Refactor keyboard cell height logic for consistency (#10501)
Adjust keyboard cell height calculation for better layout consistency across different screen sizes. Co-authored-by: Ben Meadors <benmmeadors@gmail.com>
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Ben Meadors
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@@ -142,8 +142,9 @@ void VirtualKeyboard::draw(OLEDDisplay *display, int16_t offsetX, int16_t offset
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if (keyboardStartY < 0)
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keyboardStartY = 0;
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} else {
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// Default (non-wide, non-64px) behavior: use key height heuristic and place at bottom
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cellH = KEY_HEIGHT;
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// Default (non-wide, non-64px) e.g. SH1107 128x128:
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// cellH = FONT_HEIGHT_SMALL - 2 so rows are tighter while still hosting the font
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cellH = std::max((int)KEY_HEIGHT, FONT_HEIGHT_SMALL - 2);
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int keyboardHeight = KEYBOARD_ROWS * cellH;
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keyboardStartY = screenH - keyboardHeight;
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if (keyboardStartY < 0)
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@@ -446,11 +447,8 @@ void VirtualKeyboard::drawKey(OLEDDisplay *display, const VirtualKey &key, bool
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if (textX < x)
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textX = x; // guard
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} else {
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if (display->getHeight() <= 64 && (key.character >= '0' && key.character <= '9')) {
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textX = x + (width - textWidth + 1) / 2;
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} else {
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textX = x + (width - textWidth) / 2;
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}
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// Use ceil rounding for all screens (consistent with 128x64 behavior for numbers)
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textX = x + (width - textWidth + 1) / 2;
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}
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int contentTop = y;
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int contentH = height;
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@@ -746,4 +744,4 @@ bool VirtualKeyboard::isTimedOut() const
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}
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} // namespace graphics
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#endif
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#endif
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