Refactor keyboard cell height logic for consistency (#10501)

Adjust keyboard cell height calculation for better layout consistency across different screen sizes.

Co-authored-by: Ben Meadors <benmmeadors@gmail.com>
This commit is contained in:
BJK
2026-05-21 06:12:34 -05:00
committed by GitHub
co-authored by GitHub Ben Meadors
parent 894c5556cf
commit f3cb2bff78
+6 -8
View File
@@ -142,8 +142,9 @@ void VirtualKeyboard::draw(OLEDDisplay *display, int16_t offsetX, int16_t offset
if (keyboardStartY < 0)
keyboardStartY = 0;
} else {
// Default (non-wide, non-64px) behavior: use key height heuristic and place at bottom
cellH = KEY_HEIGHT;
// Default (non-wide, non-64px) e.g. SH1107 128x128:
// cellH = FONT_HEIGHT_SMALL - 2 so rows are tighter while still hosting the font
cellH = std::max((int)KEY_HEIGHT, FONT_HEIGHT_SMALL - 2);
int keyboardHeight = KEYBOARD_ROWS * cellH;
keyboardStartY = screenH - keyboardHeight;
if (keyboardStartY < 0)
@@ -446,11 +447,8 @@ void VirtualKeyboard::drawKey(OLEDDisplay *display, const VirtualKey &key, bool
if (textX < x)
textX = x; // guard
} else {
if (display->getHeight() <= 64 && (key.character >= '0' && key.character <= '9')) {
textX = x + (width - textWidth + 1) / 2;
} else {
textX = x + (width - textWidth) / 2;
}
// Use ceil rounding for all screens (consistent with 128x64 behavior for numbers)
textX = x + (width - textWidth + 1) / 2;
}
int contentTop = y;
int contentH = height;
@@ -746,4 +744,4 @@ bool VirtualKeyboard::isTimedOut() const
}
} // namespace graphics
#endif
#endif