Save Frame Visibility Actions (#10576)
Co-authored-by: HarukiToreda <116696711+HarukiToreda@users.noreply.github.com>
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HarukiToreda
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@@ -50,6 +50,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "MeshService.h"
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#include "MessageStore.h"
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#include "RadioLibInterface.h"
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#include "SPILock.h"
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#include "error.h"
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#include "gps/GeoCoord.h"
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#include "gps/RTC.h"
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@@ -655,6 +656,10 @@ void Screen::setup()
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brightness = uiconfig.screen_brightness;
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}
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// Restore which frames the user has hidden (persisted across reboots).
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// Must happen before the first setFrames().
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loadFrameVisibility();
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// Detect OLED subtype (if supported by board variant)
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#ifdef AutoOLEDWire_h
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if (isAUTOOled)
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@@ -1416,6 +1421,9 @@ void Screen::toggleFrameVisibility(const std::string &frameName)
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if (frameName == "chirpy") {
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hiddenFrames.chirpy = !hiddenFrames.chirpy;
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}
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// Save the new visibility state so it survives a reboot.
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saveFrameVisibility();
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}
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bool Screen::isFrameHidden(const std::string &frameName) const
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@@ -1454,6 +1462,167 @@ bool Screen::isFrameHidden(const std::string &frameName) const
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return false;
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}
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// ---------------------------------------------------------------------------
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// Frame visibility persistence
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//
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// The set of hideable frames varies by build (USE_EINK, HAS_GPS, ...), so we
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// serialize to a fixed bitmask where each frame name owns a permanent bit
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// position. Bits for frames that don't exist in the current build are simply
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// left untouched, which keeps the saved file portable across firmware variants.
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// ---------------------------------------------------------------------------
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namespace
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{
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static const char *frameVisibilityFileName = "/prefs/framevis";
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constexpr uint32_t FRAMEVIS_MAGIC = 0x53495646; // "FVIS" little-endian
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constexpr uint8_t FRAMEVIS_VERSION = 1;
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// Permanent bit assignments. Never renumber these; only append new ones.
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enum FrameVisBit : uint8_t {
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FVBIT_TEXT_MESSAGE = 0,
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FVBIT_WAYPOINT = 1,
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FVBIT_WIFI = 2,
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FVBIT_SYSTEM = 3,
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FVBIT_HOME = 4,
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FVBIT_CLOCK = 5,
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FVBIT_NODELIST_NODES = 6,
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FVBIT_NODELIST_LOCATION = 7,
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FVBIT_NODELIST_LASTHEARD = 8,
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FVBIT_NODELIST_HOPSIGNAL = 9,
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FVBIT_NODELIST_DISTANCE = 10,
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FVBIT_NODELIST_BEARINGS = 11,
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FVBIT_GPS = 12,
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FVBIT_LORA = 13,
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FVBIT_SHOW_FAVORITES = 14,
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FVBIT_CHIRPY = 15,
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};
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struct __attribute__((packed)) FrameVisFile {
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uint32_t magic;
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uint8_t version;
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uint32_t mask;
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};
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inline void setBit(uint32_t &mask, uint8_t bit, bool value)
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{
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if (value)
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mask |= (1UL << bit);
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else
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mask &= ~(1UL << bit);
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}
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inline bool getBit(uint32_t mask, uint8_t bit)
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{
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return (mask & (1UL << bit)) != 0;
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}
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} // namespace
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uint32_t Screen::packHiddenFrames() const
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{
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uint32_t mask = 0;
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setBit(mask, FVBIT_TEXT_MESSAGE, hiddenFrames.textMessage);
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setBit(mask, FVBIT_WAYPOINT, hiddenFrames.waypoint);
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setBit(mask, FVBIT_WIFI, hiddenFrames.wifi);
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setBit(mask, FVBIT_SYSTEM, hiddenFrames.system);
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setBit(mask, FVBIT_HOME, hiddenFrames.home);
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setBit(mask, FVBIT_CLOCK, hiddenFrames.clock);
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#ifndef USE_EINK
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setBit(mask, FVBIT_NODELIST_NODES, hiddenFrames.nodelist_nodes);
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setBit(mask, FVBIT_NODELIST_LOCATION, hiddenFrames.nodelist_location);
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#endif
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#ifdef USE_EINK
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setBit(mask, FVBIT_NODELIST_LASTHEARD, hiddenFrames.nodelist_lastheard);
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setBit(mask, FVBIT_NODELIST_HOPSIGNAL, hiddenFrames.nodelist_hopsignal);
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setBit(mask, FVBIT_NODELIST_DISTANCE, hiddenFrames.nodelist_distance);
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#endif
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#if HAS_GPS
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#ifdef USE_EINK
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setBit(mask, FVBIT_NODELIST_BEARINGS, hiddenFrames.nodelist_bearings);
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#endif
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setBit(mask, FVBIT_GPS, hiddenFrames.gps);
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#endif
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setBit(mask, FVBIT_LORA, hiddenFrames.lora);
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setBit(mask, FVBIT_SHOW_FAVORITES, hiddenFrames.show_favorites);
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setBit(mask, FVBIT_CHIRPY, hiddenFrames.chirpy);
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return mask;
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}
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void Screen::applyHiddenFramesMask(uint32_t mask)
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{
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hiddenFrames.textMessage = getBit(mask, FVBIT_TEXT_MESSAGE);
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hiddenFrames.waypoint = getBit(mask, FVBIT_WAYPOINT);
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hiddenFrames.wifi = getBit(mask, FVBIT_WIFI);
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hiddenFrames.system = getBit(mask, FVBIT_SYSTEM);
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hiddenFrames.home = getBit(mask, FVBIT_HOME);
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hiddenFrames.clock = getBit(mask, FVBIT_CLOCK);
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#ifndef USE_EINK
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hiddenFrames.nodelist_nodes = getBit(mask, FVBIT_NODELIST_NODES);
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hiddenFrames.nodelist_location = getBit(mask, FVBIT_NODELIST_LOCATION);
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#endif
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#ifdef USE_EINK
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hiddenFrames.nodelist_lastheard = getBit(mask, FVBIT_NODELIST_LASTHEARD);
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hiddenFrames.nodelist_hopsignal = getBit(mask, FVBIT_NODELIST_HOPSIGNAL);
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hiddenFrames.nodelist_distance = getBit(mask, FVBIT_NODELIST_DISTANCE);
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#endif
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#if HAS_GPS
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#ifdef USE_EINK
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hiddenFrames.nodelist_bearings = getBit(mask, FVBIT_NODELIST_BEARINGS);
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#endif
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hiddenFrames.gps = getBit(mask, FVBIT_GPS);
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#endif
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hiddenFrames.lora = getBit(mask, FVBIT_LORA);
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hiddenFrames.show_favorites = getBit(mask, FVBIT_SHOW_FAVORITES);
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hiddenFrames.chirpy = getBit(mask, FVBIT_CHIRPY);
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}
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void Screen::loadFrameVisibility()
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{
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#ifdef FSCom
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spiLock->lock();
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auto file = FSCom.open(frameVisibilityFileName, FILE_O_READ);
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if (file) {
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FrameVisFile data{};
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bool ok = file.read((uint8_t *)&data, sizeof(data)) == sizeof(data) && data.magic == FRAMEVIS_MAGIC &&
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data.version == FRAMEVIS_VERSION;
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file.close();
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spiLock->unlock();
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if (ok) {
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applyHiddenFramesMask(data.mask);
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LOG_INFO("Loaded frame visibility (mask 0x%08x)", data.mask);
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} else {
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LOG_WARN("Frame visibility file invalid, keeping defaults");
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}
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return;
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}
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spiLock->unlock();
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LOG_DEBUG("No saved frame visibility, using defaults");
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#endif
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}
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void Screen::saveFrameVisibility()
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{
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#ifdef FSCom
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spiLock->lock();
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FSCom.mkdir("/prefs");
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if (FSCom.exists(frameVisibilityFileName))
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FSCom.remove(frameVisibilityFileName);
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auto file = FSCom.open(frameVisibilityFileName, FILE_O_WRITE);
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if (file) {
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FrameVisFile data{};
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data.magic = FRAMEVIS_MAGIC;
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data.version = FRAMEVIS_VERSION;
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data.mask = packHiddenFrames();
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file.write((uint8_t *)&data, sizeof(data));
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file.flush();
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file.close();
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LOG_INFO("Saved frame visibility (mask 0x%08x)", data.mask);
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} else {
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LOG_WARN("Failed to open %s for writing", frameVisibilityFileName);
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}
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spiLock->unlock();
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#endif
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}
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void Screen::handleStartFirmwareUpdateScreen()
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{
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LOG_DEBUG("Show firmware screen");
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@@ -623,6 +623,11 @@ class Screen : public concurrency::OSThread
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void toggleFrameVisibility(const std::string &frameName);
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bool isFrameHidden(const std::string &frameName) const;
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// Persist / restore which frames are hidden, across reboots.
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// Stored as a single uint32 bitmask in /prefs (see Screen.cpp for the format).
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void loadFrameVisibility();
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void saveFrameVisibility();
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#ifdef USE_EINK
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/// Draw an image to remain on E-Ink display after screen off
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void setScreensaverFrames(FrameCallback einkScreensaver = NULL);
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@@ -738,6 +743,11 @@ class Screen : public concurrency::OSThread
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bool chirpy = true;
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} hiddenFrames;
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// Convert hiddenFrames to a uint32 bitmask. Bit positions are fixed per
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// frame name (see Screen.cpp).
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uint32_t packHiddenFrames() const;
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void applyHiddenFramesMask(uint32_t mask);
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/// Try to start drawing ASAP
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void setFastFramerate();
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