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meshtastic_firmware/src/mesh/http/ContentHandler.h
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3601eabbf8 Improve resource cleanup on connection close (and make server API a unique pointer) (#9799)
* Improve resource cleanup on connection close

* Copilot had some good feedback. Let's just make the api a unique pointer

* Update src/mesh/api/ServerAPI.cpp

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

* Copilot stupidly suggesting we call protected methods

* Gotta do it in the superclasses as well

* Fix moar

* Refactor MQTT unit test to ensure proper subscription handling and clear side effects

---------

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
2026-03-03 13:37:15 -06:00

36 lines
1.5 KiB
C++

#pragma once
void registerHandlers(HTTPServer *insecureServer, HTTPSServer *secureServer);
// Declare some handler functions for the various URLs on the server
void handleAPIv1FromRadio(HTTPRequest *req, HTTPResponse *res);
void handleAPIv1ToRadio(HTTPRequest *req, HTTPResponse *res);
void handleHotspot(HTTPRequest *req, HTTPResponse *res);
void handleStatic(HTTPRequest *req, HTTPResponse *res);
void handleRestart(HTTPRequest *req, HTTPResponse *res);
void handleFormUpload(HTTPRequest *req, HTTPResponse *res);
void handleScanNetworks(HTTPRequest *req, HTTPResponse *res);
void handleFsBrowseStatic(HTTPRequest *req, HTTPResponse *res);
void handleFsDeleteStatic(HTTPRequest *req, HTTPResponse *res);
void handleReport(HTTPRequest *req, HTTPResponse *res);
void handleNodes(HTTPRequest *req, HTTPResponse *res);
void handleUpdateFs(HTTPRequest *req, HTTPResponse *res);
void handleDeleteFsContent(HTTPRequest *req, HTTPResponse *res);
void handleFs(HTTPRequest *req, HTTPResponse *res);
void handleAdmin(HTTPRequest *req, HTTPResponse *res);
void handleAdminSettings(HTTPRequest *req, HTTPResponse *res);
void handleAdminSettingsApply(HTTPRequest *req, HTTPResponse *res);
// Interface to the PhoneAPI to access the protobufs with messages
class HttpAPI : public PhoneAPI
{
public:
HttpAPI() { api_type = TYPE_HTTP; }
/// Check the current underlying physical link to see if the client is currently connected
virtual bool checkIsConnected() override { return true; } // FIXME, be smarter about this
private:
// Nothing here yet
protected:
};