fix: store NodeDB persistently (#2405)

* fix for 2404

* fix for 2404

* removed superfluous saveToDisk in reloadOwner()
This commit is contained in:
Manuel
2023-04-03 16:01:05 -05:00
committed by GitHub
co-authored by GitHub
parent 918b509be8
commit b1937e03ac
2 changed files with 1 additions and 3 deletions
-1
View File
@@ -125,7 +125,6 @@ void MeshService::reloadOwner(bool shouldSave)
// update everyone else and save to disk
if (nodeInfoModule && shouldSave) {
nodeInfoModule->sendOurNodeInfo();
nodeDB.saveToDisk(SEGMENT_DEVICESTATE);
}
}
+1 -2
View File
@@ -710,9 +710,8 @@ void NodeDB::updateUser(uint32_t nodeId, const meshtastic_User &p)
powerFSM.trigger(EVENT_NODEDB_UPDATED);
notifyObservers(true); // Force an update whether or not our node counts have changed
// Not really needed - we will save anyways when we go to sleep
// We just changed something important about the user, store our DB
// saveToDisk();
saveToDisk(SEGMENT_DEVICESTATE);
}
}