons
export * as OLEDImages from "./OLEDImages";
// Screen renderers (firmware UI ports)
export * as ScreenRenderers from "./ScreenRenderers";
// Vue component
export { default as OLEDEmulator } from "./OLEDEmulator.vue";
export { DISPLAY_PRESETS, type DisplayPreset } from "./DisplayPresets";
// Demo component
export { default as OLEDEmulatorDemo } from "./Demo.vue";
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import { createApp } from "vue";
import Demo from "./Demo.vue";
createApp(Demo).mount("#app");
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{
"compilerOptions": {
"target": "ES2020",
"useDefineForClassFields": true,
"module": "ESNext",
"lib": ["ES2020", "DOM", "DOM.Iterable"],
"skipLibCheck": true,
/* Bundler mode */
"moduleResolution": "bundler",
"allowImportingTsExtensions": true,
"resolveJsonModule": true,
"isolatedModules": true,
"noEmit": true,
"jsx": "preserve",
/* Linting */
"strict": true,
"noUnusedLocals": true,
"noUnusedParameters": true,
"noFallthroughCasesInSwitch": true,
/* Vue */
"types": ["vite/client"]
},
"include": ["src/**/*.ts", "src/**/*.tsx", "src/**/*.vue"],
"exclude": ["node_modules", "dist"]
}
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import { defineConfig } from "vite";
import vue from "@vitejs/plugin-vue";
import dts from "vite-plugin-dts";
import { resolve } from "path";
export default defineConfig({
plugins: [
vue(),
dts({
insertTypesEntry: true,
}),
],
build: {
lib: {
entry: resolve(__dirname, "src/index.ts"),
name: "MeshtasticOLEDEmulator",
formats: ["es", "cjs"],
fileName: (format) => `index.${format === "es" ? "mjs" : "js"}`,
},
rollupOptions: {
external: ["vue"],
output: {
globals: {
vue: "Vue",
},
},
},
cssCodeSplit: false,
},
resolve: {
alias: {
"@": resolve(__dirname, "src"),
},
},
});