* Nodelist cleanup
* Trunk fix
* getTextWidth cleanup
Updated the lambda to cache width in textW and reuse it instead of repeatedly calling getTextWidth(text) for unchanged text.
* Putting back hopAway ==0 condition as mentioned relayed signal is missleading
---------
Co-authored-by: Ben Meadors <benmmeadors@gmail.com>
* onNavUp() sets the menu cursor to the last item if not shown
* skip headers when showing the menu cursor in onNavUp() and onNavDown()
* skip headers when showing the menu cursor in onButtonShortPress()
* brace cursor incrementing
---------
Co-authored-by: Ben Meadors <benmmeadors@gmail.com>
Co-authored-by: HarukiToreda <116696711+HarukiToreda@users.noreply.github.com>
* Allow inkhud user applets to consume inputs with opt-in system
Adds a way for applets to subscribe to input events while keeping it off
by default to preserve compatibility and expected behaviours. Adds
example for use as well.
* Add check for nullptr on getActiveApplet uses
* Remove redundant includes
* Move subscribedInputs to protected
* More consistent naming scheme
* simplify the observer pattern, since all the called functions are const getters.
* use arduino macro over std: for numerical values and refactor local variables in drawScrollbar()
* oh, so Cppcheck actually complained about const pointers not being const.
* slowly getting out of ifdef hell
* fix inkHUD warnings as well
* last 2 check warnings
* git checks should fail on low defects from now on
* Inkhud battery icon improvements.
Fixes the battery icon draining from the flat side towards the bump, which is backwards from general design language seen on most devices
By request of kr0n05_ on discord, adds the ability to mirror the battery icon which fixes that issue in another way, and is also a common design seen on other devices.
* Remove option for icon mirroring
* Add border + dither to battery to prevent font overlap
* Fix trunk format
* Code cleanup, courtesy of Xaositek.
* Added keyboard option to menu. Shows a keyboard layout but does not type.
* Keyboard types into text box and wraps.
* send FreeText messages from the send submenu
- renamed `KEYBOARD` action to `FREE_TEXT` and moved its menu location
to the send submenu
- opening the FreeText applet from the menu keeps the menu open and
disabled the timeout
- the FreeText applet writes to inkhud->freetext
- the sending a canned message checks inkhud->freetext and if it isn't
empty, sends and clears the inkhud->freetext
* Text scrolls along with input
* handle free text message completion as an event
implements `handleFreeText` and `OnFreeText()` for system applets to
interface with the FreeText Applet
The FreeText Applet generates an `OnFreeText` event when completing a
message which is handled by the first system applet with the
`handleFreeText` flag set to true.
The Menu Applet now handles this event.
* call `onFreeText` whenever the FreeText Applet exits
allows the menu to consistently restart its auto-close timeout
* Add text cursor
* Change UI to remove the header and make text box longer
Keyboard displays captial letters for legibility
Keyboard types captial letters with long press
* center FreeText keys and draw symbolic buttons
Move input field and keyboard drawing to their own functions:
- `drawInputField()`
- `drawKeyboard()`
Store the keys in a 1-dimensional array
Implement a matching array, `keyWidths`, to set key widths relative to
the font size
* Add character limit and counter
* Fix softlock when hitting character limit
* Move text box as its own menu page
* rework FreeTextApplet into KeyboardApplet
- The Keyboard Applet renders an on-screen keyboard at the lower portion
of the screen.
- Calling `inkhud->openKeyboard()` sends all the user applets to the
background and resizes the first system applet with `handleFreeText` set
to True to fit above the on-screen keyboard
- `inkhud->closeKeyboard()` reverses this layout change
* Fix input box rendering and add character limit to menu free text
* remove FREE_TEXT menu page and use the FREE_TEXT menu action solely
* force update when changing the free text message
* reorganize KeyboardApplet
- add comments after each row of `key[]` and `keyWidths[]` to preserve
formatting
- The selected key is now set using the key index directly
- rowWidths are pre-calculated in the KeyboardApplet constructor
- removed `drawKeyboard()` and implemented `drawKeyLabel()`
* implement `Renderer::clearTile()` to clear the region below a tile
* add parameter to forceUpdate() for re-rendering the full screen
setting the `all` parameter to true in `inkhud->forceUpdate()` now
causes the full screen buffer to clear an re-render. This is helpful for
when sending applets to the background and the UI needs a clean canvas.
System Applets can now set the `alwaysRender` flag true which causes it
to re-render on every screen update. This is set to true in the Battery
Icon Applet.
* clean up tile clearing loops
* implement dirty rendering to let applets draw over their previous render
- `Applet::requestUpdate()` now has an optional flag to keep the old
canvas
- If honored, the renderer calls `render(true)` which runs
`onDirtyRender()` instead of `onRender()` for said applet
- The renderer will not call a dirty render if the full screen is
getting re-rendered
* simplify arithmetic in clearTile for better understanding
* combine Applet::onRender() and Applet::onDirtyRender() into Applet::onRender(bool full)
- add new `full` parameter to onRender() in every applet. This parameter
can be ignored by most applets.
- `Applet::requestUpdate()` has an optional flag that requests a full
render by default
* implement tile and partial rendering in KeyboardApplet
* add comment for drawKeyLabel()
* improve clarity of byte operations in clearTile()
* remove typo and commented code
* fix inaccurate comments
* add null check to openKeyboard() and closeKeyboard()
---------
Co-authored-by: zeropt <ferr0fluidmann@gmail.com>
Co-authored-by: HarukiToreda <116696711+HarukiToreda@users.noreply.github.com>
* Change canned message recipient's previous page to send page
* Set previousPage for new menu pages
Set nextPage in back MenuPages to previousPage
Removed back MenuAction
---------
Co-authored-by: zeropt <ferr0fluidmann@gmail.com>
Co-authored-by: HarukiToreda <116696711+HarukiToreda@users.noreply.github.com>
* InkHUD: Region Picker on initial setup
* Added Node Config menu with Lora Region Picker
* Role picker
* Preset Picker
* Timezone picker added
* Power save mode and bluetooth configs
* Config section Headers
* Channel Config
* Cleaning some behavior
* Add back to all Options
* Display config added
* Position Toggle added
* Network Config for ESP32
* Wifi details
* Reduce line spacing to fit more content
* Recent list with checkboxes
* Timezone labels easier to understand
* Trunk fix
* Added "Saving Changes" screen when reboot is needed
* Trunk fix
* Make Tips show after first boot if the region is Unset
* Added ResetDB and keep only favorite commands
* quick fix to joystick
* Trunk Fix
* Fix to tips to work with new joystick input
* Added ADC multiplier value display on power config
* added ADC calibration feature
* Fixed missing stray endiff
* GPS toggle now is aware if gps is present.
* add Greek special font
* add Greek fonts with with proper Greek glyphs
* lint fix ( run trunk fmt)
---------
Co-authored-by: Ben Meadors <benmmeadors@gmail.com>
I thought git would be smart enough to understand all the whitespace changes but even with all the flags I know to make it ignore theses it still blows up if there are identical changes on both sides.
I have a solution but it require creating a new commit at the merge base for each conflicting PR and merging it into develop.
I don't think blowing up all PRs is worth for now, maybe if we can coordinate this for V3 let's say.
This reverts commit 0d11331d18.
* Calculate hops correctly even when hop_start==0.
* Use the same type (int8_t) in the loop, avoiding signed/unsigned mismatches.
* Clarify defaultIfUnknown is returned for encrypted packets.
* TwoButtonExtened mirrors TwoButton but added joystick functionality
* basic ui navigation with a joystick
settings->joystick.enabled setting added and SETTINGS_VERSION
incremented by one in InkHUD/Persistence.h
in seeed_wio_tracker_L1_eink/nicheGraphics.h enable joystick and
disable "Next Tile" menu item in
implement prevTile and prevApplet functions in
InkHUD/WindowManager.h,cpp and InkHUD/InkHUD.h,cpp
onStickCenterShort, onStickCenterLong, onStickUp, onStickDown,
onStickLeft, and onStickRight functions added to:
- InkHUD/InkHUD.h,cpp
- InkHUD/Events.h,cpp
- InkHUD/Applet.h
change navigation actions in InkHUD/Events.cpp events based on
whether the joystick is enabled or not
in seeed_wio_tracker_L1_eink/nicheGraphics.h connect joystick events to
the new joystick handler functions
* handle joystick input in NotificationApplet and TipsApplet
Both the joystick center short press and the user button short press can
be used to advance through the Tips applet.
dismiss notifications with any joystick input
* MenuApplet controls
allows menu navigation including a back button
* add AlignStickApplet for aligning the joystick with the screen
add joystick.aligned and joystick.alignment to InkHUD/Persistence.h for
storing alignment status and relative angle
create AlignStick applet that prompts the user for a joystick input and
rotates the controls to align with the screen
AlignStick applet is run after the tips applet if the joystick is
enabled and not aligned
add menu item for opening the AlignStick applet
* update tips applet with joystick controls
* format InkHUD additions
* fix stroke consistency when resizing joystick graphic
* tweak button tips for order consistency
* increase joystick debounce
* fix comments
* remove unnecessary '+'
* remap joystick controls to match standard inkHUD behavior
Input with a joystick now behaves as follows
User Button (joystick center):
- short press in applet -> opens menu
- long press in applet -> opens menu
- short press in menu -> selects
- long press in menu -> selects
Exit Button:
- short press in applet -> switches tile
- long press in applet -> nothing for now
- short press in menu -> closes menu
- long press in menu -> nothing for now
---------
Co-authored-by: scobert <scobert57@gmail.com>
Co-authored-by: HarukiToreda <116696711+HarukiToreda@users.noreply.github.com>
This is a non-breaking change that increases the internal representation
of node counts from uint8_t (max 255) to uint16_t (max 65535) to support
larger mesh networks, particularly on ESP32-S3 devices with PSRAM.
Changes:
- NodeStatus: numOnline, numTotal, lastNumTotal (uint8_t -> uint16_t)
- ProtobufModule: numOnlineNodes (uint8_t -> uint16_t)
- MapApplet: loop counters changed to size_t for consistency with getNumMeshNodes()
- NodeStatus: Fixed log format to use %u for unsigned integers
Note: Default class methods keep uint32_t for numOnlineNodes parameter
to match the public API and allow flexibility, even though internal node
counts use uint16_t (max 65535 nodes).
This change does NOT affect protobuf definitions, maintaining wire
compatibility with existing clients and devices.
* Add BaseUI support for L1 EInk
* Fix Eink offset
* Add joystick
* Updates
* Adjust Seeed Wio Tracker L1 E-Ink variant (#7326)
* Rename variant
Needs the -inkhud suffix to work correctly with the web flasher
* Display driver for ZJY122250_0213BAAMFGN
* Remove dead code from nicheGraphics.h
Remnants of T-Echo's nicheGraphics.h file, which was used as a template.
* Use ZJY122250_0213BAAMFGN driver
Improves display health. We don't need as many full refreshes now.
* Tidying
* board_check = true
---------
Co-authored-by: Ben Meadors <benmmeadors@gmail.com>
* Consolidation
* Add hack for existing InkHUD button functionality
---------
Co-authored-by: todd-herbert <herbert.todd@gmail.com>
* Honor custom boot screen from userPrefs.jsonc
* Meshtastic logo when powered off, userPrefs logo at boot
---------
Co-authored-by: Ben Meadors <benmmeadors@gmail.com>
* Add 12pt fonts
* Add fontMedium
In addition to fontSmall and fontLarge
* Set fonts in nicheGraphics.h
* Change all uses of fontLarge to fontMedium
fontLarge was previously set at 9pt. fontLarge is now 12pt, fontMedium is 9pt. (NB: fonts may be customized per-variant)
* Use fontLarge with "All Messages" and "DMs" applets
* Documentation
* Added option to invert screen on InkHUD
* Rewrite to make use of existing config.display.displaymode
---------
Co-authored-by: Ben Meadors <benmmeadors@gmail.com>
* Cram a few emoji into AdafruitGFX fonts
Values which would normally be assigned to unprintable control characters
* Another sneaky string which may contain UTF-8 chars
* Document emoji
---------
Co-authored-by: Ben Meadors <benmmeadors@gmail.com>
* initial commit of eink version
* fit for ssd1682 initial test run hud
* update to solve mirroring problem
* change eink screen ic to ssd1680
* remove HINK_E0213A367
* trunk fmt
* fix wrong type
* fix some fmt
* Allow observers to respond to AdminMessage requests
Ground work for CannedMessage getters and setters
* Enable CannedMessage config in apps for InkHUD devices
* Migrate the InkHUD::Events AdminModule observer
Use the new AdminModule_ObserverData struct
* Bare-bones NicheGraphics util to access canned messages
Handles loading and parsing. Handle admin messages for setting and getting.
* Send canned messages via on-screen menu
* Change ThreadedMessageApplet from Observer to Module API
Allows us to intercept locally generated packets ('loopbackOK = true'), to handle outgoing canned messages.
* Fix: crash getting empty canned message string via Client API
* Move file into Utils subdir
* Move an include statement from .cpp to .h
* Limit strncpy size of dest, not source
Wasn't critical in ths specific case, but definitely a mistake.
* Add missed include
* Another Warning fix
* Add another HAS_SCREEN
* Namespace fixes
* Removed depricated destination types and re-factored destination screen
* Get rid of Arduino Strings
* Clean up after Copilot
* SixthLine Def, Screen Rename
Added Sixth Line Definition Screen Rename, and Automatic Line Adjustment
* Consistency is hard - fixed "Sixth"
* System Frame Updates
Adjusted line construction to ensure we fit maximum content per screen.
* Fix up notifications
* Add a couple more ifdef HAS_SCREEN lines
* Add screen->isOverlayBannerShowing()
* Don't forget the invert!
* Adjust Nodelist Center Divider
Adjust Nodelist Center Divider
* Fix variable casting
* Fix entryText variable as empty before update to fix validation
* Altitude is int32_t
* Update PowerTelemetry to have correct data type
* Fix cppcheck warnings (#6945)
* Fix cppcheck warnings
* Adjust logic in Power.cpp for power sensor
---------
Co-authored-by: Jason P <applewiz@mac.com>
* More pixel wrangling so things line up NodeList edition
* Adjust NodeList alignments and plumb some background padding for a possible title fix
* Better alignment for banner notifications
* Move title into drawCommonHeader; initial screen tested
* Fonts make spacing items difficult
* Improved beeping booping and other buzzer based feedback (#6947)
* Improved beeping booping and other buzzer based feedback
* audible button feedback (#6949)
* Refactor
---------
Co-authored-by: todd-herbert <herbert.todd@gmail.com>
* Sandpapered the corners of the notification popup
* Finalize drawCommonHeader migration
* Update Title of Favorite Node Screens
* Update node metric alignment on LoRa screen
* Update the border for popups to separate it from background
* Update PaxcounterModule.cpp with CommonHeader
* Update WiFi screen with CommonHeader and related data reflow
* It was not, in fact, pointing up
* Fix build on wismeshtap
* T-deck trackball debounce
* Fix uptime on Device Focused page to actually detail
* Update Sys screen for new uptime, add label to Freq/Chan on LoRa
* Don't display DOP any longer, make Uptime consistent
* Revert Uptime change on Favorites, Apply to Device Focused
* Label the satelite number to avoid confusion
* Boop boop boop boop
* Correct GPS positioning and string consistency across strings for GPS
* Fix GPS text alignment
* Enable canned messages by default
* Don't wake screen on new nodes
* Cannedmessage list emote support added
* Fn+e emote picker for freetext screen
* Actually block CannedInput actions while display is shown
* Add selection menu to bannerOverlay
* Off by one
* Move to unified text layouts and spacing
* Still my Fav without an "e"
* Fully remove EVENT_NODEDB_UPDATED
* Simply LoRa screen
* Make some char pointers const to fix compilation on native targets
* Update drawCompassNorth to include radius
* Fix warning
* button thread cleanup
* Pull OneButton handling from PowerFSM and add MUI switch (#6973)
* Trunk
* Onebutton Menu Support
* Add temporary clock icon
* Add gps location to fsi
* Banner message state reset
* Cast to char to satisfy compiler
* Better fast handling of input during banner
* Fix warning
* Derp
* oops
* Update ref
* Wire buzzer_mode
* remove legacy string->print()
* Only init screen if one found
* Unsigned Char
* More buttonThread cleaning
* screen.cpp button handling cleanup
* The Great Event Rename of 2025
* Fix the Radiomaster
* Missed trackball type change
* Remove unused function
* Make ButtonThread an InputBroker
* Coffee hadn't kicked in yet
* Add clock icon for Navigation Bar
* Restore clock screen definition code - whoops
* ExternalNotifications now observe inputBroker
* Clock rework (#6992)
* Move Clock bits into ClockRenderer space
* Rework clock into all device navigation
* T-Watch Actually Builds Different
* Compile fix
---------
Co-authored-by: Jonathan Bennett <jbennett@incomsystems.biz>
* Add AM/PM to Digital Clock
* Flip Seconds and AM/PM on Clock Display
* Tik-tok pixels are hard
* Fix builds on Thinknode M1
* Check for GPS and don't crash
* Don't endif til the end
* Rework the OneButton thread to be much less of a mess. (#6997)
* Rework the OneButton thread to be much less of a mess. And break lots of targets temporarily
* Update src/input/ButtonThread.h
Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
* fix GPS toggle
* Send the shutdown event, not just the kbchar
* Honor the back button in a notificaiton popup
* Draw the right size box for popup with options
* Try to un-break all the things
---------
Co-authored-by: Ben Meadors <benmmeadors@gmail.com>
Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
* 24-hour Clock Should have leading zero, but not 12-hour
* Fixup some compile errors
* Add intRoutine to ButtonThread init, to get more responsive user button back
* Add Timezone picker
* Fix Warning
* Optionally set the initial selection for the chooser popup
* Make back buttons work in canned messages
* Drop the wrapper classes
* LonPressTime now configurable
* Clock Frame can not longer be blank; just add valid time
* Back buttons everywhere!
* Key Verification confirm banner
* Make Elecrow M* top button a back button
* Add settings saves
* EInk responsiveness fixes
* Linux Input Fixes
* Add Native Trackball/Joystick support, and move UserButton to Input
* No Flight Stick Mode
* Send input event
* Add Channel Utilization to Device Focused frame
* Don't shift screens when we draw new ones
* Add showOverlayBanner arguments to no-op
* trunk
* Default Native trackball to NC
* Fix crash in simulator mode
* Add longLong button press
* Get the args right
* Adjust Bluetooth Pairing Screen to account for bottom navigation.
* Trackball everywhere, and unPhone buttons
* Remap visionmaster secondary button to TB_UP
* Kill ScanAndSelect
* trunk
* No longer need the canned messages input filter
* All Canned All the time
* Fix stm32 compile error regarding inputBroker
* Unify tft lineheights (#7033)
* Create variable line heights based upon SCREEN_HEIGHT
* Refactor textPositions into method -> getTextPositions
* Update SharedUIDisplay.h
---------
Co-authored-by: Jason P <applewiz@mac.com>
* Adjust top distance for larger displays
* Adjust icon sizes for larger displays
* Fix Paxcounter compile errors after code updates
* Pixel wrangling to make larger screens fit better
* Alert frame has precedence over banner -- for now
* Unify on ALT_BUTTON
* Align AM/PM to the digit, not the segment on larger displays
* Move some global pin defines into configuration.h
* Scaffolding for BMM150 9-axis gyro
* Alt button behavior
* Don't add the blank GPS frames without HAS_GPS
* EVENT_NODEDB_UPDATED has been retired
* Clean out LOG_WARN messages from debugging
* Add dismiss message function
* Minor buttonThread cleanup
* Add BMM150 support
* Clean up last warning from dev
* Simplify bmm150 init return logic
* Add option to reply to messages
* Add minimal menu upon selecting home screen
* Move Messages to slot 2, rename GPS to Position, move variables nearer functional usage in Screen.cpp
* Properly dismiss message
* T-Deck Trackball press is not user button
* Add select on favorite frame to launch cannedMessage DM
* Minor wording change
* Less capital letters
* Fix empty message check, time isn't reliable
* drop dead code
* Make UIRenderer a static class instead of namespace
* Fix the select on favorite
* Check if message is empty early and then 'return'
* Add kb_found, and show the option to launch freetype if appropriate
* Ignore impossible touchscreen touches
* Auto scroll fix
* Move linebreak after "from" for banners to maximize screen usage.
* Center "No messages to show" on Message frame
* Start consolidating buzzer behavior
* Fixed signed / unsigned warning
* Cast second parameter of max() to make some targets happy
* Cast kbchar to (char) to make arduino string happy
* Shorten the notice of "No messages"
* Add buzzer mode chooser
* Add regionPicker to Lora icon
* Reduce line spacing and reorder Position screen to resolve overlapping issues
* Update message titles, fix GPS icons, add Back options
* Leftover boops
* Remove chirp
* Make the region selection dismissable when a region is already set
* Add read-aloud functionality on messages w/ esp8266sam
* "Last Heard" is a better label
* tweak the beep
* 5 options
* properly tear down freetext upon cancel
* de-convelute canned messages just a bit
* Correct height of Mail icon in navigation bar
* Remove unused warning
* Consolidate time methods into TimeFormatters
* Oops
* Change LoRa Picker Cancel to Back
* Tweak selection characters on Banner
* Message render not scrolling on 5th line
* More fixes for message scrolling
* Remove the safety next on text overflow - we found that root cause
* Add pin definitions to fix compilation for obscure target
* Don't let the touchscreen send unitialized kbchar values
* Make virtual KB just a bit quicker
* No more double tap, swipe!
* Left is left, and Right is right
* Update horizontal lightning bolt design
* Move from solid to dashed separator for Message Frame
* Single emote feature fix
* Manually sort overlapping elements for now
* Freetext and clearer choices
* Fix ESP32 InkHUD builds on the unify-tft branch (#7087)
* Remove BaseUI branding
* Capitalization is fun
* Revert Meshtastic Boot Frame Changes
* Add ANZ_433 LoRa region to picker
* Update settings.json
---------
Co-authored-by: HarukiToreda <116696711+HarukiToreda@users.noreply.github.com>
Co-authored-by: Ben Meadors <benmmeadors@gmail.com>
Co-authored-by: Jason P <applewiz@mac.com>
Co-authored-by: todd-herbert <herbert.todd@gmail.com>
Co-authored-by: Thomas Göttgens <tgoettgens@gmail.com>
Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
* Custom AdafruitGFX fonts with extended ASCII encodings
* AppletFont handles re-encoding of UTF-8 text
* Manual parsing of text which may contain non-ASCII chars
* Display emoji reactions, even when unprintable
Important to indicate to users that a message has been received, even if meaning is unclear.
* Superstitious shrink_to_fit
I don't think these help, but they're not hurting!
* Use Windows-1252 fonts by default
* Spelling
* Tidy up nicheGraphics.h
* Documentation
* Fix inverted logic
Slipped in during a last minute renaming while tidying up to push..
* Erase InkHUD settings on factory reset
* Documentation
* Captialn't
Lower case m. Also move the include statement to .cpp, because it doesn't really need to be in the .h